Wood sprite: Difference between revisions

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(Added additional physical attack options)
(Changed quarter staff to quarterstaff to fix invalid link)
(One intermediate revision by one other user not shown)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 38
| picture =
| level = 38<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Sprite<!-- Add creature to family page list, which will be linked on preview/save -->
| family = sprite
| type = Biped<!-- Creature body type -->
| attacks = Brawls and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Gyldemar Forest]]<br>
| undead = No
| otherclass2 =
| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Jeddart-axe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 236
{{creature ability|[[Spear]]|+193 [[Attack strength|AS]]}}
| PA2 = Spear
{{creature ability|[[Quarterstaff|Quarter Staff]]|+250 [[Attack strength|AS]]}}
| PAB = 193
{{creature ability|[[Jeddart-axe]]|+236 [[Attack strength|AS]]}}
| PA3 = Quarterstaff
| nowarding =
| nobolt =
| PAC = 250
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nomaneuver =
| ability =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{Creature ability|[[Lullabye (1005)]]}}
| WDA =
{{Creature ability|[[Sounds (607)]]}}
| WD2 =
{{Creature ability|[[Tangle Weed (610)]]}}
| WDB =
{{Creature ability|[[Call Swarm (615)]]}}
| WD3 =
| WDC =
| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Lullabye (1005)
| OS3 = Sounds (607)
| OS4 = Tangle Weed (610)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+151 [[Defensive strength|DS]]}}
| Melee = 151
{{creature ability|[[Ranged]] |+107 [[Defensive strength|DS]]}}
| Ranged = 107
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+119 to +124 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 119 - 124
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]]| <N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{Creature ability|[[Spirit Warding I (101)]]}}
| DSP2 = Phoen's Strength (606)
{{Creature ability|[[Spirit Defense (103)]]}}
| DSP3 = Resist Elements (602)
{{Creature ability|[[Spirit Warding II (107)]]}}
| DSP4 = Self Control (613)
{{Creature ability|[[Natural Colors (601)]]}}
| DSP5 = Spirit Defense (103)
{{Creature ability|[[Resist Elements (602)]]}}
| DSP6 = Spirit Warding I (101)
{{Creature ability|[[Phoen's Strength (606)]]}}
| DSP7 = Spirit Warding II (107)
{{Creature ability|[[Self Control (613)]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:18, 16 November 2019

Wood sprite
Level 38
Family Sprite family creatures
Body Type Biped
Area(s) Found Gyldemar Forest
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Jeddart-axe 236 AS
Spear 193 AS
Quarterstaff 250 AS
Misc. Offensive Spells
Call Swarm (615)
Lullabye (1005)
Sounds (607)
Tangle Weed (610)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 151
Ranged 107
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 119 - 124
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Natural Colors (601)
Phoen's Strength (606)
Resist Elements (602)
Self Control (613)
Spirit Defense (103)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin None
Other

Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the wood sprite stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.

Hunting strategies

Wood sprites cannot be hit by non-magical metals.

Wood sprites fade in and out of existence.

Wood sprites are very susceptible to Voln Fu.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 36 Level 37 Level 38 Level 39 Level 40
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