Night at the Academy
Once maintained by Lord and Lady Tallary, the Turamzzyrian Academy of Elanthian History hosts a bounty of artifacts from all across Elanthia. Lord and Lady Tallary spent hours researching artifacts and were once considered the cornerstone of archeological history and its preservation. Historians from around the world would come to the Academy with unknown artifacts, and their team of scholars would find answers for them.
In 5102, the Academy opened an enormous Hunt for History, the second of its kind, and asked adventurers from around the globe to solve the various puzzles that presented themselves to the scholars. It was a grand undertaking that is still fondly remembered by adventurers. Unfortunately, several years later a curse befell the Academy.
During the occupation of Solhaven by the Sheruvian villan Draezir, a curse befell the keep, and those that sought help from Vornavis to quickly exterminate it were killed on their way to the Baron. The Lord and Lady Tallary, as well as many of the great scholars of the time and all their servants, were slaughtered by a malign spirit that had arisen from one of the artifacts they were studying. By the time the Vornavians had discovered what had happened, it was far too late. Unrest now roams in the haunted halls of the Academy, though much of the time it can be kept peaceful within.
Not much is known about the spirit that haunts the Academy, though it is not the only phantasm. Several of the past residents of the Academy wander the halls as well. It is rumored that in the final hours of the Academy, one of the scholars placed a spell on the artifacts to preserve them from thieves. This spell creates an energy that passes from one artifact to another, and if a ghost, spirit, or any other being passes into the field, it causes them to explode. Yet, somehow, every once in a while, something manages to take some artifacts and hide them somewhere on the grounds. That's when the undead within start to grow strong and rise up more and more.
When the undead do rise, Vornavis guardsmen hire out adventurers to set the problem straight! Adventurers explore the Academy grounds, and while battling undead, search the area for the artifacts to return them to their proper locations. Once that's done, everything seems to settle down for a time. There's a time limit involved, however, because as the undead energies keep rising, eventually the adventurers will be overwhelmed!
Quest Details
Up to 10 players can participate in this small-scale "quest" that takes roughly three hours to complete. This is a task-based quest that relies on good party balance and a breadth of available party skills. Players are strongly encouraged to bring a diverse group of professions, especially a cleric, an empath, a rogue, and a bard for maximum success. It is also suggested that players may want to group up with others close to their own level, as the creatures in the quest will be scaled to match the levels of group members. Also, don't forget to bring your blessed weapon, and have the ability to rebless! Race the clock to collect hidden artifacts before the undead rise to block your path! Please note that one party member must be at least level 13 to complete this quest, as solving the puzzles potentially involves handling up to 5x enchanted materials.
Location
[Vornavis, Outlands Road] | RNUM: 5481 |
A shallow depression in the plains, nothing is visible from here but wind-swept green rising gently toward the vastness of the sky. Only the wheel ruts, forming a pair of shallow grooves in the sea of grass, give any sign that more than nature has touched the land. You also see a large slate table with some stuff on it, a grassy path and a robust Vornavian guard. | |
Obvious paths: east, southwest, northwest |
Prizes
Listed prizes are as of 3/27/2016.
Item | Purpose | Stats |
---|---|---|
a dark obsidian runestone with emerald-inlaid symbols | This is a tossable runestone with various imbedded symbols. Fun for gambling! | |
a plaid pleated kilt with a silver dagger pin | This has a large number of customized actions that are appropriate for such a lovely garment. | |
a long antique brass spyglass | This allows you to peer multiple areas away, if you have a straight shot. Good for seeing the creatures coming! | |
a squat pale grey crystal bottle | A number of pills reside within that make spelling yourself up so much easier! | |
a midnight blue mithglin tower shield | This shield is five times enchanted, and has a harness for holding weapons. | 5x pocketed |
a raven black spidersilk skirt with silver fringe | This skirt has a number of actions involving bells! | |
a polished silver mithril greathelm covered with thin black rolaren scales | This helmet has a number of actions, it is also heavily padded against critical injuries. | HCP |
a glossy black mithril warblade edged with silvery rolaren | This is enchanted once over vultite and disintegrates things quite well. | 5x disintegration flares |
a rune-carved black ironwood staff capped with a bleached ivory skull | This is a four times enchanted runestaff with the ability to change its appearance. It is also imbued with acuity. | 4x with acuity flares |
a large black mithglin sledgehammer with polished rolaren caps on its head | This is a zested up four times enchanted weapon of destruction, somewhat weighted to inflict more critical wounds. | 4x SWCW |
a kelyn-spiked crimson ora morning star with a steel-linked chain | This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds. | 4x SWCW |
a faenor-twined slender vultite pike with a thick ironwood shaft | This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds. | 4x SWCW |
a carved dark orase runestaff capped with a glowing crimson orb | This is a five times enchanted runestaff with a glowing orb attached! It can also disintegrate things. Careful! | 5x disintegration flares |
a ray-incised orange and red sunstone bead mottled with black | This is a lovely hair bauble with a number of actions! | |
a rolaren-edged dark blue mithglin gladius swirled with coppery inclusions | This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds. | 4x SWCW |
a kelyn-edged black mithril waraxe with a leather-wrapped ironwood handle | This is a highly zested four times enchanted waraxe, somewhat weighted to inflict more critical wounds. | 4x SWCW |
a razern-edged golden vultite warblade | This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds. | 4x SWCW |
a golden imflass pegasus symbol with polished lapis eyes | This is a highly charged item holding the Mobility spell. A talented wizard could recharge it. | |
a clenched silver fist symbol gilded with eahnor | This is a highly charged item holding the Strength spell. A talented wizard could recharge it. | |
a small ball of urnon | This is... urnon! | |
a spherical black iron censer | This is a highly scripted censer, useful in whatever ceremonies you have! | |
a suit of rolaren-studded brigandine | This is highly scripted five times enchanted armor. It also reduces the strength of blows against the wearer. | 5x padded |
a set of gold-linked vultite augmented chainmail | This is highly scripted five times enchanted armor. It also reduces the strength of blows against the wearer. | 5x, Anfelt scripts, not completely unlocked combat effectiveness rating of 5 points of Critical padding. 0 of 20 services towards the next full rank. |
a set of hooded black cotton robes with crimson silk-banded sleeves | This is highly scripted five times enchanted armor. It also reduces the strength of blows against the wearer. | 5x padded |
a polished crimson mithril cuirass trimmed with golden rolaren | This is highly scripted five times enchanted armor. It also reduces the strength of blows against the wearer. | 5x padded |
a brilliant golden topaz sunburst symbol inlaid with blue lapis | This is a highly charged item holding the Phoen's Strength spell. A talented wizard could recharge it. | |
a pale green leather hat topped with a bright golden plume | This enhancive item will allow you to be an excellent marksman! | It provides a boost of 10 to Dexterity Bonus. It provides a boost of 25 to Ranged Weapons Bonus. It provides a boost of 15 to Perception Bonus. |
a thick brown leather belt with a polished silver fist buckle | This enhancive item helps you to be stronger, be better at various combat maneuvers, and be better in combat against multiple foes. | It provides a boost of 15 to Strength Bonus. It provides a boost of 10 to Combat Maneuvers Bonus. It provides a boost of 5 to Multi Opponent Combat Bonus. |
a flat black rolaren band inlaid with ruby veins | This enhancive item gives a good bonus to constitution, your stamina, and the ability to recover more quickly. | It provides a boost of 20 to Stamina Recovery. It provides a boost of 25 to Max Stamina. It provides a boost of 10 to Constitution Bonus. |
a ruby-eyed carved bone skull amulet inscribed with sigils | This enhancive item is for the warrior who appreciates swinging a big two-handed weapon around a lot. | It provides a boost of 10 to Strength Bonus. It provides a boost of 20 to Two-Handed Weapons Bonus. It provides a boost of 10 to Multi Opponent Combat Bonus. It provides a boost of 10 to Combat Maneuvers Bonus. |
a polished blued steel spearhead pendant | This enhancive item helps you out with your polearm skills, as well as making you stronger and more agile! | It provides a boost of 20 to Polearm Weapons Bonus. It provides a boost of 10 to Strength Bonus. It provides a boost of 10 to Agility Bonus. |
a polished white ora shield medallion inlaid with soulstone runes | This enhancive item helps you recover your spiritual energy more quickly. | It provides a boost of 2 to Spirit Recovery. It provides a boost of 3 to Max Spirit. |
a braided mithril and gold circlet set with a faceted crimson firestone | This enhancive item helps you to aim spells better, increases magical power, and increase the rate at which said power returns. | It provides a boost of 20 to Spell Aiming Bonus. It provides a boost of 15 to Mana Recovery. It provides a boost of 10 to Max Mana. |
a gold-framed dark ironwood talisman | This enhancive item gives a bonus to ones aura and magical power. | It provides a boost of 10 to Aura Bonus. It provides a boost of 10 to Mana Recovery. It provides a boost of 10 to Max Mana. |
a pair of thin black leather gloves with reinforced palms | This enhancive item is for the one who enjoys jumping out from shadows with a bladed weapon to strike in ambush.* | It provides a boost of 25 to Edged Weapons Bonus. It provides a boost of 15 to Ambush Bonus. It provides a boost of 15 to Stalking and Hiding Bonus. It provides a boost of 15 to Dodging Bonus. |
a pair of fingerless black leather gloves threaded with golvern | This enhancive item is perfect for the lockpicking and silver-gathering rogue.* | It provides a boost of 25 to Disarming Traps Bonus. It provides a boost of 25 to Picking Locks Bonus. It provides a boost of 25 to Pickpocketing Bonus. |
a pair of scuffed leather boots | This enhancive footgear will help you stalk in the wilderness, as well as survive in the wilderness. They also help you be more agile and have more stamina. | It provides a boost of 20 to Stalking and Hiding Bonus. It provides a boost of 20 to Survival Bonus. It provides a boost of 10 to Agility Bonus. It provides a boost of 15 to Stamina Recovery. |
The braided mithril and gold circlet is not rechargeable at the adventurer's guild, nor with simucoins potions. It has "quite a few" (10-14) charges. It seems reasonable to expect that the other enhancives have the same properties.
WARNING: Selecting one of the enhancive items will bind the item specifically to you. Nobody else. Period. Just you.
- The two sets of gloves have their descriptions flipped in game on the sign, but the wiki correctly matches the descriptions with the properties.
Puzzle Solutions
The following table can be used to help assist with placement of items in the cases to finish the quest.
Spoiler alert! This section contains spoilers
Room Name | Plaque Description | Item in Case |
---|---|---|
[Academy, Dragach Halls] | This item is a relic borne by the representative for Summer in the great battle re-enacted yearly between Winter and Summer in the Krinklehorn region. | an old woven grass buckler |
[Aldora Room, North Niche] | This item is thought to have belonged to a Stone Tending practitioner of Aldora, and was used in their practices. | a moon-etched fractured star-of-Tamzyrr diamond |
[Aldora Room, East Niche] | This weapon is thought to have been passed down the generations of a Aldoran family that practiced the art of Stone Tending. It was found outside the city of Elstreth. | an ancient twisted rosewood staff capped with a faceted star sapphire |
[Aldora Room, South Niche] | This weapon was wielded against the Horned Cabal in the battle of Tyllan. | an eagle-winged blue vultite longsword |
[Aldora Room, West Niche] | This item is also thought to have belonged to a Stone Tending practitioner of Aldora, and was used to inscribe runes into the stones. | an eonake chisel engraved with silvery thorns along its sharp beveled edge |
[Bourth Room, East Niche] | This relic was once owned by a devout follower of Voln, the Destroyer of the Undead. | a small white shield amulet |
[Bourth Room, West Niche] | These items were often worn as decorations in the hair of humans that were sympathetic to the elven plight in the early days of the Empire, showing solidarity with others of similar beliefs. | a single hawk feather |
[Hendor Room, East Niche] | A crude artifact, believed to have been created and worn by ogres. Human soldiers looted it after defeating the ogres in battle. | a skull-clasped thrakhide belt |
[Hendor Room, West Niche] | This beautiful bejeweled container is thought to have originated in the Nydds area. | a bejewelled emerald-scaled winged serpent with golden toned wings |
[Honneland Room, North Niche] | This item is a game piece from a tavern game of balance. | a green bronze leaping panther charm |
[Honneland Room, East Niche] | This weapon is one of many exact duplicates of the weapon once held by Empress Selantha Anodheles during her reign. | a silver replica blade |
[Honneland Room, West Niche] | This ring, displaying the signet of the House of Kestrel, is thought to have been worn by Chaston Kestrel during his reign as Emperor of Tamzyrr. | an enruned gold signet ring set with a brilliant fire pearl |
[Imperial Halls, Trauntor Halls] | This article of clothing was once part of the uniform of soldiers serving at Barrett's Gorge, a fortress city in the County of Trauntor. | a tattered bloody empath's armband |
[Research, East Niche] | This weapon is thought to be one of many similar weapons used at the Battle at Maelshyve. | a sturdy vultite-plated shortbow |
[Research, West Niche] | This item was found at the remains of a great battle site in the Elven Nations area near Ta'Vaalor. Its history is unknown. | a venerable crimson eahnor shield |
[Riverwood Room, East Niche] | This garment is suspected to have belonged to one of the Maidens of Riverwood, a forest dwelling clan that is thought to have worshiped the spirit Jes'Tamaline. | a vermilion spidersilk greatcloak |
[Riverwood Room, West Niche] | This musical instrument is believed to be an example of the craftsmanship of the rural towns in the Barony of Riverwood. | an amber-inlaid engraved silver flute |
[Seareach Room, East Niche] | This artifact is thought to be of Tehir origin, though its purpose is unknown. | a misty blue snake-stone |
[Seareach Room, West Niche] | This tool was one of a set offered as a gift to Emperor Immuros Kestrel early in his reign. Immuros declined to accept a gift from a guild of thieves. | an obsidian and black veniom lockpick |
[Selantha Room, East Niche] | Often used to bind prisoners taken during plundering, these cuffs are thought to have been used extensively in sea raiding activities by the famous pirate ship, "Nightshade." | a cracked mithril-bound manacle |
[Selantha Room, North Niche] | This weapon, originally forged in the city of Tamzyrr, was plundered by pirates and used extensively in sea raiding activity aboard the famous pirate ship, "Nightshade." | a bone-handled rolaren baselard |
[Selantha Room, South Niche] | This article is an example of classic Tamzyrrian fashion and was commonly carried by well to do gentlemen and ladies. | a pallid white veniom-threaded handkerchief |
[Selantha Room, West Niche] | This piece of jewelry is a fine example of old Tamzyrrian craftsmanship, and is thought to have belonged to a minor outlying noble lady. | a black seed pearl in silver anklet |
[Torre Room, East Niche] | The battered headgear displayed here is an example of the type worn by a powerful guild of thieves hailing from Fairport long ago. It was often given as a sign of acceptance into the guild. | a scuffed red leather cap |
[Torre Room, North Niche] | This weapon is thought to have belonged to a notorious assassin working in Fairport. These daggers were commonly left at the scene of the crime, always in pairs. | a hoof-hilted curved vultite dagger |
[Torre Room, South Niche] | This petrified fossil was found off of Turtle Island, near River's Rest. | a petrified turtle egg |
[Torre Room, West Niche] | This garment hailed from River's Rest, and is thought to have belonged to a prominent and devout gardener of the area. | a green silk scarf embroidered with white lilies |
[Vornavis Room, East Niche] | An artifact from the era surrounding the building of a temple to Luukos. It is unknown how exactly this item is linked to the temple. | a tiny emerald sliver |
[Vornavis Room, North Niche] | A precious stone believed to have been found long ago at the site now called the Cascade of Tears. | a teardrop-shaped dragonfire pendant |
[Vornavis Room, West Niche] | This macabre item is thought to be a remnant from one of the workers involved in the building of areas around Solhaven. | a rune-carved bleached skull |