Wolverine: Difference between revisions

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m (added hp)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 24
| picture =
| level = 24<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Wolverine<!-- Add creature to family page list, which will be linked on preview/save -->
| family = wolverine
| type = Quadruped<!-- Creature body type -->
| attacks = Bites and Claws.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Northern Mountains]]<br>[[Foggy Valley]]<br>
| undead = No
| otherclass2 =
| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Northern Mountains
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 210
| hitpoints = 210
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 234
{{Creature ability|[[Bite (attack)|Bite]]|+234 [[Attack strength|AS]]}}
| PA2 = Claw
{{Creature ability|[[Claw (attack)|Claw]]|<N/A>}}
| nobolt =
| PAB =
| nowarding =
| PA3 =
| PAC =

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+211 to +241 [[Defensive strength|DS]]}}
| Melee = 211 - 241
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+72 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 72
{{creature ability|[[Sorcerer Base]] |+79 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 79
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+82 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 82
{{creature ability|[[Minor Spiritual]] |+76 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 76
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Armor]] |None}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[CvA]] |+25}}
| DSP2 =

| noability =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = a wolverine pelt
| skin = a wolverine pelt
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 12:40, 15 November 2019

Wolverine
Level 24
Family Wolverine family creatures
Body Type Quadruped
Area(s) Found Foggy Valley
Northern Mountains
BCS Yes
HP 210
Speed
Attack Attributes
Physical Attacks
Bite 234 AS
Claw
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 211 - 241
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 72
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 79
Wizard Base
Minor Elemental 82
Major Elemental
Minor Spiritual 76
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a wolverine pelt
Other

Possessed with a ferocious nature far out of proportion to its size, this wolverine appears to be an extremely vicious opponent. Swift and agile, with claws and teeth backed by muscles like coiled springs, the wolverine will take on and defeat foes three times its size. Even stout boiled leather is oft times no match for its powerful claws and ferocious bite. There is commonly a touch of foam about its mouth, which may indicate some type of virulent disease.

Hunting strategies

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Other information

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References

Near-level creatures - edit
Level 22 Level 23 Level 24 Level 25 Level 26
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