EGShop:Third Eye

The official GemStone IV encyclopedia.
Jump to: navigation, search

2019

a warped ebonwood door fitted into the shale walls, [Map Room 50], Lich #26472, go door

The Third Eye

[The Third Eye - 26473]
Witch-balls, suspended from the ceiling by bits of twine, dangle at varying lengths, their candle-lit bodies spilling a golden glow upon the refurbished floorboards. Recesses carved into the granite walls display a variety of wares under the watchful eye of a young giantwoman. Near the back of the shop, a coin-edged velvet curtain provides entry to a backroom.
Obvious exits: out

In the thin cloth-lined niche you see:

an indigo-laced obsidian zirah bouk with a hide-bound hilt Weight: <1 pound
analyze
Analyze:
This is the blade of an Apdo Gno Burzka'ask, which is a Krolvin seer. It will gut an animal, and only an animal, to steal its organs. You can do this by typing POINT zirah bouk at {animal}.
It is your task to divine the future from those organs.
This particular zirah bouk is at the off-the-shelf (Tier 1) tiering and can be unlocked once, and it traps for point, rub, and exhale.
It has a chance to create one of four different types of organs.
You may alter this zirah bouk freely, but please try to keep its material as either glass, obsidian, metal, or organic (bone, flint, jade, etc.). It should only ever be a small knife or dagger, and it can never have any kind of special flares, weighting, or enhancive abilities.
100000
a knapped jade zirah bouk with an elk horn hilt Weight: <1 pound
analyze
Analyze:
This is the blade of an Apdo Gno Burzka'ask, which is a Krolvin seer. It will gut an animal, and only an animal, to steal its organs. You can do this by typing POINT zirah bouk at {animal}.
It is your task to divine the future from those organs.
This particular zirah bouk is at the off-the-shelf (Tier 1) tiering and can be unlocked once, and it traps for point, rub, and exhale.
It has a chance to create one of four different types of organs.
You may alter this zirah bouk freely, but please try to keep its material as either glass, obsidian, metal, or organic (bone, flint, jade, etc.). It should only ever be a small knife or dagger, and it can never have any kind of special flares, weighting, or enhancive abilities.
100000
a obsidian sgian dubh fitted with a pelican-carved pommel Weight: <1 pound
analyze
Analyze:
This is the blade of an Apdo Gno Burzka'ask, which is a Krolvin seer. It will gut an animal, and only an animal, to steal its organs. You can do this by typing POINT sgian dubh at {animal}.
It is your task to divine the future from those organs.
This particular sgian dubh is at the off-the-shelf (Tier 1) tiering and can be unlocked once, and it traps for point, rub, and exhale.
It has a chance to create one of four different types of organs.
You may alter this sgian dubh freely, but please try to keep its material as either glass, obsidian, metal, or organic (bone, flint, jade, etc.). It should only ever be a small knife or dagger, and it can never have any kind of special flares, weighting, or enhancive abilities.
100000
a double-edged copper blade with a dark sinew-wrapped hilt Weight: <1 pound
analyze
Analyze:
This is the blade of an Apdo Gno Burzka'ask, which is a Krolvin seer. It will gut an animal, and only an animal, to steal its organs. You can do this by typing POINT blade at {animal}.
It is your task to divine the future from those organs.
This particular blade is at the off-the-shelf (Tier 1) tiering and can be unlocked once, and it traps for point, rub, and exhale.
It has a chance to create one of four different types of organs.
You may alter this blade freely, but please try to keep its material as either glass, obsidian, metal, or organic (bone, flint, jade, etc.). It should only ever be a small knife or dagger, and it can never have any kind of special flares, weighting, or enhancive abilities.
100000

In the narrow white-lined niche you see:

an incarnadine mist-filled sphere Weight: <1 pound
analyze, show description
Analyze:
An incarnadine mist-filled sphere must remain glass and stay some sort of sphere, orb, ball, or crystal ball.
The sphere can be altered to have a unique long description only. It can also be engraved with an inscription.
Any of the bolded sections in the show description can be changed by a talented magical merchant:
A perfectly round incarnadine crystal ball rests on an eahnor-scaled sleeping wyvern base. Within the glass, soft grey mist, laced with zorchar streaks that resemble lightning strikes, churns and tumbles over itself. Motes of crimson and gold light wink in and out of existence within the depths of the sphere.
A talented merchant could add a custom fortune to the sphere.

Show:
A perfectly round incarnadine crystal ball rests on an eahnor-scaled sleeping wyvern base. Within the glass, soft grey mist, laced with zorchar streaks that resemble lightning strikes, churns and tumbles over itself. Motes of crimson and gold light wink in and out of existence within the depths of the sphere.
5000
a frost-dappled azure globe Weight: <1 pound
analyze, show description
Analyze:
A frost-dappled azure globe must remain glass and stay some sort of sphere, orb, ball, or crystal ball.
The globe can be altered to have a unique long description only. It can also be engraved with an inscription.
Any of the bolded sections in the show description can be changed by a talented magical merchant:
A perfectly round hoarfrost-covered crystal ball rests on a caribou antler base. Within the glass, skeins of frost freeze across the surface and produce spiderweb patterns that almost instantly melt to reveal the frozen landscape of Elanthia in bright blue, green, and white hues. Motes of icy grey light wink in and out of existence within the depths of the globe.
A talented merchant could add a custom fortune to the globe.

Show:
A perfectly round hoarfrost-covered crystal ball rests on a caribou antler base. Within the glass, skeins of frost freeze across the surface and produce spiderweb patterns that almost instantly melt to reveal the frozen landscape of Elanthia in bright blue, green, and white hues. Motes of icy grey light wink in and out of existence within the depths of the globe.
5000
a silvery indigo glass spheroid Weight: <1 pound
analyze, show description
Analyze:
A silvery indigo glass spheroid must remain glass and stay some sort of sphere, orb, ball, or crystal ball.
The spheroid can be altered to have a unique long description only. It can also be engraved with an inscription.
Any of the bolded sections in the show description can be changed by a talented magical merchant:
A perfectly round silver-whorld indigo crystal ball rests on a lacquered ebonwood base. Within the glass, gyrating silver bands and wave-like indigo mist twist upon themselves in an erratic dance. Motes of eye-shaped yellow light wink in and out of existence within the depths of the spheroid.
A talented merchant could add a custom fortune to the spheroid.

Show:
A perfectly round silver-whorld indigo crystal ball rests on a lacquered ebonwood base. Within the glass, gyrating silver bands and wave-like indigo mist twist upon themselves in an erratic dance. Motes of eye-shaped yellow light wink in and out of existence within the depths of the spheroid.
5000
a warm grey crystal ball Weight: <1 pound
analyze, show description
Analyze:
A warm grey crystal ball must remain glass and stay some sort of sphere, orb, ball, or crystal ball.
The ball can be altered to have a unique long description only. It can also be engraved with an inscription.
Any of the bolded sections in the show description can be changed by a talented magical merchant:
A perfectly round steel grey crystal ball rests on a decorative obsidian base. Within the glass, hot steam rolls and twists, creating droplets of moisture upon the inner lining. Motes of crimson light wink in and out of existence within the depths of the ball.
A talented merchant could add a custom fortune to the ball.

Show:
A perfectly round steel grey crystal ball rests on a decorative obsidian base. Within the glass, hot steam rolls and twists, creating droplets of moisture upon the inner lining. Motes of crimson light wink in and out of existence within the depths of the ball.
5000
a pale azure glass ball Weight: <1 pound
analyze, show description
Analyze:
A pale azure glass ball must remain glass and stay some sort of sphere, orb, ball, or crystal ball.
The ball can be altered to have a unique long description only. It can also be engraved with an inscription.
Any of the bolded sections in the show description can be changed by a talented magical merchant:
A perfectly round azure crystal ball rests on a carved ivory base. Within the glass, rolling off-white mists tumble and churn. Motes of brilliant azure light wink in and out of existence within the depths of the ball.
A talented merchant could add a custom fortune to the ball.

Show:
A perfectly round azure crystal ball rests on a carved ivory base. Within the glass, rolling off-white mists tumble and churn. Motes of brilliant azure light wink in and out of existence within the depths of the ball.
5000

In the irregular grey-lined niche you see:

a decorative bird's eye maple case Weight: 2 pounds
show description
Show:
You glance at a decorative bird's eye maple case. Nestled within the slot of the maple case is a series of wooden slats, each one crafted of a different type of wood and engraved with a painted symbol.
5000
a raw-edged lamb's wool-wrapped case Weight: 2 pounds
show description
Show:
You glance at a raw-edged lamb's wool-wrapped case. Nestled within the slot of the lamb's wool case is a series of wooden slats, each one crafted of a different type of wood and engraved with a painted symbol.
5000
a runic-carved ironwood case bound by bright copper nails Weight: 2 pounds
show description
Show:
You glance at a runic-carved ironwood case bound by bright copper nails. Nestled within the slot of the ironwood case is a series of wooden slats, each one crafted of a different type of wood and engraved with a painted symbol.
5000
a suede and polished oak case embossed with prancing ponies Weight: 2 pounds
show description
Show:
You glance at a suede and polished oak case embossed with prancing ponies. Nestled within the slot of the oak case is a series of wooden slats, each one crafted of a different type of wood and engraved with a painted symbol.
5000
a colorful patchwork rawhide case with exposed stitching Weight: 2 pounds
show description
Show:
You glance at a colorful patchwork rawhide case with exposed stitching. Nestled within the slot of the rawhide case is a series of wooden slats, each one crafted of a different type of wood and engraved with a painted symbol.
5000

In the round red-lined niche you see:

a dove-embroidered pale pink poke Weight: <1 pound
Pocketed: Medium (20-39)
any number of items
belt-worn
functional
analyze
Analyze:
This pale pink poke can hold gemstones only. There is a separate section at the bottom of the poke that is filled with stones that can be rummaged through to be used for divination.
This item can be altered with a long or a show, but must remain a bag, purse, poke, or pouch and must be made from a fabric that would be found in the Human Empire. Examples are: silk, cotton, linen, suede, and brocades. Leather, chainsil, marbrinus, bourde, byssus, or cordetum are not allowed.
The pale pink poke may not be lightened or deepened.
15000
a leaf-patterned indigo Vornavian silk purse Weight: <1 pound
Pocketed: Medium (20-39)
any number of items
belt-worn
functional
analyze
Analyze:
This Vornavian silk purse can hold gemstones only. There is a separate section at the bottom of the purse that is filled with stones that can be rummaged through to be used for divination.
This item can be altered with a long or a show, but must remain a bag, purse, poke, or pouch and must be made from a fabric that would be found in the Human Empire. Examples are: silk, cotton, linen, suede, and brocades. Leather, chainsil, marbrinus, bourde, byssus, or cordetum are not allowed.
The Vornavian silk purse may not be lightened or deepened.
15000
a striped ivory and azure purse Weight: <1 pound
Pocketed: Medium (20-39)
any number of items
belt-worn
functional
analyze
Analyze:
This ivory and azure purse can hold gemstones only. There is a separate section at the bottom of the purse that is filled with stones that can be rummaged through to be used for divination.
This item can be altered with a long or a show, but must remain a bag, purse, poke, or pouch and must be made from a fabric that would be found in the Human Empire. Examples are: silk, cotton, linen, suede, and brocades. Leather, chainsil, marbrinus, bourde, byssus, or cordetum are not allowed.
The ivory and azure purse may not be lightened or deepened.
15000
a porcelain-toggled paisley poke of pumpkin and plum hues Weight: <1 pound
Pocketed: Medium (20-39)
any number of items
belt-worn
functional
analyze
Analyze:
This paisley poke can hold gemstones only. There is a separate section at the bottom of the poke that is filled with stones that can be rummaged through to be used for divination.
This item can be altered with a long or a show, but must remain a bag, purse, poke, or pouch and must be made from a fabric that would be found in the Human Empire. Examples are: silk, cotton, linen, suede, and brocades. Leather, chainsil, marbrinus, bourde, byssus, or cordetum are not allowed.
The paisley poke may not be lightened or deepened.
15000
a posy-patterned purple poke Weight: <1 pound
Pocketed: Medium (20-39)
any number of items
belt-worn
functional
analyze
Analyze:
This purple poke can hold gemstones only. There is a separate section at the bottom of the poke that is filled with stones that can be rummaged through to be used for divination.
This item can be altered with a long or a show, but must remain a bag, purse, poke, or pouch and must be made from a fabric that would be found in the Human Empire. Examples are: silk, cotton, linen, suede, and brocades. Leather, chainsil, marbrinus, bourde, byssus, or cordetum are not allowed.
The purple poke may not be lightened or deepened.
15000

In the rough blue-lined niche you see:

a handful of indigo-speckled sand Weight: <1 pound 500
a handful of gritty black sand Weight: <1 pound 500
a fish-shaped suede pendulum pouch painted with ivory bones Weight: <1 pound
Pocketed: Very small (<2-4)
one item
neck-worn
analyze, show description
Analyze:
You can tell that the pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

Show:
Conical in shape, the pouch is crafted of suede and has a flap at the top that is bound in place by carved button. A conical cap, attached to a thin strip of hide, is affixed to the bottom, while a whorled indigo strap at the top allows the piece to be held aloft for the purpose of scrying, or to be worn around the neck.
It appears to be empty.
25000
a conical-shaped pendulum pouch stiched in silver nautiluses Weight: <1 pound
Pocketed: Very small (<2-4)
one item
neck-worn
analyze, show description
Analyze:
You can tell that the pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

Show:
Conical in shape, the pouch is crafted of suede and has a flap at the top that is bound in place by silver button. A simple cap, attached to a thin strip of hide, is affixed to the bottom, while a eel-embossed strap at the top allows the piece to be held aloft for the purpose of scrying, or to be worn around the neck.
It appears to be empty.
25000
a handful of incredibly fine sand Weight: <1 pound 500

2018

a warped ebonwood door fitted into the shale walls, [Map Room 50], Lich #26472, go door

[The Third Eye] RNUM: 26473
Witch-balls, suspended from the ceiling by bits of twine, dangle at varying lengths, their candle-lit bodies spilling a golden glow upon the refurbished floorboards. Recesses carved into the granite walls display a variety of wares under the watchful eye of a young giantwoman. Near the back of the shop, a coin-edged velvet curtain provides entry to a backroom.
Obvious exits: out
>ask giantwoman about mist
Quickly warding herself, the giantwoman doesn't meet your eyes as she says, "Fey things are at work with that and no good will come of it.  No good."
>ask giantwoman about case
The giantwoman brightens as she hears the query, "The cases," she repeats.  "Why they are the devices used by the Truefolk for divination.  Surely, you've seen them before."
>ask giantwoman about niches
Smiling, the giantwoman nods slowly and says, "Each niche is filled with a different kind of scrying device.  We have many different kinds available.  Please feel free to ask me about each item."
>ask giantwoman about crystal ball
"Well," the giantwoman begins, "The crystal balls are very handy tools that will provide a yes or no pathway for you to follow.  Sometimes, they are emphatic about the answer, while others less so.  And my mistress can customize them in no time flat.  For a fee, that is."
>ask giantwoman about pouches
Glancing at one of the recesses, the giantwoman slowly confesses, "I'm not very good with that method.  The ways of the Human Seers elude me for some reason.  All those stones are confusing."
>ask giantwoman about sand
Smiling brightly, the giantwoman says, "My mistress went to great pains to dye those sands.  They are for the Tehir method... What is it called?  It's just on the tip of my tongue... "  Shrugging, she says, "Nothing to fear, it will come to me."
>ask giantwoman about blades
Frowning for a fraction of a second, the giantwoman says, "I'm not fond of the blades.  But my Mistress says that every scrying method should be honored."  Glancing around to see if anyone else is listening, she says, "They are for the practice of Haruspex."

In the thin cloth-lined niche you see:

an indigo-laced obsidian zirah bouk with a hide-bound hilt Eviscerating Knife
Related documentation
100000
a knapped jade zirah bouk with an elk horn hilt
a obsidian sgian dubh fitted with a pelican-carved pommel
a double-edged copper blade with a dark sinew-wrapped hilt

In the narrow white-lined niche you see:

an incarnadine mist-filled sphere Crystal balls 5000
a frost-dappled azure globe
a silvery indigo glass spheroid
a warm grey crystal ball
a pale azure glass ball

In the irregular grey-lined niche you see:

a decorative bird's eye maple case Fortune case
Not wearable
Halfling divination info 5000
a raw-edged lamb's wool-wrapped case
a runic-carved ironwood case bound by bright copper nails
a suede and polished oak case embossed with prancing ponies
a colorful patchwork rawhide case with exposed stitching

In the round red-lined niche you see:

a dove-embroidered pale pink poke
This white velvet pouch can hold gemstones only.  There is a separate section at the bottom of the pouch that is filled with stones that can be rummaged through to be used for divination.

This item can be altered with a long or a show, but must remain a bag, purse, poke, or pouch and must be made from a fabric that would be found in the Human Empire.  Examples are: silk, cotton, linen, suede, and brocades.  Leather, chainsil, marbrinus, bourde, or cordetum are not allowed.

The white velvet pouch may not be lightened or deepened.
Human divination info
Pocketed: Medium (20-39), any number of items
belt-worn, functional
15000
a leaf-patterned indigo Vornavian silk purse
a striped ivory and azure purse
a porcelain-toggled paisley poke of pumpkin and plum hues
a posy-patterned purple poke

In the rough blue-lined niche you see:

Shakat divination info

a handful of indigo-speckled sand 500
a handful of gritty black sand 500
a handful of incredibly fine sand 500
a fish-shaped suede pendulum pouch painted with ivory bones Pocketed: VSA (<2-4)
one item
neck-worn 25000
a conical-shaped pendulum pouch stiched (bugged) in silver nautiluses

You need to purchase a service pass to enter the curtain.

2017 Inventory

a warped ebonwood door fitted into the shale walls, [Map Room 50], Lich #26472, go door

[The Third Eye] RNUM: 26473
Witch-balls, suspended from the ceiling by bits of twine, dangle at varying lengths, their candle-lit bodies spilling a golden glow upon the refurbished floorboards. Recesses carved into the granite walls display a variety of wares under the watchful eye of a young giantwoman. Near the back of the shop, a coin-edged velvet curtain provides entry to a backroom.
Obvious exits: out
>ask giantwoman about mist
Quickly warding herself, the giantwoman doesn't meet your eyes as she says, "Fey things are at work with that and no good will come of it.  No good."

>ask giantwoman about case
The giantwoman brightens as she hears the query, "The cases," she repeats.  "Why they are the devices used by the Truefolk for divination.  Surely, you've seen them before."

>ask giantwoman about niches
Smiling, the giantwoman nods slowly and says, "Each niche is filled with a different kind of scrying device.  We have many different kinds available.  Please feel free to ask me about each item."

>ask giantwoman about crystal ball
"Well," the giantwoman begins, "The crystal balls are very handy tools that will provide a yes or no pathway for you to follow.  Sometimes, they are emphatic about the answer, while others less so.  And my mistress can customize them in no time flat.  For a fee, that is."

>ask giantwoman about pouches
Glancing at one of the recesses, the giantwoman slowly confesses, "I'm not very good with that method.  The ways of the Human Seers elude me for some reason.  All those stones are confusing."

>ask giantwoman about sand
Smiling brightly, the giantwoman says, "My mistress went to great pains to dye those sands.  They are for the Tehir method... What is it called?  It's just on the tip of my tongue... "  Shrugging, she says, "Nothing to fear, it will come to me."

>ask giantwoman about blades
Frowning for a fraction of a second, the giantwoman says, "I'm not fond of the blades.  But my Mistress says that every scrying method should be honored."  Glancing around to see if anyone else is listening, she says, "They are for the practice of Haruspex."

In the thin cloth-lined niche you see:

a femur-hilted obsidian zirah bouk Eviscerating Knife
Teaser
Related documentation
100000
an antler-hilted copper zirah bouk 100000
a knapped flint and iron sgian dubh 100000
a walrus tusk-hilted sgian dubh with a knapped jade blade 100000

In the narrow white-lined niche you see:

an earthy brown crystal sphere Crystal balls 5000
a hoarfrost clear crystal orb
a rose-hued crystal orb
a viridian green crystal ball
an inky black crystal ball

In the irregular grey-lined niche you see:

a suede-wrapped slotted green case Fortune case
Not wearable
Halfling divination info 5000
a bright red rosewood case
a simple white birch case
a slotted zebrawood case etched with vinca vines
a slotted dusky blue case

In the round red-lined niche you see:

a crushed white velvet pouch
This white velvet pouch can hold gemstones only.  There is a separate section at the bottom of the pouch that is filled with stones that can be rummaged through to be used for divination.

This item can be altered with a long or a show, but must remain a bag, purse, poke, or pouch and must be made from a fabric that would be found in the Human Empire.  Examples are: silk, cotton, linen, suede, and brocades.  Leather, chainsil, marbrinus, bourde, or cordetum are not allowed.

The white velvet pouch may not be lightened or deepened.
Human divination info
Pocketed: Medium (20-39), any number of items
belt-worn, functional
15000
a soft red silk purse patterned with black roses
a soft blue Vornavian silk purse
a coin-edged silver brocade poke
a silver and teal pouch

In the rough blue-lined niche you see:

Shakat divination info

a handful of fine indigo sand 500
a handful of silvery grey sand 500
a handful of silver-flecked black sand 500
a silvery grey suede pouch embossed with indigo seaweed Pocketed: VSA (<2-4)
one item
neck-worn 25000
a soft indigo suede pendulum pouch Pocketed: VSA (<2-4)
one item
neck-worn 25000

A Service Pass is required to enter the curtain