Verb:SIGIL
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SIGIL is a mechanical verb. It is used to initiate Guardians of Sunfist benefits.
Usage
Sigil (members):
Sigils known to you: Sigil of Recognition Sigil of Location Sigil of Contact Sigil of Resolve Sigil of Minor Bane Sigil of Bandages Sigil of Defense Sigil of Offense Sigil of Distraction Sigil of Minor Protection Sigil of Focus Sigil of Intimidation Sigil of Mending Sigil of Concentration Sigil of Major Bane Sigil of Determination Sigil of Health Sigil of Power Sigil of Major Protection Sigil of Escape
Guardians of Sunfist Benefits
Members of the Guardians of Sunfist have access to sigils, which are similar to spells, except that they cost a combination of mana and/or stamina.
The table which follows displays the various sigils, their effects, costs, and durations. To view more details about a sigil, check the particular sigils' page.
Rank | Points† | Name | Effect | Mana Cost | Stamina Cost | Duration |
---|---|---|---|---|---|---|
1 | 0 | Sigil of Recognition | Detects friends and foes of the Guardians of Sunfist, when in the same room. | 0 | 0 | Immediate |
2 | 5000 | Sigil of Location | Detects nearby foes of the Guardians of Sunfist. Gives 3 second RT. | 0 | 0 | Immediate. |
3 | 6000 | Sigil of Contact | Activates the ESP network. | 1 | 0 | 19 minutes |
4 | 7000 | Sigil of Resolve | Increases Climbing, Swimming, and Survival skill ranks by half of current GoS rank. | 0 | 5 | 90 seconds |
5 | 8000 | Sigil of Minor Bane | Adds +5 AS and grants heavy damage weighting to melee, ranged and bolt attacks.* | 3 | 3 | 60 seconds |
6 | 9000 | Sigil of Bandages | Allows you to do things with bandaged wounds that would normally break the bandages. | 0 | 10 | 5 minutes |
7 | 10000 | Sigil of Defense | Provides a bonus to DS equal to current rank. | 5 | 5 | 5 minutes |
8 | 11000 | Sigil of Offense | Provides a bonus to AS equal to current rank. | 5 | 5 | 5 minutes |
9 | 12000 | Sigil of Distraction | Decreases enemies' chances to evade, parry, and block. | 5 | 10 | ?? |
10 | 13000 | Sigil of Minor Protection | Provides +5 DS and grants heavy damage padding. | 5 | 10 | 60 seconds |
11 | 14000 | Sigil of Focus | Adds a bonus to TD equal to current rank. | 5 | 5 | 60 seconds |
12 | 15000 | Sigil of Intimidation | Decreases enemies' AS and DS by 20. | Variable | Variable | ?? |
13 | 16000 | Sigil of Mending | Increases HP recovery by +15 and allows all healing herbs to be eaten in 3 seconds. | 10 | 15 | 10 minutes |
14 | 17000 | Sigil of Concentration | +5 mana per pulse. | 0 | 30 | 10 minutes |
15 | 18000 | Sigil of Major Bane | Adds +10 AS and heavy crit weighting to melee, ranged and bolt attacks.* | 10 | 10 | 60 seconds |
16 | 19000 | Sigil of Determination | Ignores penalties while performing tasks when a character has minor injuries. | 0 | 30 | 5 minutes |
17 | 20000 | Sigil of Health | Instantly recover a minimum of 15 HP or half of your lost HP, whichever is greater. | 10 | 20 | Immediate |
18 | 21000 | Sigil of Power | Converts 50 stamina into 25 mana. | 0 | 50 | Immediate |
19 | 22000 | Sigil of Major Protection | Adds +10 DS and grants heavy critical padding. | 10 | 15 | 60 seconds |
20 | 23000 | Sigil of Escape | Teleports you to a safe location. | 15 | 75 | Immediate |
Notes:
- †Some values are presently extrapolated and will be confirmed soon.
- *The AS bonus provided by the Sigils of Minor/Major Bane apply to any enemy, but the respective damage/critical weighting applies only to hated foes.