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[[:Category:Burghal Gnome Cultures]]
The gnomes of '''Bloodline Withycombe''' descend from the original burghal gnomes, who left the forests for the shelter of the [[Human Empire]].
[[Category:Cultures]]
They reside in brick-lined compounds deep underground, and they often serve host families as expert gardeners and housekeepers. Their attention to detail and manual dexterity makes them skillful tailors and jewelry makers--as well as expert thieves. The true calling of the Withycombe gnomes lies in mechanical design and tinkering, however, as they compensate for their diminutive stature with elaborate labor-saving devices. A cheerful people, the Withycombes delight in toys, gems, and poetry (however bad).

== Agriculture ==
The size and stealth of the gnomes gave them every opportunity to observe the process of clearing, plowing, seeding, and reaping the crops. They watched as vermin and disease attacked the plants, diminishing the yield. Using the knowledge of plants and animals they imported from the forest, the gnomes improved irrigation and drainage, they trapped marauding birds and small mammals, they imported worms to aerate soil and bees to pollinate, and they spread fertilizing and insecticide potions over the plants. When, in short order, the quality improved and the yield increased,
the gnomes began to break into the store rooms and liberate a share of the food, thinking of themselves not as burglars but as co-workers due a living wage.

The gnomes knew they could not take all that was needed to feed the race directly from the fields and barns. Instead, each gnome was responsible for providing for his own needs and the needs of his infant children. Some stole food from the fields, but others stole from homes and workplace pantries. As a result, the pilferage was slow and steady and never significant enough to cause a hue and cry. Another result of this odd method of procurement can be seen to this day in the fondness of Withycombe gnomes for stew. In most burghal gnome compounds, the cook will maintain a kettle of hodge-porridge slowly stewing day and night. Whatever food comes into the household goes into the common stewpot, so that today’s flavor always owes something to the taste of yesterday.

== Housekeeping ==
In addition to fields and barns, the gnomes also infiltrated human homes. They observed housekeeping and the maintenance of lawns and gardens. Some gnomes adopted deserving families as their special hosts, and they performed small tasks on their behalf. A window left open to the cold might be closed in the night, or shoes left muddy might be found clean in the morning. Gardens tended by gnomes became the envy of human neighborhoods, and many a person credited with a green thumb found herself receiving unjust blame for not sharing lawn maintenance secrets with the neighbors.

== Shopkeeping and Gems ==
The gnomes also studied the humans at work. From places of hiding in shops and guild halls, they learned every skill known to their hosts. Individual gnomes adopted particular craftsmen, always seeking out the most worthy persons for their special attentions. They performed small housekeeping tasks, making sure that the shop or workshop was clean and inviting for customers, but more importantly they sought out subtle ways to improve the quality of goods and services. A gnome working with a tailor, for instance, might tighten the seams or elaborate on the embroidery of clothing, earning the craftsman a better reputation and increased custom. As the shop prospered, the gnome would exact her share of the increased profits, sometimes in the form of goods but eventually also in the form of silver coin. The gnomes eventually discovered another form of exchange in colorful faceted stones, and the love affair between burghal gnomes and gems began. To this day, burghal gnomes prefer to do business with gems rather than the bulkier and heavier silver coin; rarely will a burghal gnome leave home without a few gems for daily purchases. Withycombe gnomes are expert and innovative gem cutters, and the hallmark of their jewelry is the simple setting that shows off the sparkle of the gem (the quality they value most).

== Innovations and Workshops ==
The burghal gnomes acknowledged that the humans, with their advantages in size and strength, could perform certain tasks with far greater ease than the gnomes could ever hope to duplicate. They sought every means to compensate for their physical limitations, and innovation and experimentation became characteristic of their race. In their workshops, they harnessed every available form of power: they tapped the power of earthnodes to experiment with various forms of magic; they directed underground streams through pipes into their homes and workshops for necessary use but also to turn grinding wheels; they tapped boiling springs as sources of heat, but also as a source of steam power for their machines. The gnomes learned to multiply and direct mechanical forces, first with simple machines like the lever and the pulley, and then with mechanisms of increasing complexity. They built practical machines like the clock and artistic machines like the mobile, but in time the purest expression of their love for engineering and design would appear in wondrous toys, puzzles, and games.

The workshop of a burghal gnome is a place of great noise and industry, with the whirr of spinning wheels, the hiss of steam, and the crackle of harnessed lightning. Burghal gnomes are notoriously casual in their dress, especially in the grip of a particularly vexing project, when a splash of grease or oil might go unnoticed for days or weeks at a time. Between projects, however, their persons and their workshops are meticulously clean. Unfortunately, it's only the rarest occasion when a burghal gnome is between projects.

== Marriage ==
As their culture increasingly focused on the workplace and home workshop, the gnomes began to experience a radical change in their personal lives. Nowhere is this more visible than in marriage. Over the centuries, Withycombe gnomes have come to look at marriage as an extension of work, as a task they undertake for the good of the race rather than for personal satisfaction. In their marriage vows, they promise not to love and to cherish the positive qualities of their mates, but to fix specific faults in their partners. They spend their marriage tinkering with each others' habits and personalities, in the hope of making each other better gnomes. As a consequence of this unique arrangement, burghal gnomes of bloodline Withycombe almost never divorce. Their differences are seen signs of the strength of the coupling, and some Withycombe gnomes go so far as to choose their partners on the basis of their incompatibility. (It is important for outsiders to note that Withycombe gnomes do love their mates, even though the basis for their love might be different from your own.)

== Coming of Age / The [[Arvyad'gno]] ==
Withycombe childrearing is also inextricably tied to the cultural focus on craft. At a very early age, children are apprenticed outside the home, as the emotions between parent and child are considered a deterrent to workshop discipline. As a parting gift from the opposite-sex parent, the young gnome receives a leather tool belt branded with the family and bloodline name; the same-sex parent provides the child with a tool etched with the surname of the new apprentice. As the child gains knowledge and skill in a craft, the master makes additional gifts in recognition of significant achievement. When adolescence turns to young adulthood, most gnomes have filled their belts with the tools of their trade and they stand ready for the arvyad'gno, or the "venture of fate." In this coming of age trial, each gnome is left alone in a room empty but for a burlap bag. Using the tools in their belt and their native wit, the gnomes must assemble something from the parts and pieces found within in the bag. Some rumors suggest that each master creates her own task item, while others insist that every burghal gnome since the days of Sjandor Withycombe has assembled the same item. The Withycombe gnomes hold secret the exact description of this artifact, but many have revealed that words etched on the metal pieces serve as a clue to the order of assembly as they come together to form an aphorism or short parable of Withycombe wisdom.

Gnomes who successfully complete the arvyad'gno receive the title of journeyman, and they are free to pursue their craft independently. Journeymen typically work for some dozens of years, until they have accumulated the experience and capital necessary to buy out a retiring master (and his or her workshop). Gnomes who fail to complete the arvyad'gno in the allotted time bear the stigma for all of their days. They rarely rise to positions of authority, and they usually perform only menial tasks within the burghal gnome community. At the conclusion of the ceremony, both successful and unsuccessful applicants are marked with their own blood as a sign of adult membership in the bloodline. Withycombe gnomes, many of whom choose to tattoo the bloodmark into their skin, bear a sign of two straight lines with a diamond at either side.

== Religion ==
The centrality of the workshop also manifests in the religious life of the Withycombe gnomes. [[Eonak]] the craftsman has many adherents, as does [[Tonis]] the fleetfooted, patron of thieves. Many Basingstoke gnomes also worship [[Lumnis]] and [[Fash'lo'nae]] for their connection to the search for knowledge. Like their Basingstoke relations, the Withycombe gnomes celebrate their most important holiday as Founder's Day, which for the Withycombe marks the anniversary of [[Sjandor Withycombe]]'s first speech to the burghal gnomes in [[Tamzyrr]]. On Founder's Day, the burghal gnomes clean themselves up and leave their workshops to visit with family and friends. Presents are exchanged in honor of the gods, and to showcase the work that’s been done over the previous year.

== Cultural Leaders ==
It is on Founder's Day that the Withycombe select a head gnome for the year to follow. The burghal gnomes have long been settled in their cultural ways, and the criteria for head gnome have changed subtly over time. The gnome who does the most to improve the lot of the race is now seen as the gnome who produces the most ingenious device, whether practical or whimsical in nature. The role of head gnome is largely ceremonial. He (or, rarely, she) visits workshops of master craftsmen to kibbutz on their designs. The input of the head gnome is tolerated, but rarely welcome, as many gnomes give in to an excess of pride after winning the competition for the title. The only serious business of the head gnome comes when a particular city's population reaches excess, and a pioneering group applies for permission to establish a colony in a new human city or town. For day-to-day business, the burghal gnomes are governed by family elders, who in most cases are also workshop masters.

== Death and Burial ==
Withycombe lives end with very little ceremony. After a brief visitation of family and friends, corpses are wrapped in anonymous shrouds and deposited in brick-lined vaults deep beneath the city. There the bodies lie, unmarked and unacknowledged, until even the bones turn to dust. In the course of time, as space for new bodies becomes scarce, the gnomes sweep the remains of the eldest generation from the crypt and spread them into the winds that course through the night in the skylit world up above. Only then is a funeral held, and the gnomes recount the major accomplishments of the lost generation. It is believed that this system provides for historical objectivity, which might be threatened should the immediate relatives of the dead be called upon to judge their work.

== Art ==
Withycombe gnomes have little in their culture that might be called art. While they mimic the artisan skills of the humans, their production tends to be derivative at best. Some of their fancy-dress clothing, however, bears a unique style of embroidery design consisting of interlocking geometric shapes. Basingstoke gnomes also favor the mechanical reproduction of nature, in items like the bejeweled metal songbirds sold on the Dhu Gillywack. For the Basingstoke gnomes, such feats of design and construction represent the very height of aesthetic achievement. The Withycombe gnomes are also excessively fond of poetry; but where the forest gnomes favor the imagistic lyric, the burghal gnomes value only rhyme, often at grave cost to meter and sense.

== Potential Locations ==
Burghal gnomes of Bloodline Withycombe have infiltrated most of the major cities and towns of the human empire, as well as select smaller outposts on the fringes of civilization. It is far more likely for burghal gnomes to live openly in these smaller towns, where the prejudicial human laws are not as strictly enforced.

== Reference ==
*[http://www.play.net/gs4/info/races/cultures/burghalgnome.asp Races: Burghal Gnomes] on Play.net
*[http://www.play.net/gs4/info/tomes/gnomes/withycombe.asp History of the Gnomes: Bloodline Withycombe] on Play.net

[[Category:Burghal Gnome Cultures]]
{{Burghal Gnomes}}

Revision as of 22:22, 27 January 2017

The gnomes of Bloodline Withycombe descend from the original burghal gnomes, who left the forests for the shelter of the Human Empire. They reside in brick-lined compounds deep underground, and they often serve host families as expert gardeners and housekeepers. Their attention to detail and manual dexterity makes them skillful tailors and jewelry makers--as well as expert thieves. The true calling of the Withycombe gnomes lies in mechanical design and tinkering, however, as they compensate for their diminutive stature with elaborate labor-saving devices. A cheerful people, the Withycombes delight in toys, gems, and poetry (however bad).

Agriculture

The size and stealth of the gnomes gave them every opportunity to observe the process of clearing, plowing, seeding, and reaping the crops. They watched as vermin and disease attacked the plants, diminishing the yield. Using the knowledge of plants and animals they imported from the forest, the gnomes improved irrigation and drainage, they trapped marauding birds and small mammals, they imported worms to aerate soil and bees to pollinate, and they spread fertilizing and insecticide potions over the plants. When, in short order, the quality improved and the yield increased, the gnomes began to break into the store rooms and liberate a share of the food, thinking of themselves not as burglars but as co-workers due a living wage.

The gnomes knew they could not take all that was needed to feed the race directly from the fields and barns. Instead, each gnome was responsible for providing for his own needs and the needs of his infant children. Some stole food from the fields, but others stole from homes and workplace pantries. As a result, the pilferage was slow and steady and never significant enough to cause a hue and cry. Another result of this odd method of procurement can be seen to this day in the fondness of Withycombe gnomes for stew. In most burghal gnome compounds, the cook will maintain a kettle of hodge-porridge slowly stewing day and night. Whatever food comes into the household goes into the common stewpot, so that today’s flavor always owes something to the taste of yesterday.

Housekeeping

In addition to fields and barns, the gnomes also infiltrated human homes. They observed housekeeping and the maintenance of lawns and gardens. Some gnomes adopted deserving families as their special hosts, and they performed small tasks on their behalf. A window left open to the cold might be closed in the night, or shoes left muddy might be found clean in the morning. Gardens tended by gnomes became the envy of human neighborhoods, and many a person credited with a green thumb found herself receiving unjust blame for not sharing lawn maintenance secrets with the neighbors.

Shopkeeping and Gems

The gnomes also studied the humans at work. From places of hiding in shops and guild halls, they learned every skill known to their hosts. Individual gnomes adopted particular craftsmen, always seeking out the most worthy persons for their special attentions. They performed small housekeeping tasks, making sure that the shop or workshop was clean and inviting for customers, but more importantly they sought out subtle ways to improve the quality of goods and services. A gnome working with a tailor, for instance, might tighten the seams or elaborate on the embroidery of clothing, earning the craftsman a better reputation and increased custom. As the shop prospered, the gnome would exact her share of the increased profits, sometimes in the form of goods but eventually also in the form of silver coin. The gnomes eventually discovered another form of exchange in colorful faceted stones, and the love affair between burghal gnomes and gems began. To this day, burghal gnomes prefer to do business with gems rather than the bulkier and heavier silver coin; rarely will a burghal gnome leave home without a few gems for daily purchases. Withycombe gnomes are expert and innovative gem cutters, and the hallmark of their jewelry is the simple setting that shows off the sparkle of the gem (the quality they value most).

Innovations and Workshops

The burghal gnomes acknowledged that the humans, with their advantages in size and strength, could perform certain tasks with far greater ease than the gnomes could ever hope to duplicate. They sought every means to compensate for their physical limitations, and innovation and experimentation became characteristic of their race. In their workshops, they harnessed every available form of power: they tapped the power of earthnodes to experiment with various forms of magic; they directed underground streams through pipes into their homes and workshops for necessary use but also to turn grinding wheels; they tapped boiling springs as sources of heat, but also as a source of steam power for their machines. The gnomes learned to multiply and direct mechanical forces, first with simple machines like the lever and the pulley, and then with mechanisms of increasing complexity. They built practical machines like the clock and artistic machines like the mobile, but in time the purest expression of their love for engineering and design would appear in wondrous toys, puzzles, and games.

The workshop of a burghal gnome is a place of great noise and industry, with the whirr of spinning wheels, the hiss of steam, and the crackle of harnessed lightning. Burghal gnomes are notoriously casual in their dress, especially in the grip of a particularly vexing project, when a splash of grease or oil might go unnoticed for days or weeks at a time. Between projects, however, their persons and their workshops are meticulously clean. Unfortunately, it's only the rarest occasion when a burghal gnome is between projects.

Marriage

As their culture increasingly focused on the workplace and home workshop, the gnomes began to experience a radical change in their personal lives. Nowhere is this more visible than in marriage. Over the centuries, Withycombe gnomes have come to look at marriage as an extension of work, as a task they undertake for the good of the race rather than for personal satisfaction. In their marriage vows, they promise not to love and to cherish the positive qualities of their mates, but to fix specific faults in their partners. They spend their marriage tinkering with each others' habits and personalities, in the hope of making each other better gnomes. As a consequence of this unique arrangement, burghal gnomes of bloodline Withycombe almost never divorce. Their differences are seen signs of the strength of the coupling, and some Withycombe gnomes go so far as to choose their partners on the basis of their incompatibility. (It is important for outsiders to note that Withycombe gnomes do love their mates, even though the basis for their love might be different from your own.)

Coming of Age / The Arvyad'gno

Withycombe childrearing is also inextricably tied to the cultural focus on craft. At a very early age, children are apprenticed outside the home, as the emotions between parent and child are considered a deterrent to workshop discipline. As a parting gift from the opposite-sex parent, the young gnome receives a leather tool belt branded with the family and bloodline name; the same-sex parent provides the child with a tool etched with the surname of the new apprentice. As the child gains knowledge and skill in a craft, the master makes additional gifts in recognition of significant achievement. When adolescence turns to young adulthood, most gnomes have filled their belts with the tools of their trade and they stand ready for the arvyad'gno, or the "venture of fate." In this coming of age trial, each gnome is left alone in a room empty but for a burlap bag. Using the tools in their belt and their native wit, the gnomes must assemble something from the parts and pieces found within in the bag. Some rumors suggest that each master creates her own task item, while others insist that every burghal gnome since the days of Sjandor Withycombe has assembled the same item. The Withycombe gnomes hold secret the exact description of this artifact, but many have revealed that words etched on the metal pieces serve as a clue to the order of assembly as they come together to form an aphorism or short parable of Withycombe wisdom.

Gnomes who successfully complete the arvyad'gno receive the title of journeyman, and they are free to pursue their craft independently. Journeymen typically work for some dozens of years, until they have accumulated the experience and capital necessary to buy out a retiring master (and his or her workshop). Gnomes who fail to complete the arvyad'gno in the allotted time bear the stigma for all of their days. They rarely rise to positions of authority, and they usually perform only menial tasks within the burghal gnome community. At the conclusion of the ceremony, both successful and unsuccessful applicants are marked with their own blood as a sign of adult membership in the bloodline. Withycombe gnomes, many of whom choose to tattoo the bloodmark into their skin, bear a sign of two straight lines with a diamond at either side.

Religion

The centrality of the workshop also manifests in the religious life of the Withycombe gnomes. Eonak the craftsman has many adherents, as does Tonis the fleetfooted, patron of thieves. Many Basingstoke gnomes also worship Lumnis and Fash'lo'nae for their connection to the search for knowledge. Like their Basingstoke relations, the Withycombe gnomes celebrate their most important holiday as Founder's Day, which for the Withycombe marks the anniversary of Sjandor Withycombe's first speech to the burghal gnomes in Tamzyrr. On Founder's Day, the burghal gnomes clean themselves up and leave their workshops to visit with family and friends. Presents are exchanged in honor of the gods, and to showcase the work that’s been done over the previous year.

Cultural Leaders

It is on Founder's Day that the Withycombe select a head gnome for the year to follow. The burghal gnomes have long been settled in their cultural ways, and the criteria for head gnome have changed subtly over time. The gnome who does the most to improve the lot of the race is now seen as the gnome who produces the most ingenious device, whether practical or whimsical in nature. The role of head gnome is largely ceremonial. He (or, rarely, she) visits workshops of master craftsmen to kibbutz on their designs. The input of the head gnome is tolerated, but rarely welcome, as many gnomes give in to an excess of pride after winning the competition for the title. The only serious business of the head gnome comes when a particular city's population reaches excess, and a pioneering group applies for permission to establish a colony in a new human city or town. For day-to-day business, the burghal gnomes are governed by family elders, who in most cases are also workshop masters.

Death and Burial

Withycombe lives end with very little ceremony. After a brief visitation of family and friends, corpses are wrapped in anonymous shrouds and deposited in brick-lined vaults deep beneath the city. There the bodies lie, unmarked and unacknowledged, until even the bones turn to dust. In the course of time, as space for new bodies becomes scarce, the gnomes sweep the remains of the eldest generation from the crypt and spread them into the winds that course through the night in the skylit world up above. Only then is a funeral held, and the gnomes recount the major accomplishments of the lost generation. It is believed that this system provides for historical objectivity, which might be threatened should the immediate relatives of the dead be called upon to judge their work.

Art

Withycombe gnomes have little in their culture that might be called art. While they mimic the artisan skills of the humans, their production tends to be derivative at best. Some of their fancy-dress clothing, however, bears a unique style of embroidery design consisting of interlocking geometric shapes. Basingstoke gnomes also favor the mechanical reproduction of nature, in items like the bejeweled metal songbirds sold on the Dhu Gillywack. For the Basingstoke gnomes, such feats of design and construction represent the very height of aesthetic achievement. The Withycombe gnomes are also excessively fond of poetry; but where the forest gnomes favor the imagistic lyric, the burghal gnomes value only rhyme, often at grave cost to meter and sense.

Potential Locations

Burghal gnomes of Bloodline Withycombe have infiltrated most of the major cities and towns of the human empire, as well as select smaller outposts on the fringes of civilization. It is far more likely for burghal gnomes to live openly in these smaller towns, where the prejudicial human laws are not as strictly enforced.

Reference

Burghal Gnomes - edit
Bloodlines:
Settlements:
Important Burghal Gnomes: