Weighting, Padding, Sighting: Difference between revisions

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m (ZHOUY1 moved page Grit to Weighting, Padding, Sighting: Changed feat name)
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{{Player System Manager
{{Player System Manager
|mnemonic = grit
|mnemonic = wps
|type = Passive
|type = Passive
|availableto = [[Warrior]]s
|availableto = [[Warrior]]s

Revision as of 17:28, 6 February 2022

Weighting, Padding, Sighting
Mnemonic [wps]
Type Passive
Available To Warriors
Rank Cost/acquired at
1 Free  
2
3
4
5 -

Mechanics

Warriors of at least level 20 can use FEAT WPS to add critical/damage weighting, padding, or sighting (WPS) to weapons and armor. Warriors can add one service of WPS to a piece of gear at a time. Each service requires 25,000 grit for torso armor and weapons, or 10,000 grit for armor accessories. Adding a service using grit does not increase the number of services in a service window for merchant, NPC blacksmiths, or using grit itself.

Earning Grit

Grit is directly gained from experience and does count lumnis bonus experience as well. If you earned 50,000 experience in 1 week, you will have earned 50,000 Grit. Also ascension being turned on will not increase the amount of experience needed per week. Your week is the same as your Lumnis week and you can see it's new start date when typing LUMNIS INFO. You can check your weekly grit progress, and your current grit total by typing RESOURCE

For example.

A level 50 player, with 50% ascension active who gained 25,000 experience, and 25,000 Ascension experience will have earned the full 50,000 grit for the week.

>resource
Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)

Success Factors

Primary
  • Level: +1 per level
  • Primary Skill (Weapons): +2 per weapon skill rank to level, +1 over that. In the case of hybrid weapons such as katars, both skills are required and averaged.
  • Primary Skill (Armor): +2 per Armor Use rank to level, +1 over that.
  • Strength: +1 per stat bonus
  • Discipline +1 per stat bonus
Secondary
  • Physical Fitness: +1 per 10 ranks
  • Secondary Skill (Weapons): +1 per 2 ranks. This is the secondary and tertiary weapon skills similar to how Martial Mastery is determined. In the case of hybrid weapons such as katars, you will need four weapon skills for maximum skill.
  • Secondary Skill (Armor): +1 per 3 ranks of Shield Use.
Other

Gear Difficulty Modifiers

Material Gear Difficulty Modifier
Material Modifiers for Adamantine to Ghezyte
Material Name Modifier
adamantine -150
aganjira (lesser) -60
aganjira (greater) -150
alexandrite -500
black alloy 0
bone -250
bronze -50
carmiln 10
cloth 0
copper -50
coraesine -200
deringo -20
drakar -50
drake 0
eahnor 15
eonake 0
faenor 15
faewood 0
feras 0
fireleaf 15
firewheel -35
ghezyte -50
Material Modifiers for Glaes to Low Steel
Material Name Modifier
glaes -10
glass 0
glowbark -10
golvern -10
gornar -50
high steel 0
hoarbeam 5
illthorn 0
imflass -30
invar 0
ipantor -40
iron -30
ironwood 0
kakore 0
kelyn 0
krodera2 -100
kroderine2 -100
leather -10
lor -25
low steel 0
Material Modifiers for Mein to Shadarl
Material Name Modifier
mein -10
metal1 -500
mesille 0
mithglin 15
mithril 20
modwir 0
mossbark 0
obsidian -500
ora 0
ora, black -75
ora, white 0
orase 0
razern -20
rhimar -50
rolaren -40
rowan 20
ruby -500
ruic -60
sephwir -25
shadarl -100
Material Modifiers for Silver to Zorchar
Material Name Modifier
silver -500
somnis -150
steel -10
stone -500
surita (lesser) -100
surita (greater) -250
urglaes -999
urnon -999
vaalorn 10
veil iron2 -50
vethinye -150
villswood 0
vultite 0
white alloy 0
witchwood -75
wood -10 / -1003
wyrwood -60
yew -20
zelnorn -250
zorchar -50

1 If the item inspects as "metal" (rather than a specific type of metal) something is wrong. ASSIST to get it fixed.

2 Materials with anti-magical properties cannot be improved via magical player services, such as Enchant (925) and Ensorcell (735)

3 'Wood' has a different difficulty for shield/bow/runestaff (-10) vs melee weapon/armor (-100).


Script Gear Difficulty Modifier
Script Modifiers for Animalistic Spirit to Fusion Arms
Script Name Modifier
Animalistic Spirit Weapon/Shield/Armor -200
Banshee Flares -200
Blink Weapon -200
Bloodtooth Bracers -100
Briar Flares (T1/T2/T3) -70/-100/-200
Bubble Flares -200
Chainspear -150
Chronomage Flares -200
Cursed Armor -200
Daybringer -200
Elemental Gloves -70
Elven Armor (T1/T2/T3/T4) -70/-140/-200/-200
10/20/30/40*
Energy Runestaff -200
Ethereal Armor varies with unlocks, caps at -140
Ethereal String -200
Ethereal Tattoo Weapon -100
Fighting Knife -10/-60/-140/-??
Script Modifiers for Globus Elanthius to Pure White Ora Weapon (Iasha)
Script Name Modifier
Forest Armor -70
Fusion Arms (1/2/3/4/5/6 slots) -25/-75/-140/-225/-325/-450
Globus Elanthias (T1/T2/T3/T4) -40/-40/-40/-100
Greater Elemental Flares -150
Grobey shield -70
Hinged Armor -10
Ithzir Armor -200
Karma Armor -200
Knockout Flares -150
Mana-infused Armor (T0/T1/T2/T3/T4/T5) -70/-70/-140/-200/-200/-200
Mechanical Crossbow (T1/T2) -70/-140
Morphing Armor -100
Nerve Staff -150
Parasite Armor -200
Parasite Weapon -200 (including penalty from bone material)
Poison Weapon -70
Polearm Flares -100
Pure Black Ora Weapon (Iasha) -70
Pure White Ora Weapon (Iasha) -70
Script Modifiers for Realm Weapon to Wand Bow
Script Name Modifier
Realm Weapon -100 (-200 including flare)
Returning (Disarm) Weapon -70
Returning (Hurl) Weapon -200
Rotflares -200
Self-mana Armor -40
Shell Armor -40
Shock Lance varies with unlocks, caps at -140
Sigil Staff (T1/T2/T3/T4/T5) 0/-40/-70/-140/-200
Snake Flares -100
Solar/Nebular Weapon (T1/T2+) -40/-80
Splitter Weapon -200
Sprite Weapon/Armor -200
Terror flare -100
Twin Weapons (T1/T2/T3) -50/-100/-150
Twisted shield (T2/T3) -100/-150
Twisted weapon (T3) -150
Vial Flares -70
Voln Armor** (T1/T2/T3+) -70/-140/-200
Wand Bow -150

*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.
**Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier.
†Subscript penalties stack with all other modifiers.


Other Gear Difficulty Modifiers
Property Modifier
Enchant -ROUND(((Bonus - 2)^2) / 9)
Ensorcell (735) -50 per tier
Sanctify (330) -20 per tier, -50 for Holy Fire
Damage Type Resistance - (Total / 2)
Creature Bane -100
Defender (DS) -Bonus^2
Offensive Bonus (AS) -Bonus^2
Target Defense (TD) -Bonus^2
Category B Flares (except otherwise noted) -100
Acuity Flares -15 per tier
Dispel Flares -50 + -50*dispel attempts
Mana Flares -20 per tier
WPS -CER^2 (separately for each type)
Enhancive varies