Zealot (1617): Difference between revisions

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Wearing off:
Wearing off:
<div {{log2|margin-right=35%}}>You feel less resolved as the divine urging subsides, fading into obscurity.</div>
<pre{{log2|margin-right=35%}}>You feel less resolved as the divine urging subsides, fading into obscurity.</pre>


Conflict with [[Divine Shield (1609)]] active:
Conflict with [[Divine Shield (1609)]] active:
<div {{log2|margin-right=35%}}>A surge of radiant energy coalesces around you then fades into obscurity.</div>
<pre{{log2|margin-right=35%}}>A surge of radiant energy coalesces around you then fades into obscurity.</pre>


==Resources==
==Resources==

Revision as of 14:54, 13 June 2017

Zealot (1617)
Mnemonic [ZEALOT]
Base Duration 120 sec
Added Duration +10 sec per Paladin Base
spell rank above 17
Span Refreshable
Offensive Magic - Enhancement  
Subtype Bonus 
Enhancement +30 AS (melee), -30 DS 
Availability Group 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Focusing entirely on the offensive, Zealot enables the paladin to bolster her resolve and that of her party. The paladin and everyone in their group gains a +30 bonus to melee attack strength (AS). To make up for this offensive ability, the paladin and everyone in their group experiences a -30 defensive strength (DS) penalty. When Zealot is active, Divine Shield (1609) may not be cast. Additionally, if anyone leaves the paladin's group, they will lose the effect of the spell. Training in Spiritual Lore, Religion will increase the AS benefit and reduce the DS penalty.

While under the effect of Zealot, characters are forced into offensive stance.

Zealot can be STOPped, allowing the character and anyone in the group to regain their defenses.

Lore Benefits

Training in Spiritual Lore, Religion improves the +AS/-DS effect by seed 1 summation of ranks.

Spiritual Lore, Religion ranks 0 1 3 6 10 15 21 28 36 45
AS boost 30 31 32 33 34 35 36 37 38 39
DS penalty 30 29 28 27 26 25 24 23 22 21
Spiritual Lore, Religion ranks 55 66 78 91 105 120 136 153 171 190
AS boost 40 41 42 43 44 45 46 47 48 49
DS penalty 20 19 18 17 16 15 14 13 12 11

Messaging

Initial cast:

A surge of radiant energy coalesces around you and those nearby.

Your spirit is empowered with an overwhelming sense of determination and resolve.

Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistable divine exhortation.

Wearing off:

You feel less resolved as the divine urging subsides, fading into obscurity.

Conflict with Divine Shield (1609) active:

A surge of radiant energy coalesces around you then fades into obscurity.

Resources