Wermth/saved posts: Difference between revisions

The official GemStone IV encyclopedia.
< Wermth
Jump to navigation Jump to search
(Created page with "{{saved-post | category = Cities, Towns, and Outposts | topic = Mist Harbor | messagenum = 1924441 | author = GS4-QUILIC | date = 07/16/2020 06:01 PM | subject = Windfellow's...")
 
(Added saved post)
 
Line 79: Line 79:
Four Winds Isle/Mist Harbor Storyteller<br />
Four Winds Isle/Mist Harbor Storyteller<br />
Ruiner of Things
Ruiner of Things

{{saved-post
| category = Cities, Towns, and Outposts
| topic = Mist Harbor
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2377 2377]
| author = [[User:GS4-QUILIC|GS4-QUILIC]]
| date = 07/29/2020 6:30 PM CDT
| subject = Wermth! - Alteration Policy
}}

Hi all!

So, first off, thank you for the excitement about the wermth. I had a blast coding them, and the reception has been awesome.

There's been a lot of you wanting them altered, which I specifically coded them to allow, but we need to have some guidelines in place going forward. This information is being added to the script itself, so merchants will see it as well, but for transparency, here's the guidelines:

<pre{{log2}}>This snake must remain some form of non-legged, scale-having serpent. It must be large enough in its natural form to encircle a being's waist, while not being so large that it makes no sense to twine around a forearm. Any naturally occurring snake from the real world is fine, so long as the name doesn't violate any other GS Policy guidelines. Cobbling dyes may not be used to make these snakes glow, shimmer, sparkle, or anything of the sort.</pre>

Regarding the use of cobbling dyes, these are living creatures, and the only way to make their eyes or scales 'glow' or 'sparkle' would be through rather extreme animal cruelty, even in a fantasy setting. Even if your character is evil enough to enjoy it, that's a step too far and is to be declined if requested.

I hope that you all continue to enjoy these, and I will do my best to bring Ambie out at least once more before the Fest ends, focusing more on attuned wermth than non-attuned.

Thanks!

~GM Quilic <br/>
Subscriptions Team Member <br/>
Four Winds Isle/Mist Harbor Storyteller <br/>
Ruiner of Things <br/>

Latest revision as of 13:11, 26 August 2020

Category: Cities, Towns, and Outposts
Topic: Mist Harbor
Message #: 1924441
Author: GS4-QUILIC
Date: 07/16/2020 06:01 PM
Subject: Windfellow's Insurrection - Teaser Post #1

Hello all!

We are currently 9 days (ish) away from the opening of the Festival, and I have a few tidbits to pass along... and a few more for those who are feeling particularly industrious!

A) - There will be a private property raffled* off at this Festival. This is a pre-existing property (Coral Villa), and the property is currently open to the public for any who wish to peruse the contents. Two VERY important things to note here: 1) There will be a surcharge for the property which must be collected before the winner of the raffle may take possession of the property. This surcharge is IN ADDITION to the cost of the ticket, and will be around 10,000,000 silvers, give or take a bit. 2) This raffle will ONLY BE AVAILABLE to citizens of Mist Harbor. One slightly less critical, but still notable note: Transfer of the property will not be instantaneous, and may take a day or two, as there are things to set up behind the scenes.

B - There will be two new scripts debuting at the Festival from yours truly. One of them will be distributed by Ambie, and she very firmly terms the items in question "Wermth". I'll leave you to decipher that for now. These will not be sold in a shop, but from a cart, and you will need to catch Ambie working in order to obtain or unlock one. Note: Ambie will not be working in any way with "Fishies" at this Festival.

(*It was announced at the OOC meeting that this property would be auctioned off, but those plans have been changed.)


There will be more teasers delivered in the days leading up to the Festival, but for those who would like a bit of advance knowledge, I present the following, with the note that these represent a small fraction of the services being offered. Please remember my love of factions when deciphering these.

Item 1: 20392646058070208807070292

Item 2: 950204469245033020408

Item 3: 06926080292340289205692

Item 4: 0402550292010482066928

(For those working on these, clues will be given in subsequent posts. Have fun!)


~GM Quilic
Subscriptions Team Member
Four Winds Isle/Mist Harbor Storyteller
Ruiner of Things

Category: Cities, Towns, and Outposts
Topic: Mist Harbor
Message #: 2370
Author: GS4-QUILIC
Date: 07/24/2020 12:52 PM CDT
Subject: Wermth!


Debuting at Windfellow's Insurrection, this is an entirely new fluff script that features a wearable snake... with lots of cool stuff built into them.


The analyze:

>anal my rattlesn
You analyze your diamond-backed rattlesnake and sense that the creator has provided the following information:

This is a wearable, poseable snake. When worn, it parks itself in your UNIQUE feature field.

This particular snake currently looks like this:

a slender diamond-backed rattlesnake

The snake's description can be altered by any merchant who feels comfortable doing so. Remember: This must remain a fairly large snake for the messaging to work.

This diamond-backed rattlesnake is fully unlocked to Tier 3. Verbs are: Mumble, Wear, Remove, Rub, Touch, Pose, Dance, Nudge, Prod, Wave, and Lean. Ambients have also been unlocked, and are toggled off and on via the PROD verb.

These snakes are only able to be worn for a limited amount of time before they become too uncomfortable and slither down into your hands. If you remove them manually before that point, you're fine, but if they get to the point of exhaustion, there will be a one hour cooldown while it rests up before it may be worn again.

This diamond-backed rattlesnake may be worn for about 80 minutes before becoming exhausted and entering cooldown mode.

A note about the last line there: The snakes are living things, and are 'forcing' themselves into a pose for you. They can only hold it for so long before they will come unstuck and put themselves into your hands. If your hands are full at that time, you get a message about how the snake is uncomfortable, and time gets added to the cooldown period before it can be worn again. Go AFK with your hands full and you could be faced with a LONG time before your snake can be worn again!


Quick Hit Notes:

  • - The snakes are worn in a unique line, and will not interfere/mess with any other items or Unique feature alterations.
  • - The snakes will be available from a live merchant (Ambie), who will announce when she will be available. There are two unlocks to "fully" unlock a werm, and I will do my best to be around at least three times during the merchanting portion of the festival, in different time slots to give everyone a chance to at least GET one who wants one.
  • - Wermth will cost 100k silvers "Off the Shelf", and unlocks will be 250k silvers each. Total cost for a fully unlocked Werm will be 600k silvers.
  • - Snakes can be altered to virtually any type of snake, with the common sense limitation that it needs to be of a size that the messaging makes sense (a fairly large snake which can still be worn without difficulty).

~GM Quilic
Subscriptions Team Member
Four Winds Isle/Mist Harbor Storyteller
Ruiner of Things

Category: Cities, Towns, and Outposts
Topic: Mist Harbor
Message #: 2377
Author: GS4-QUILIC
Date: 07/29/2020 6:30 PM CDT
Subject: Wermth! - Alteration Policy


Hi all!

So, first off, thank you for the excitement about the wermth. I had a blast coding them, and the reception has been awesome.

There's been a lot of you wanting them altered, which I specifically coded them to allow, but we need to have some guidelines in place going forward. This information is being added to the script itself, so merchants will see it as well, but for transparency, here's the guidelines:

This snake must remain some form of non-legged, scale-having serpent. It must be large enough in its natural form to encircle a being's waist, while not being so large that it makes no sense to twine around a forearm. Any naturally occurring snake from the real world is fine, so long as the name doesn't violate any other GS Policy guidelines. Cobbling dyes may not be used to make these snakes glow, shimmer, sparkle, or anything of the sort.

Regarding the use of cobbling dyes, these are living creatures, and the only way to make their eyes or scales 'glow' or 'sparkle' would be through rather extreme animal cruelty, even in a fantasy setting. Even if your character is evil enough to enjoy it, that's a step too far and is to be declined if requested.

I hope that you all continue to enjoy these, and I will do my best to bring Ambie out at least once more before the Fest ends, focusing more on attuned wermth than non-attuned.

Thanks!

~GM Quilic
Subscriptions Team Member
Four Winds Isle/Mist Harbor Storyteller
Ruiner of Things