User talk:GS4ALASTIR/Script Upgrade Costs

The official GemStone IV encyclopedia.
< User talk:GS4ALASTIR
Jump to navigation Jump to search

Sigil Shop:

  • Sigil Staff
    • OTS - 1000
    • Tier 2 - 10000
    • Tier 3 - 50000
    • Tier 4 - 100000
    • Tier 5 - 250000
    • Total: - 411,000 bloodscrip.
    • With an optional upgrade of up to 6 scroll spells for 30,000.


  • Dramatic Drapery
    • OTS - 1000
    • Tier 2 - 10000
    • Tier 3 - 50000
    • Tier 4 - 50000
    • Tier 5 - 200000
    • Total: - 311,000 bloodscrip.


Tier
  1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.
  2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.
  3: Masquerade [SHAKE|PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery.  In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first.  Base 30 minute cooldown, reduced by 5 minutes per tier.
   Appearance: Off [SHAKE]
           Dispel: On [PINCH]
  4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!
      Setting: Motes of Light
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.


  • Mana-Infused Armor
    • OTS - 1000
    • Tier 1 - 50000
    • Tier 2 - 100000
    • Tier 3 - 150000
    • Tier 4 - 175000
    • Tier 5 - 200000
    • Total: - 626,000 bloodscrip.
Tier
  0: a standard leathers with some special messaging
  1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
  2: Mana Shield - 25% chance to activate when receiving damage.  Grants 2d20 damage padding for that instance of damage received.  For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
  3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.  Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
  4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.  15 minute cooldown.  Ambient messaging can be toggled on and off (PROD).
  5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).  Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.  A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack.  Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.

Animalistic Spirit Shield Shop:


    • Savage Power (T1) - 10,000
    • Savage Power (T2) - 10,000
    • Savage Power (T3) - 10,000
    • Savage Power (T4) - 10,000
    • Savage Power (T5) - 10,000
  • Total: - 50,000 bloodscrip


  • Revenge Flare - 30000
  • Wild Backlash - 20000


  • Total: 155,000 bloodscrip

Energy Shield Shop:

  • Energy Shields
    • OTS - 40000
    • Tier 1 - 40000
    • Tier 2 - 80000
    • Tier 3 - 120000
    • Total: - 280,000 bloodscrip.