Quality of Life Requests: Difference between revisions
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==AI Crystal:== |
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* Allow the AI crystal to identify items above 7x using copper, silver, gold coloring like 925. |
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==Alchemy:== |
==Alchemy:== |
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==Hunting Areas:== |
==Hunting Areas:== |
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===Griffin's Keen:=== |
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* Remove the falling on ice mechanics from griffins keen or heavily reduce the survival requirements. |
* Remove the falling on ice mechanics from griffins keen or heavily reduce the survival requirements. |
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===Yegharren Plains:=== |
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* Redistribute creatures in Yegharren Plains/Veldt and Orcswold so critter ranges are more compatible. Level 14 and 24 creatures are intermixed (specifics TBD; proposal got lost in forum reorg) |
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===Solhaven Hunting:=== |
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* Multiple areas in Solhaven have hugely disparate creature levels (centaurs (23) and cougars (22) with random roa'ter and shan spawns (40+), 23ish fenghai and wolverines with prae'da and shades (30-35+), shamblers (17) with beetles (33), etc.) |
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==Magic:== |
==Magic:== |
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===506:=== |
===506:=== |
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* Allow the spell to automatically refresh at 1.5x the base mana cost. |
* Allow the spell to automatically refresh at 1.5x the base mana cost when EVOKEd. Must use STOP 506 to end the cycle. |
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===512:=== |
===512:=== |
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* Allow "incant 512 evoke" for a double cast of 512 to instantly encase targets. |
* Allow "incant 512 evoke" for a double cast of 512 to instantly encase targets. |
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===514:=== |
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* Reduce lore thresholds significantly so it is feasible to use the spell without being 1.5-2x trained in El:E |
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===520:=== |
===520:=== |
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===714:=== |
===714:=== |
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* Add a non-component based version via |
* Add a non-component based version via EVOKE that will quick charge and instantly lock a scroll, similar to 517. |
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===735:=== |
===735:=== |
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* Allow for AoE version of 1016. |
* Allow for AoE version of 1016. |
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== |
==Paid Quests:== |
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===Night at the Academy:=== |
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* Remove the ability for the creatures to disarm and implode. This would be an amazingly fun quest if you could bring out weapons and not immediately die. |
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==Plinite Cores:== |
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* Allow the "glowing cores" to be sold when selling a container at the gem shop, keep the "unique" cores as sold individually. |
* Allow the "glowing cores" to be sold when selling a container at the gem shop, keep the "unique" cores as sold individually. |
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Or just allow us to sell all of them in a container and people can manually pull out the ones they want to keep. |
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==Towns:== |
==Towns:== |
Latest revision as of 16:05, 8 April 2019
AI Crystal:
- Allow the AI crystal to identify items above 7x using copper, silver, gold coloring like 925.
Alchemy:
- Allow us to transmute any greater essence to any other greater essence via a new alchemy recipe.
- Allow us to create greater essence using a quantity of minor essence via a new alchemy recipe.
Box Mechanics:
- Remove the mechanic that prevents you from gathering all the coins from an open, unlocked box on the ground if there is an ungrouped person in the room.
You gather 55 of the coins.
You gather 50 of the coins.
You gather 45 of the coins.
vs
You gather the remaining 1234 silvers from box.
Herbs:
- Add missing forage-able herbs.
a bolmara root major nerve wounds a rose-marrow flower minor head & neck wounds a brostheras root major head & neck scars a talneo root minor torso & eye scars a wingstem root major torso & eye scars a bur-clover flower missing torso & eyes
- Please make them weigh less than 2 pounds.
- Reduce the weight of foraged haphip roots from about 2 pounds to less than 2 pounds.
Hunting Areas:
Griffin's Keen:
- Remove the falling on ice mechanics from griffins keen or heavily reduce the survival requirements.
Yegharren Plains:
- Redistribute creatures in Yegharren Plains/Veldt and Orcswold so critter ranges are more compatible. Level 14 and 24 creatures are intermixed (specifics TBD; proposal got lost in forum reorg)
Solhaven Hunting:
- Multiple areas in Solhaven have hugely disparate creature levels (centaurs (23) and cougars (22) with random roa'ter and shan spawns (40+), 23ish fenghai and wolverines with prae'da and shades (30-35+), shamblers (17) with beetles (33), etc.)
Magic:
200's:
- Bring the spiritual disabling spells in line with other disabling spell durations. (210, 212, 214, 216, 217).
435:
- Allow "incant 435 <element>" at 25 ranks of the appropriate Elemental Lore training.
502
- Allow "incant 502 <element>" at 20 ranks of the appropriate Elemental Lore training.
506:
- Allow the spell to automatically refresh at 1.5x the base mana cost when EVOKEd. Must use STOP 506 to end the cycle.
512:
- Allow "incant 512 evoke" for a double cast of 512 to instantly encase targets.
514:
- Reduce lore thresholds significantly so it is feasible to use the spell without being 1.5-2x trained in El:E
520:
- Allow 520 to block the dispel effect that elementals have in the Confluence.
714:
- Add a non-component based version via EVOKE that will quick charge and instantly lock a scroll, similar to 517.
735:
- Allow a sorcerer to SENSE to check their current energy.
1015:
- Allow single-cast version of 1015.
- Allow prep+sing to perform same function as renewal, if song is active.
1016:
- Allow for AoE version of 1016.
Paid Quests:
Night at the Academy:
- Remove the ability for the creatures to disarm and implode. This would be an amazingly fun quest if you could bring out weapons and not immediately die.
Plinite Cores:
- Allow the "glowing cores" to be sold when selling a container at the gem shop, keep the "unique" cores as sold individually.
Or just allow us to sell all of them in a container and people can manually pull out the ones they want to keep.
Towns:
Ta'Illistim:
- Add an "AI Crystal".