Wind witch: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = wind_witch.jpg
| level = 16
| level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Witch<!-- Add creature to family page list, which will be linked on preview/save -->
| family = witch
| type = Biped<!-- Creature body type -->
| attacks = Claws, Magic and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Foggy Valley]]<br>[[Wehntoph]]<br>
| undead = No
| otherclass2 =
| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Wehntoph
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Dagger<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 161
{{creature ability|razor-sharp wavy [[dagger]]|+161 [[attack strength|AS]]}}
| PA2 = Knife
{{creature ability|long knife|+161 [[Attack strength|AS]]}}
| bolt =
| PAB = 161
| PA3 =
{{creature ability|[[Minor Shock (901)]]|+139 [[Attack strength|AS]]}}
| PAC =
{{creature ability|[[Major Shock (910)]]|+139 [[Attack strength|AS]]}}
| BT1 = Minor Shock (901)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nowarding =
| nomaneuver =
| BTA = 139
| BT2 = Major Shock (910)

| ability =
| BTB = 139
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Call Wind (912)]]}}
| WDA =
{{creature ability|[[Gas cloud]]|Area of Effect}}
| WD2 =

| WDB =
| WD3 =
| WDC =
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Gas cloud
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+131 [[Defensive strength|DS]]}}
| Melee = 131
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+54 to +59 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 54 - 59
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 53
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+49 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 49
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =

| DSP1 = Elemental Defense I<!-- Defensive spells insert up to DSP15, they will automatically link -->
| ability =
{{creature ability|[[Elemental Defense I (401)|Elemental Defense I]]}}
| DSP2 = Elemental Defense II
| DSP3 = Thurfel's Ward (503)
{{creature ability|[[Elemental Defense II (406)|Elemental Defense II]]}}
| DSP4 =
{{creature ability|[[Thurfel's Ward (503)]]}}
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = a crooked witch nose
| skin = a crooked witch nose
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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*The wind witch's razor-sharp wavy dagger occasionally emits lightning flares.
*The wind witch's razor-sharp wavy dagger occasionally emits lightning flares.
*The wind witch can shake off stuns.
*The wind witch can shake off stuns.
*They also have the ability to reflect [[Cone of Lightning (518)]] and potentially other lightning-based attacks upon their caster.
*They also have the ability to reflect [[Cone of Elements (518)]] lightning variation and potentially other lightning-based attacks upon their caster.
*The wind witch will claw your eyes out if you are dead, leaving Rank 3 wounds on both eyes.
*The wind witch will claw your eyes out if you are dead, leaving Rank 3 wounds on both eyes.
*The wind witch has the ability to dodge some melee attacks, in which the wind witch "vanishes into thin air" and "reappears" behind the character.
*The wind witch has the ability to dodge some melee attacks, in which the wind witch "vanishes into thin air" and "reappears" behind the character.

Revision as of 20:06, 11 December 2019

Wind witch
Wind witch.jpg
Level 16
Family Witch family creatures
Body Type Biped
Area(s) Found Foggy Valley
Wehntoph
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Dagger 161 AS
Knife 161 AS
Bolt Spells
Minor Shock (901) 139 AS
Major Shock (910) 139 AS
Misc. Offensive Spells
Call Wind (912)
Gas cloud
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 131
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 54 - 59
Cleric Base
Empath Base
Paladin Base 53
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 49
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I
Elemental Defense II
Thurfel's Ward (503)
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a crooked witch nose
Other

Standing in the center of a swirling whorl of wind, the wind witch cackles evilly. Dull grey eyes stare out at you from under an unruly mop of tangled grey hair. The wind witch's bluish skin stands out against the tattered robes it wears.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • The wind witch's razor-sharp wavy dagger occasionally emits lightning flares.
  • The wind witch can shake off stuns.
  • They also have the ability to reflect Cone of Elements (518) lightning variation and potentially other lightning-based attacks upon their caster.
  • The wind witch will claw your eyes out if you are dead, leaving Rank 3 wounds on both eyes.
  • The wind witch has the ability to dodge some melee attacks, in which the wind witch "vanishes into thin air" and "reappears" behind the character.

Just as you move to strike, the wind witch turns into a swirling whirlwind, and your attack goes right through the whirling wind!

A second later, the whirlwind coalesces behind you into a wind witch!
Roundtime: 5 sec.

References

Near-level creatures - edit
Level 14 Level 15 Level 16 Level 17 Level 18
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