Zealot (1617)

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Zealot (1617)
Mnemonic [ZEALOT]
Base Duration 120 sec
Added Duration +10 sec per Paladin Base spell rank above 17
Span Refreshable
Offensive Magic - Enhancement  
Subtype Bonus 
Enhancement +30 AS, -30 DS 
Availability Paladin's group 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility


Focusing entirely on the offensive, Zealot enables the Paladin to bolster her resolve and that of her party. The Paladin and everyone in her group gain a +30 bonus to melee Attack strength (AS). To make up for this offensive ability, the paladin and everyone in her group experiences a -30 Defensive strength (DS) reduction. When Zealot is active, Divine Shield (1609) may not be cast. Additionally, if anyone leaves the Paladin's current area, they will lose the effect of the spell.

Training in Spiritual Lore, Religion increases the +AS/-DS effect by +1 at one lore rank, with the maximum additional bonus of +19 at 190 ranks. At 190 ranks of Spiritual Lore, Religion, the Paladin would have +49 AS and -11 DS.

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