EHShop:Stay Tuned/2026

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< EHShop:Stay Tuned
Revision as of 13:41, 9 October 2026 by GS4-CASIL (talk | contribs) (Created page with "__NoTOC__ <onlyinclude>{{Tempshop |look=a vine-wrapped edifice |realrnum= 8083087|mapid= |rnum= |portal= vine-wrapped edifice}} ===Stay Tuned=== {{RoomDescription| |roomname=Stay Tuned |desc=A soft, somber refrain drifts throughout the edifice, originating from a trio of faceless minstrels in the corner of the room. A lone arrachd figure sits near a high shelf, plucking the strings of his mandolin while resting upon a giant burgundy pillow. A crystalline red glass disp...")
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a vine-wrapped edifice, Room# 8083087, [Map Room XX], Lich# XX, go vine-wrapped edifice

Stay Tuned

[Stay Tuned] Room: 8084661
A soft, somber refrain drifts throughout the edifice, originating from a trio of faceless minstrels in the corner of the room. A lone arrachd figure sits near a high shelf, plucking the strings of his mandolin while resting upon a giant burgundy pillow. A crystalline red glass display case stands near a warped wooden door. You also see a red silk partition.
Obvious paths: none
a lone arrachd figure
The lone arrachd figure appears aloof, his steel blue eyes cold and forsaken, never settling their gaze in one location for long.  Short strands of wavy brown hair do little to hide his sharp pointed ears, and the smeared outline of what resembles an avian tattoo is visible upon his neck, its ink holding a faded red hue.  Dozens of thin, folded scars cover his arms and neck, even one long old wound stretching down over his right eye.

In the display case you see: a skull-etched white bone plectrum, a grooved blue starstone plectrum, a curved blood marble pick, a black-whorled ember jasper pick, a whorled red and black plectrum, and a veined blood red wooden pick.

Item Type Info Details Price
a skull-etched white bone plectrum < 1 lb
Instrument Plectrum

6
a grooved blue starstone plectrum < 1 lb
Instrument Plectrum

6
a curved blood marble pick < 1 lb
Instrument Plectrum

6
a black-whorled ember jasper pick < 1 lb
Instrument Plectrum

6
a whorled red and black plectrum < 1 lb
Instrument Plectrum

6
a veined blood red wooden pick < 1 lb
Instrument Plectrum

6

On the high shelf you see: a carved modwir instrument case, a slender rosewood instrument case, a gold-clasped blue leather case, a pristine white music case, a worn brown leather music case, a smooth dark leather music case, a faded white leather strap, a dusty brown leather strap, and a smooth black leather strap.

Item Type Info Details Price
a carved modwir instrument case < 1 lb
Pocketed: A very small amount (one item) (in)
belt-attached
Fanciful music case

30
a slender rosewood instrument case < 1 lb
Pocketed: A very small amount (one item) (in)
belt-attached
Fanciful music case

30
a gold-clasped blue leather case < 1 lb
Pocketed: A very small amount (one item) (in)
belt-attached
Fanciful music case

30
a pristine white music case < 1 lb
Pocketed: A very small amount (one item) (in)
belt-attached
Fanciful music case

30
a worn brown leather music case < 1 lb
Pocketed: A very small amount (one item) (in)
belt-attached
Fanciful music case

30
a smooth dark leather music case < 1 lb
Pocketed: A very small amount (one item) (in)
belt-attached
Fanciful music case

30
a faded white leather strap < 1 lb
Instrument Strap

6
a dusty brown leather strap < 1 lb
Instrument Strap

6
a smooth black leather strap < 1 lb
Instrument Strap

6

Stay Tuned, Backroom

[Stay Tuned, Backroom] Room: 8084663
The melody from the front room can still be faintly heard, its tune both beautiful and serene. Several gilded birdcages are suspended above a black velvet-draped table. An old stool occupies a far corner, with a smattering of wood chips scattered all around it. You also see a red silk partition.
Obvious paths: none

On the velvet-draped table you see: a pale crystal bagpipe pin, a pale crystal cittern pin, a pale crystal crumhorn pin, a pale crystal finger cymbals pin, a pale crystal fife pin, a pale crystal flute pin, a pale crystal harp pin, a pale crystal lute pin, a pale crystal lysard pin, a pale crystal mandolin pin, a pale crystal piccolo pin, a pale crystal tambourine pin, a pale crystal theorbo pin, a pale crystal zither pin, and a pale crystal ayr pin.

Item Type Info Details Price
a pale crystal bagpipe pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      some spectral bagpipes
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal cittern pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral cittern
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal crumhorn pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral crumhorn
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal finger cymbals pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      some spectralfinger cymbals
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal fife pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral fife
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal flute pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral flute
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal harp pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral harp
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal lute pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral lute
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal lysard pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral lysard
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal mandolin pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral mandolin
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal piccolo pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral piccolo
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal tambourine pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral tambourine
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal theorbo pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral theorbo
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal zither pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral zither
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30
a pale crystal ayr pin magic item < 1 lb
pin-worn (functional)
Charges Remaining: 100
Activator: Rub
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
 
  You can RUB this pin to summon a ghostly instrument.  It has many uses remaining.  Willing merchants may be able to recharge it.
 
  It currently produces an instrument as follows:
 
      a spectral ayr
 
  The appearance of both this pin and the instrument it summons may be altered with a LONG, SHOW, or both.
  The instrument must remain ghostly, spectral, ethereal, etc. and maintain a noun suitable for its type.
30