Wehnimer's Landing/saved posts: Difference between revisions

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==Defending the Landing==
==Defending the Landing==
{{saved-post
| category = Towns
| topic = Wehnimer's Landing
| messagenum = 5299
| author = GS4-KENSTROM
| date = 03/11/2014 02:31 AM EDT
| subject = Raise the...Rooftop!
}}You can now go onto the rooftops of many buildings around Wehnimer's Landing! There are three sections, each one accessed via ladders on the second floor of the Raging Thrak Inn, the second floor of Moot Hall, and Aznell's Armory.

To move from rooftop to rooftop, you must JUMP!

Some of the rooftops, have wooden railings. You can use the railings to look down on the town below, and fire any arrows or spells at enemy invaders!

This is live in both Prime and Plat. Enjoy!

-GM Kenstrom-

{{saved-post
{{saved-post
| category = Towns
| category = Towns

Revision as of 11:18, 23 April 2015

Places Once Hidden

Category: Towns
Topic: Wehnimer's Landing
Message #: 3344
Author: GS4-Talisker
Date: 3/15/2010 10:58:10 AM
Subject: Places Once Hidden


A couple of places, long hidden, have recently been revealed through various means. Both are inside the walls of Wehnimer's Landing and both will require some looking, or asking around, to locate. I hope you enjoy them... once you find them. ;-)

~Talisker

P.S. - Only one of these is available in Platinum as the other relates to someone whose history was not a part of that realm.

Night and Day in Town Square Central

Category: Towns
Topic: Wehnimer's Landing
Message #: 3345
Author: GS4-Talisker
Date: 3/15/2010 11:09:23 AM
Subject: Night and Day in Town Square Central

For years, the square in Wehnimer's Landing has had the same mood messaging for night and day. Now, for those who are about in the evening, small differences will be noticed. Differences that are more in keeping with what one might expect after dusk.

This is a relatively minor update, for now. Additional updates and additional location-specific messaging for other places are on the drawing board for the future.

~Talisker

Jenkin the Scrivener Returns to the Landing

Category: Towns
Topic: Wehnimer's Landing
Message #: 3348
Author: GS4-Talisker
Date: 3/15/2010 1:22:57 PM
Subject: Jenkin the Scrivener Returns to the Landing

Early this afternoon, Jenkin was seen at Moot Hall, Town Square Central, and the Merchant Guild. He was reported to be seeking out the Mayor, or some other official, who would sanction the reopening of the Scrivener's Shop on Parsnip's Street. Whether or not Jenkin found anyone is unknown, but the printing press has been reassembled and the shop appears to be open for business.

~Talisker

OOC - This spot was reopened due to player requests. Most of it is unchanged, though several of the items in the Scrivener's Shop can now be manipulated.

Earthnode in Bathhouse!

Category: Towns
Topic: Wehnimer's Landing
Message #: 4160
Author: GS4-KENSTROM
Date: 2/8/2011 9:49:19 PM
Subject: Earthnode in Bathhouse!


The hearth room inside the new Stone Baths in Wehnimer's Landing, is now a sanctuary and earthnode!

-GM Kenstrom-
The First Male MHO Guru Ever
Wehnimer's Landing Guru

The Ultimate MHO Guide
(www.gemstonemho.pbworks.com)

Landing OOC Meeting Recap

Category: Towns
Topic: Wehnimer's Landing
Message #: 1391
Author: GS4-KENSTROM
Date: 08/01/2011 09:56 AM CDT
Subject: Landing OOC Meeting Recap

Thank you to everyone who made it out to the Wehnimer's Landing OOC Meeting. For those of you who didn't, below is a quick recap of what I covered. As always, I check my email and the forums religiously, so if you ever have any questions or comments, don't hesitate to share.

Completed from January through June:

Town Alarm
New Bathhouse
Storyline Chapter – "Beyond the Arkati"
New NPC Defenders in Town
Darkstone Bay Fishing
New Fishing Shop
Mayor's Office Contest
Siege Miniature Contest
New Ancillary Titles
Moot Hall Expansion
Storyline Chapter – "Man Among Orcs"

Scheduled for July through December:

Frontier Days! – August 21st through September 3rd! First week will be full of CHE and MHO events, the second week will be full of merchant raffles and services!

2 New Contests

Storyline Chapter – "The Uprising"
This storyline has already officially begun! Hang out in town, you'll see.

New Siege Miniature Shop – 35 new permanent siege miniatures, plus battle arenas and frequent raffles for special NPC-themed miniatures.

Landing Museum Renovation – Complete overhaul of the Landing Museum, thanks to the hard work of GM Jainna and the QC work of GM Khshathra.

Library Books – After the new museum is released, its library will eventually be stocked with rentable books, all authored by GM's and Wordsmiths.

Pretty things – Working with GM Itzel for cobbling shop in Landing, and will also be releasing new boutique inventory.

Kali's Glade – a memorial spot, similar to GM Talisker's work on Sagan's Alley.

Gambling – Four new permanent gambling games added to Wehnimer's Landing!

Storyline Chapter – "Set in Stone"
This is scheduled to take place from Oct-Dec, and will be the finale to the current summoner storyline.


2012 Goals:

New Storylines – Smaller and quicker in scope. Many ideas, I'm still finalizing some plans. You'll likely see some krolvin, more of Drangell, and maybe the true beginning of my Nexur storyline. More cross-town storylines in the work.

Town Facelift – refreshing inventory in many shops, update room descriptions, add town loresongs, new automated NPC's, update current NPC's, etc.

Lake Fishing – You know, for when the Bay is crowded.

Town Life – More mood messaging, seasonal changes, seasonal vendors, more GM NPC activity, etc.

New Ancillary Titles – Working on some ideas with this.

Coding Projects – The ninja GM Alyias is currently teaching me how to code, so my future projects for Landing are smaller in scope until I know what I want to do, coding wise for the future.

-GM Kenstrom-

Defending the Landing

Category: Towns
Topic: Wehnimer's Landing
Message #: 5299
Author: GS4-KENSTROM
Date: 03/11/2014 02:31 AM EDT
Subject: Raise the...Rooftop!

You can now go onto the rooftops of many buildings around Wehnimer's Landing! There are three sections, each one accessed via ladders on the second floor of the Raging Thrak Inn, the second floor of Moot Hall, and Aznell's Armory.

To move from rooftop to rooftop, you must JUMP!

Some of the rooftops, have wooden railings. You can use the railings to look down on the town below, and fire any arrows or spells at enemy invaders!

This is live in both Prime and Plat. Enjoy!

-GM Kenstrom-

Category: Towns
Topic: Wehnimer's Landing
Message #: 6513
Author: GS4-KENSTROM
Date: 04/02/2015 01:07 AM EDT
Subject: Town Towers and Trapdoors!

Last evening while in his office, Mayor Puptilian received a warning when a stained brick was thrown through the window of the office and a message in blood claiming the town leadership has thirty days to send Hendor home.

Just tonight, while Wehnimer's militia were trying to root out the suspected Rooks involved in the vandalism and threat, they chased some of the criminals into the East Tower where a trapdoor was discovered leading down into the Burrow Way, a series of tunnels beneath Wehnimer's Landing, frequently used by the unlawful organization called the Brotherhood of Rooks. Additionally, other trapdoors were located in the West Tower, and the ballista towers along West Ring Road.

At this time, the Town Council has not taken any action to destroy the trapdoors, as Councilwoman Surofee argued that the trapdoors, while put in place by the Rooks, served a dual purpose for town citizens and adventurers to easily move more safely between defense towers during invasions and times of war.


OOC Note:

As of tonight, there are a few new rooms in the Burrow Way tunnels beneath Wehnimer's Landing. They all have trapdoors leading to and from the East Tower, the West Tower, and the Ballista Towers on West Ring Road. This is designed to allow players of all levels to more easily man the towers, and move back and forth, without having to risk dying while running through the streets during higher level invasions.

Enjoy!

-GM Kenstrom-

Category: Towns
Topic: Wehnimer's Landing
Message #: 6638
Author: GS4-KENSTROM
Date: 04/22/2015 06:18 PM EDT
Subject: Take to the Trees!

Many Wehnimer’s Landing militiamen have been training in archery thanks to the countless efforts and teachings of Aember, Aeamon, Alaeke, Altheorn, Eridus, Nelane, Radeek, Riend, Silvynn and Tkarra, who graciously have been volunteering their time to help the new recruits in the militia.

Recently it has been noticed that the training has been having some positive results! Townspeople have noticed a few militiamen practicing the use of their bows from treetops throughout the Lower Dragonsclaw forest, aiming at makeshift targets, or the occasional velnalin and rolton.

The Town Marshal Thrayzar went on to add, “When enemies come to our town, we want to send the right message before they even get to the gates. We’re spending some time lately focusing on additional defenses in the forest, better training our recruits to use the forest and trees to our advantage against invaders.”


OOC NOTE:

Starting now, players can use the tree tops of Lower Dragonsclaw to travel and fire arrows and bolt spells down on invaders in the forest! Here’s the details!

There is a rope on the rooftop of the West Tower, PUSH ROPE it to swing out onto a tree branch! CLIMB BRANCH will make you move further south into the forest, from treetop to treetop, while SHUFFLE BRANCH will allow you to move back the way you came!

If you ever need a quick escape from the tree, JUMP BRANCH and you’ll land down on the ground of the forest!

In the Lower Dragonsclaw, there is also “a tall modwir tree” you can CLIMB the tree to also scale up into the tree tops!

When you are in the tree tops, PEER OPENING and you can view the forest room below so you can fire arrows or magic bolt spells down at invaders, very similar to the siege towers and rooftop defense in town.

Go, get your forest fight on. (This is in both Prime and Plat)


-GM Kenstrom-