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==Hunting strategies==
==Hunting strategies==

{{addmetext}}
There is no effective non-magical method for hunting wind wraiths other than tanking DS and/or TD into invulnerability. If you have sufficient DS to be untouchable when prone and stunned, you can cut some slack on the TD, and if they can't ward you even with their pushdown you can cut some slack on the DS. Throw used to be effective, but wraiths are immune to the new version of fu and can no longer be disabled by squares. Disruption is useful for the effect on the wraith's CS if you are borderline on the TD tanking.

Wind wraiths have a spirit draining ability on a successful hit. The target's TD gets pushed down according to the damage taken. e.g. a character with a spirit TD of 245 who is hit for 12 points of damage will only have a TD of 233 against the the spirit drain effect. Each successful drain gives a boost of 25 to the wraith's AS so you can go from being only nicked on a high roll to being in deep trouble very fast when fighting wraiths. The wraith in this clip started with an AS of 298 and its next one would have been at 373.

SP>sym return
A wind wraith claws at you!
AS: +348 vs DS: +196 with AvD: +25 + d100 roll: +1 = +178
... and hits for 12 points of damage!
Blow raises a welt on your right arm.
CS: +290 - TD: +233 + CvA: +15 + d100: +45 == +117
Warding failed!
The wraith swells with power as it consumes a little of your soul!
!SP>
You are still stunned.
You are able to move again.
!P>sym return
Your surroundings blur into a white fog . . .

This is the wind wraiths main direct magical attack ability (against sorcerer TD)

A wind wraith suddenly lashes outward with gale force blasts of wind and waves of magic!
CS: +297 - TD: +235 + CvA: +15 + d100: +88 - +15 == +150
Warding failed!
You scream in pain and fall to the floor as the discordant screeching pierces your ears!
You are stunned!

==Other information==
==Other information==
Killing a number of wind wraiths generates [[small glowing vial]]s.
Killing a number of wind wraiths generates [[small glowing vial]]s.



== References ==
== References ==

Revision as of 09:18, 12 September 2013

Wind wraith
Picture
Level 61
Family wraith family creatures
Body Type Biped
Undead Yes
Areas Found Temple of Luukos
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Use the Creature ability template here {{{physical}}}.
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +216 to +271 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base +241 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

The wind wraith is a miniature windstorm all unto itself. Heavy air currents swirl around the wind wraith, obscuring its form and making it much more difficult to hit the elusive creature. The wind wraith bobs and weaves within the gusting air streams, directing them to maximum effect against its foes. The only part of the wind wraith that seems easy to see is its crimson, glowing eyes, which appear to float steadily despite the thunderous winds around it.[1]

Hunting strategies

There is no effective non-magical method for hunting wind wraiths other than tanking DS and/or TD into invulnerability. If you have sufficient DS to be untouchable when prone and stunned, you can cut some slack on the TD, and if they can't ward you even with their pushdown you can cut some slack on the DS. Throw used to be effective, but wraiths are immune to the new version of fu and can no longer be disabled by squares. Disruption is useful for the effect on the wraith's CS if you are borderline on the TD tanking.

Wind wraiths have a spirit draining ability on a successful hit. The target's TD gets pushed down according to the damage taken. e.g. a character with a spirit TD of 245 who is hit for 12 points of damage will only have a TD of 233 against the the spirit drain effect. Each successful drain gives a boost of 25 to the wraith's AS so you can go from being only nicked on a high roll to being in deep trouble very fast when fighting wraiths. The wraith in this clip started with an AS of 298 and its next one would have been at 373.

SP>sym return A wind wraith claws at you!

 AS: +348 vs DS: +196 with AvD: +25 + d100 roll: +1 = +178
  ... and hits for 12 points of damage!
  Blow raises a welt on your right arm.
 CS: +290 - TD: +233 + CvA: +15 + d100: +45 == +117
 Warding failed!

The wraith swells with power as it consumes a little of your soul! !SP> You are still stunned. You are able to move again. !P>sym return Your surroundings blur into a white fog . . .

This is the wind wraiths main direct magical attack ability (against sorcerer TD)

A wind wraith suddenly lashes outward with gale force blasts of wind and waves of magic!

 CS: +297 - TD: +235 + CvA: +15 + d100: +88 - +15 == +150
 Warding failed!

You scream in pain and fall to the floor as the discordant screeching pierces your ears! You are stunned!

Other information

Killing a number of wind wraiths generates small glowing vials.


References

Near-level creatures - edit
Level 59 Level 60


Level 61 Level 62


Level 63
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