Zombie: Difference between revisions

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Diseased! Taking 20 damage per round. Dissipating 2 per round.
Diseased! Taking 20 damage per round. Dissipating 2 per round.
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;Bite Attack
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A zombie tries to bite you!<br>
AS: +192 vs DS: +317 with AvD: +20 + d100 roll: +69 = -36<br>
A clean miss.<br>
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Revision as of 08:21, 26 July 2016

Zombie
Picture
Level 23
Family zombie family creatures
Body Type Biped
Undead Yes (corporeal)
Areas Found Icemule Environs
Danjirland
BCS <Not Known>
HP 260
Armor [?]
Attack Attributes
Physical Attacks
Bite +200 to +208 AS
Claw +198 to +210 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
+118 CS
Defense Attributes
Melee +125 DS
Ranged +118 DS
Bolt +118 DS
Unarmed +169 UDF
Bard Base +63 to +69 TD
Ranger Base <N/A> TD
Sorcerer Base +68-80 TD
Wizard Base <N/A> TD
Cleric Base +67 to +76 TD
Empath Base +72 TD
Paladin Base <N/A> TD
Major Elemental +76 TD
Minor Elemental +77 TD
Major Spiritual +72 TD
Minor Spiritual +69 to +78 TD
Major Mental <N/A> TD
Minor Mental +63 to +78 TD
Hitpoints 260
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin zombie scalp
Other ?

Pity the poor zombie, an animated corpse abandoned long ago by her creator. The skin of the zombie has turned a sickly grey, her clothing hangs in tattered ribbons, and she barely keeps control over her death-stiffened muscles. Her mouth, once sewn shut to hold the salt necessary in the animation process, has broken open again, salt dribbling from the parched, thread-covered lips. The zombie verbally threatens and attacks anyone she believes may interfere with her quest to return to the grave.

Hunting strategies

Possessing no special spells, maneuvers or tricks, combating zombies is a simple and relatively safe endeavor. With a fairly slow movement speed, players can stance dance for one to two swings, and casters may safely bolt or channel up to three spells from offensive without risk. Being that they are undead (and of course, capable of sheer fear), a bless is required for weapon based combat, and they are immune to standard stuns. They are also able to break out of webs. The only lingering risk when engaging zombies is a small chance of being diseased if they successfully hit you with a melee attack. The roll for whether or not this happens is invisible.

Also of note, Zombies do appear to be weak to fire based attacks. Using an unattuned version of Chromatic Circle you can see this effect. Casts with a fire effect are vastly more effective then the others.

Other information

Successful Disease

A zombie claws at you!
AS: +204 vs DS: +229 with AvD: +37 + d100 roll: +95 = +107
... and hits for 1 point of damage!
Blow nicks your right hand.
You suddenly feel deathly ill as your body is wracked by a virulent disease!

>health
...
Diseased! Taking 20 damage per round. Dissipating 2 per round.

Bite Attack

A zombie tries to bite you!
AS: +192 vs DS: +317 with AvD: +20 + d100 roll: +69 = -36
A clean miss.

References

Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
edit edit edit edit edit