Zombie rolton: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
(changed family to caprine, removed outdated play.net bestiary link)
(13 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = zombie_rolton.jpg
| level = 1
| level = 1<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Caprine <!-- Add creature to family page list, which will be linked on preview/save -->
| family = rolton
| type = Quadruped<!-- Creature body type -->
| body =
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites.
| otherclass2 =
| area = [[Icemule Environs]]<br>[[Cairnfang Forest]]<br>[[The Citadel]]<br>
| area = Cairnfang Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes
| bcs = <Not Known>
| area2 = Icemule Environs
| area3 = The Citadel
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 28
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical=
| PAA = 32
{{creature ability|[[Claw]]|+32 [[Attack strength|AS]]}}
| PA2 = Claw
{{creature ability|[[Bite]]|+32 [[Attack strength|AS]]}}
| nobolt =
| PAB = 32
| noability=
| PA3 =
| nomaneuver=
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nowarding=
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+7 [[Defensive strength|DS]]}}
| Melee = 7
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 5
{{creature ability|[[Bolt]] |+5 [[Defensive strength|DS]]}}
| Bolt = 5
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = 22
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 3
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 3
{{creature ability|[[Cleric Base]] |+3 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 3
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 3
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |+3 [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}
| noability =
| MjSTD = 3
| MnSTD = 3
| MnMTD = 3
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type =
| coins =
| magic items =
| gems =
| boxes =
| other =
| skin = a rotting rolton pelt
| skin = a rotting rolton pelt
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


An undead version of the domesticated breed, these were one of the earlier attempts by the Council of Twelve to create undead. They litter the countryside, viciously attacking any living thing they see.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
An undead version of the domesticated breed, these were one of the earlier attempts by the Council of Twelve to create undead. They litter the countryside, viciously attacking any living thing they see.

==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
{{addmetext}}
{{addmetext}}

== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 62: Line 87:
|levelp2 = 5
|levelp2 = 5
}}
}}

[[Category:Icemule Environs creatures]]
[[Category:Cairnfang Forest creatures]]
[[Category:The Citadel creatures]]

Revision as of 11:50, 16 August 2020

Zombie rolton
Zombie rolton.jpg
Level 1
Family Caprine family creatures
Body Type Quadruped
Classification(s) Corporeal undead
Area(s) Found Cairnfang Forest
Icemule Environs
The Citadel
BCS Yes
HP 28
Speed
Attack Attributes
Physical Attacks
Bite 32 AS
Claw 32 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 7
Ranged 5
Bolt 5
Unarmed Defense Factor
UDF 22
Target Defense (TD)
Bard Base
Cleric Base 3
Empath Base 3
Paladin Base
Ranger Base 3
Sorcerer Base 3
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 3
Major Spiritual 3
Minor Mental 3
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a rotting rolton pelt
Other

An undead version of the domesticated breed, these were one of the earlier attempts by the Council of Twelve to create undead. They litter the countryside, viciously attacking any living thing they see.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
edit edit edit edit edit