Winged viper: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 60
| picture =
| level = 60<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Avian
| family = Viper<!-- Add creature to family page list, which will be linked on preview/save -->
| family = viper
| type = Avian<!-- Creature body type -->
| attacks =
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Red Forest]]<br>
| undead = No
| otherclass2 =
| area = Red Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 260
| hitpoints = 260
| roundtime = <!-- Creature speed -->
| asg = 12 ([[natural armor|natural]])
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->

| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
{{Creature attack attributes
| physical =
| PAA = 294
| PA2 =
{{creature ability|Bite|+294 [[Attack Strength|AS]]}}
| bolt =
| PAB =
| PA3 =
{{creature ability|[[Major Cold (907)]]}}
| PAC =
{{creature ability|[[Major Fire (908)]]}}
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Major Shock (910)]]}}
| warding =
| BTA = ?
| BT2 = Major Fire (908)
{{creature ability| ?? (warded off) }}
| maneuver =
| BTB = ?
| BT3 = Major Shock (910)
{{creature ability|Spit}}
| ability =
| BTC = ?
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Elemental Wave (410)]]}}
| WDA =
{{creature ability|[[Elemental Dispel (417)]]}}
| WD2 =
{{creature ability|[[Major Elemental Wave (435)]]}}
| WDB =
{{creature ability|[[Sounds (607)]]}}
| WD3 =
{{creature ability|[[Call Swarm (615)]]}}
| WDC =
| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Elemental Dispel (417)
| OS3 = Elemental Wave (410)
| OS4 = Major Elemental Wave (435)
| OS5 = Sounds (607)
| MN1 = Spit<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor -->
{{Creature defense attributes
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| defense =
| Melee =
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 193
{{creature ability|[[Ranged]] |+193 [[Defensive strength|DS]]}}
| Bolt = 206
{{creature ability|[[Bolt]] |+206 [[Defensive strength|DS]]}}
| UDF =
{{creature ability|[[UCS|Unarmed]] |<N/A> [[UDF]]}}
| BarTD =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Sorcerer Base]] |+236 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 236
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MnETD = 247
{{creature ability|[[Minor Elemental]] |+247 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 222
{{creature ability|[[Minor Spiritual]] |+222 [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = Elemental Barrier (430)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP2 = Elemental Defense III (414)
| ability =
| DSP3 =
{{creature ability|[[Elemental Defense III (414)]]}}
| DSP4 =
{{creature ability|[[Elemental Barrier (430)]]}}
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| other = No
| other = No
| skin = pure white feather
| skin = pure white feather
| nobox = ?
| noskinvalue = ?
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 15:10, 1 December 2019

Winged viper
Level 60
Family Viper family creatures
Body Type Avian
Area(s) Found Red Forest
BCS Yes
HP 260
Speed
Attack Attributes
Physical Attacks
Bite 294 AS
Bolt Spells
Major Cold (907) ? AS
Major Fire (908) ? AS
Major Shock (910) ? AS
Misc. Offensive Spells
Call Swarm (615)
Elemental Dispel (417)
Elemental Wave (410)
Major Elemental Wave (435)
Sounds (607)
Combat Maneuvers
Spit
Defense Attributes
Armor
Brigandine Armor ASG 12
Defensive Strength (DS)
Melee
Ranged 193
Bolt 206
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 236
Wizard Base
Minor Elemental 247
Major Elemental
Minor Spiritual 222
Major Spiritual
Minor Mental
Defensive Spells
Elemental Barrier (430)
Elemental Defense III (414)
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin pure white feather
Other No

The viper has a sinuous scaley body of purest white, feathered from snout to tail. Two majestic wings arch from its body roughly one-third of the way down its length. The viper's mouth is filled with long, needle sharp fangs, and its forked tongue flickers constantly to taste the air hungrily.

Hunting strategies

Webs will bring the viper out of the skies, but they will slip out of a web at their first opportunity.

Unlike most vipers, the winged viper has significant magical talents, casting spells from the Minor Elemental, Ranger, and Wizard circles.

Other information

Winged vipers are flying creatures.

A winged viper soars in.

A winged viper's fangs glisten as it tries to bite XXX!

The winged viper writhes in agony, its eyes growing dark as it dies.

The winged viper crashes to the ground, motionless.

The winged viper dissolves as the acidic poison consumes it from within.


Dispel

A winged viper hisses an arcane phrase in an unfamiliar sibilant language.

A winged viper flips its body around, flicking its tongue at you!
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The elemental aura around you wavers.


Near-level creatures - edit
Level 58


Level 59 Level 60


Level 61 Level 62


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