Verb:SIGIL

The official GemStone IV encyclopedia.
(Redirected from SIGIL)
Jump to navigation Jump to search

SIGIL is a mechanical verb. It is used to initiate Guardians of Sunfist benefits.

Usage

Sigil (members):

Sigils known to you:
Sigil of Recognition       Sigil of Location          Sigil of Contact
Sigil of Resolve           Sigil of Minor Bane        Sigil of Bandages
Sigil of Defense           Sigil of Offense           Sigil of Distraction
Sigil of Minor Protection  Sigil of Focus             Sigil of Intimidation
Sigil of Mending           Sigil of Concentration     Sigil of Major Bane
Sigil of Determination     Sigil of Health            Sigil of Power
Sigil of Major Protection  Sigil of Escape

Guardians of Sunfist Benefits

Members of the Guardians of Sunfist have access to sigils, which are similar to spells, except that they cost a combination of mana and/or stamina.

The table which follows displays the various sigils, their effects, costs, and durations. To view more details about a sigil, check the particular sigils' page.

Rank Points Name Effect Mana Cost Stamina Cost Duration
1 0 Sigil of Recognition Detects friends and foes of the Guardians of Sunfist, when in the same room. 0 0 Immediate
2 5000 Sigil of Location Detects nearby foes of the Guardians of Sunfist. Gives 3 second RT. 0 0 Immediate.
3 6000 Sigil of Contact Activates the ESP network. 1 0 19 minutes
4 7000 Sigil of Resolve Increases Climbing, Swimming, and Survival skill ranks by half of current GoS rank. 0 5 90 seconds
5 8000 Sigil of Minor Bane Adds +5 AS and grants heavy damage weighting to melee, ranged and bolt attacks.* 3 3 60 seconds
6 9000 Sigil of Bandages Allows you to do things with bandaged wounds that would normally break the bandages. 0 10 5 minutes
7 10000 Sigil of Defense Provides a bonus to DS equal to current rank. 5 5 5 minutes
8 11000 Sigil of Offense Provides a bonus to AS equal to current rank. 5 5 5 minutes
9 12000 Sigil of Distraction Decreases enemies' chances to evade, parry, and block. 5 10 ??
10 13000 Sigil of Minor Protection Provides +5 DS and grants heavy damage padding. 5 10 60 seconds
11 14000 Sigil of Focus Adds a bonus to TD equal to current rank. 5 5 60 seconds
12 15000 Sigil of Intimidation Decreases enemies' AS and DS by 20. Variable Variable ??
13 16000 Sigil of Mending Increases HP recovery by +15 and allows all healing herbs to be eaten in 3 seconds. 10 15 10 minutes
14 17000 Sigil of Concentration +5 mana per pulse. 0 30 10 minutes
15 18000 Sigil of Major Bane Adds +10 AS and heavy crit weighting to melee, ranged and bolt attacks.* 10 10 60 seconds
16 19000 Sigil of Determination Ignores penalties while performing tasks when a character has minor injuries. 0 30 5 minutes
17 20000 Sigil of Health Instantly recover a minimum of 15 HP or half of your lost HP, whichever is greater. 10 20 Immediate
18 21000 Sigil of Power Converts 50 stamina into 25 mana. 0 50 Immediate
19 22000 Sigil of Major Protection Adds +10 DS and grants heavy critical padding. 10 15 60 seconds
20 23000 Sigil of Escape Teleports you to a safe location. 15 75 Immediate

Notes:

Some values are presently extrapolated and will be confirmed soon.
*The AS bonus provided by the Sigils of Minor/Major Bane apply to any enemy, but the respective damage/critical weighting applies only to hated foes.