Wolfshade: Difference between revisions

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(Natural armor ASG 1, log2 creature description, updated attack|defense to attributes2)
 
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| roundtime = ? <!-- Creature speed -->
| roundtime = ? <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 133
{{creature ability|[[Bite (attack)|Bite]]|+133 [[Attack strength|AS]]}}
| PA2 = Claw
{{creature ability|[[Claw (attack)|Claw]]|+133 [[Attack strength|AS]]}}
| nowarding =
| PAB = 133
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| nomaneuver =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| noability =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+85 to +95 [[Defensive strength|DS]]}}
| Melee = 85 - 95
{{creature ability|[[Unarmed combat system|UAC (Stance OFF)]] | +110 [[Unarmed defense factor|UDF]]}}
| Ranged = 68
{{creature ability|[[Ranged]] |+68 [[Defensive strength|DS]]}}
| Bolt = 68
{{creature ability|[[Bolt]] |+68 [[Defensive strength|DS]]}}
| UDF = 110
{{creature ability|[[Bard Base]] |+45 [[Target defense|TD]]}}
| BarTD = 45
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 45
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 45
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 45
{{creature ability|[[Cleric Base]] |+45 [[Target defense|TD]]}}
| RanTD = 45
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 45
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD = 45
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 45
{{creature ability|[[Minor Elemental]] |+45 [[Target defense|TD]]}}
| MnETD = 45
{{creature ability|[[Major Spiritual]] |+45 [[Target defense|TD]]}}
| MjSTD = 45
{{creature ability|[[Minor Spiritual]] |+45 [[Target defense|TD]]}}
| MnSTD = 45
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 45
{{creature ability|[[Minor Mental]] |+45 [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Hitpoint|Hitpoints]] |140 |<N/A> [[Health]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| noability =
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->

{{Creature treasure
{{Creature treasure
| coins = No
| coins = No
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{{Creature end}}
{{Creature end}}


The wolfshade is the animated spirit of a powerful northern grey wolf, one of the larger members of the wolf species. Even in death, the wolfshade still possesses the instincts and abilities of its living form, including keen hearing, smell, sight, and extremely quick reflexes. Dark grey with bloodshot eyes, the wolfshade is driven onward by a hunger for living flesh that it can never hope to satisfy.
<pre{{log2|margin-right=26em}}>The wolfshade is the animated spirit of a powerful northern grey wolf, one of the larger members of the wolf species. Even in death, the wolfshade still possesses the instincts and abilities of its living form, including keen hearing, smell, sight, and extremely quick reflexes. Dark grey with bloodshot eyes, the wolfshade is driven onward by a hunger for living flesh that it can never hope to satisfy.</pre>


==Hunting strategies==
==Hunting strategies==

Latest revision as of 08:40, 28 April 2021

Wolfshade
Wolfshade.jpg
Level 15
Family Canine family creatures
Body Type Quadruped
Classification(s) Non-corporeal undead
Area(s) Found Plains of Bone
Sentoph
BCS <Not Known>
HP 140
Speed ?
Attack Attributes
Physical Attacks
Bite 133 AS
Claw 133 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 85 - 95
Ranged 68
Bolt 68
Unarmed Defense Factor
UDF 110
Target Defense (TD)
Bard Base 45
Cleric Base 45
Empath Base 45
Paladin Base 45
Ranger Base 45
Sorcerer Base 45
Wizard Base 45
Minor Elemental 45
Major Elemental 45
Minor Spiritual 45
Major Spiritual 45
Minor Mental 45
Other Unique Abilities
?
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin None
Other None
The wolfshade is the animated spirit of a powerful northern grey wolf, one of the larger members of the wolf species.  Even in death, the wolfshade still possesses the instincts and abilities of its living form, including keen hearing, smell, sight, and extremely quick reflexes.  Dark grey with bloodshot eyes, the wolfshade is driven onward by a hunger for living flesh that it can never hope to satisfy.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 13 Level 14 Level 15 Level 16 Level 17
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