Wind witch: Difference between revisions

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(added new categories/classifications)
(HPs (140), armor ASG 2 robes, log2 creature description, bolt DS, MjE|MnE TDs, treasure (coins, items, gems, boxes), other info logs)
Line 14: Line 14:
| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 140
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
Line 35: Line 35:
| WDC =
| WDC =
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Gas cloud
| OS2 =
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = [[Gas cloud]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = [[AoE]]<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 2<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 131
| Melee = 131
| Ranged =
| Ranged =
| Bolt =
| Bolt = 106 - 116
| UDF =
| UDF =
| BarTD = 54 - 59
| BarTD = 54 - 59
Line 55: Line 55:
| SorTD =
| SorTD =
| WizTD =
| WizTD =
| MjETD =
| MjETD = 44 - 59
| MnETD = 49
| MnETD = 44 - 59
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD =
Line 65: Line 65:
| DSP4 =
| DSP4 =
| DSP5 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = Shake off [[Stun|stuns]]<!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins =
| coins = Yes
| magic items =
| magic items = Yes
| gems =
| gems = Yes
| boxes =
| boxes = Yes
| other =
| other =
| skin = a crooked witch nose
| skin = a crooked witch nose
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{{Creature end}}
{{Creature end}}


Standing in the center of a swirling whorl of wind, the wind witch cackles evilly. Dull grey eyes stare out at you from under an unruly mop of tangled grey hair. The wind witch's bluish skin stands out against the tattered robes it wears.
<pre{{log2|margin-right=26em}}>Standing in the center of a swirling whorl of wind, the wind witch cackles evilly. Dull grey eyes stare out at you from under an unruly mop of tangled grey hair. The wind witch's bluish skin stands out against the tattered robes it wears.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
*The wind witch's razor-sharp wavy dagger occasionally emits lightning flares.
*The wind witch's razor-sharp wavy dagger occasionally emits [[Electrical critical table|lightning]] [[flare]]s. They can also drop their dagger to pick up another weapon from the ground.
<pre{{log2|margin-right=26em}}>A wind witch drops its wavy dagger and snatches up a flamberge!</pre>
*The wind witch can shake off stuns.
*The wind witch can shake off stuns.
<pre{{log2|margin-right=26em}}>A wind witch cackles madly, shaking off the stun!</pre>
*They also have the ability to reflect [[Cone of Elements (518)]] lightning variation and potentially other lightning-based attacks upon their caster.
*They also have the ability to reflect [[Cone of Elements (518)]] lightning variation and potentially other lightning-based attacks upon their caster.
*The wind witch will claw your eyes out if you are dead, leaving Rank 3 wounds on both eyes.
*The wind witch will claw your eyes out if you are dead, leaving Rank 3 wounds on both eyes.
*The wind witch has the ability to dodge some melee attacks, in which the wind witch "vanishes into thin air" and "reappears" behind the character.
*The wind witch has the ability to dodge some melee attacks, in which the wind witch "vanishes into thin air" and "reappears" behind the character.
<pre{{log2|margin-right=26em}}>Just as you move to strike, the wind witch turns into a swirling whirlwind, and your attack goes right through the whirling wind!
<div {{log|margin-right=350px}}>

Just as you move to strike, the wind witch turns into a swirling whirlwind, and your attack goes right through the whirling wind!<br>
A second later, the whirlwind coalesces behind you into a wind witch!
<br>
Roundtime: 5 sec.</pre>
A second later, the whirlwind coalesces behind you into a wind witch!<br>

Roundtime: 5 sec.
</div>


== References ==
== References ==

Revision as of 10:50, 24 May 2021

Wind witch
Wind witch.jpg
Level 16
Family Witch family creatures
Body Type Biped
Classification(s) Living
Element-based
Area(s) Found Foggy Valley
Wehntoph
BCS Yes
HP 140
Speed
Attack Attributes
Physical Attacks
Dagger 161 AS
Knife 161 AS
Bolt Spells
Minor Shock (901) 139 AS
Major Shock (910) 139 AS
Misc. Offensive Spells
Call Wind (912)
Special Offensive Abilities
Gas cloud AoE
Defense Attributes
Armor
Robes ASG 2
Defensive Strength (DS)
Melee 131
Ranged
Bolt 106 - 116
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 54 - 59
Cleric Base
Empath Base
Paladin Base 53
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 44 - 59
Major Elemental 44 - 59
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I
Elemental Defense II
Thurfel's Ward (503)
Special Defensive Abilities
Shake off stuns
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a crooked witch nose
Other
Standing in the center of a swirling whorl of wind, the wind witch cackles evilly.  Dull grey eyes stare out at you from under an unruly mop of tangled grey hair.  The wind witch's bluish skin stands out against the tattered robes it wears.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • The wind witch's razor-sharp wavy dagger occasionally emits lightning flares. They can also drop their dagger to pick up another weapon from the ground.
A wind witch drops its wavy dagger and snatches up a flamberge!
  • The wind witch can shake off stuns.
A wind witch cackles madly, shaking off the stun!
  • They also have the ability to reflect Cone of Elements (518) lightning variation and potentially other lightning-based attacks upon their caster.
  • The wind witch will claw your eyes out if you are dead, leaving Rank 3 wounds on both eyes.
  • The wind witch has the ability to dodge some melee attacks, in which the wind witch "vanishes into thin air" and "reappears" behind the character.
Just as you move to strike, the wind witch turns into a swirling whirlwind, and your attack goes right through the whirling wind!

A second later, the whirlwind coalesces behind you into a wind witch!
Roundtime: 5 sec.


References

Near-level creatures - edit
Level 14 Level 15 Level 16 Level 17 Level 18
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