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#REDIRECT [[Category:Races and Cultures]] |
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The various '''races''' of [[Elanith]] are vast. The common races include [[human]]s, [[elf|elves]], gnomes ([[Forest gnome|forest]] and [[Burghal gnome|burghal]]), [[kobold]]s, [[giantmen]], [[dwarf|dwarves]], the [[erithian]], the [[aelotoi]], the [[krolvin]], and more. |
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== Playable Races == |
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There are thirteen playable races in [[GemStone IV]], including some of the above and some combinations thereof, such as [[half-krolvin]] and [[half-elf|half-elves]]. |
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;[[Aelotoi]] |
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:A species similar to humans, but with thin membranous wings similar to insect wings. They were modified by the [[kiramon]] while being enslaved to them for thousands of years. |
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;[[Dwarf]] |
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:Dwarves are a hardy race, short, strong, and stout. They're quite fond of mining, forging, and ale. |
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;[[Elf]] |
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:Elves are a graceful, beautiful, and haughty. They've little body hair, generally incapable of growing facial hair (though, there are a few individuals in Elanthia who are quite elven and manage to sport a full beard). Elves generally lack discipline due to their long lifespan. |
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;[[Dark elf|Elf, Dark]] |
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:The [[Faendryl]] and the [[Dhe'nar]] earned their dark skin due to the time they spent near the mana foci in [[Rhoska-Tor]]. The Faendryl are not received well by the unmodified elves due to crimes committed several millennia in the past, such as in the [[Battle at Maelshyve]] during the [[Undead War]] and the destruction of [[Ta'Ashrim]]. The Dhe'nar, being similar in appearance to the Faendryl, seem to suffer from the same prejudices. |
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;[[Half-elf|Elf, Half]] |
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:Being mixed with both human and elven blood, half-elves are not well received in [[Elanthia]] due to the dislike of humans by elves and elves by humans. |
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;[[Sylvankind|Elf, Sylvan]] |
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:While the majority of elves left the forest to found the [[Elven Empire]], some remained behind and these became the sylvankind. They favor the forests above anything else, many of them spending their entire lives there. |
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;[[Erithian]] |
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:They recently arrived on [[Elanthia]] from a continent across the sea. They are a graceful race, using finely crafted weapons such as the [[katana]] and [[sai]]. |
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;[[Giantmen]] |
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:Giantmen are huge, strong, and hardy. They are very similar to humans in appearance, except bigger. They're a tribal race, though there is evidence that there once was a great giantman empire near the modern cities of [[Vornavis]] and [[Solhaven]]. |
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;[[Burghal gnome|Gnome, Burghal]] |
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:Burghal gnomes are fond of tinkering, mechanical engineering, and scavenging. They often live in, near, or underneath cities. |
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;[[Forest gnome|Gnome, Forest]] |
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:Forest gnomes are hunters and gatherers, skilled at scavenging much like their burghal gnome cousins. Unlike their cousins, they prefer living in the wilderness. |
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;[[Halfling]] |
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:Along with the gnomes, halflings are among the smallest races of [[Elanthia]]. They enjoy the simple pleasures in life, usually resulting in a rotund belly. Halflings are well known for their hairy feet, which they are quite proud of. |
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;[[Human]] |
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:Once a nomadic people, humans have risen swiftly to become a major power of the Modern Era, particularly in the lands of the [[Turamzzyrian Empire]]. They are generally seen as rustic but good-natured, and skilled in many trades. |
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;[[Half-krolvin|Krolvin, Half]] |
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:Krolvin are a blue-skinned, white-maned seafaring race, infamous as pirates and raiders along the coasts of Elanith. Half-krolvin are often the result of their raids, though a large number of them came from a breeding program on the [[Isle of Glaoveln]]. Half-krolvin often share either human or giantman blood, as other races either die before giving birth to a half-krolvin child (such as elves and halflings) or are incapable of conceiving from a krolvin (the dwarves). |
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== Statistics == |
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These racial modifiers are added to the [[statistic]] bonus (not raw stat). |
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<div {{prettydiv|margin-right=60%}}><center><tt>'''BONUS = (STAT-50)/2 + RACIAL MODIFIER'''</tt></center></div> |
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{{Table of Racial Modifiers}} |
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For racial modifiers to statistic growth, see the article on [[statistic growth rate]]. |
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== Race Heights== |
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This table contains the officially designated heights for all races.<ref>[[Racial heights (saved post)]]</ref> |
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{| {{prettytable}} |
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|+'''RACE HEIGHTS''' |
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|- style= "text-align:center; background: #DDD;" |
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! RACE!!NORMAL HEIGHT RANGE!!MAXIMUM |
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|- |
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! Giantman || 6' to 6.5'||7' |
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|- |
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! Erithian || 5.5' to 6.5'||7' |
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|- |
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! Sylvankind/Elves/Dark Elves || 5.5' to 6'||6.5' |
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|- |
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! Humans/Half-Elves/Aelotoi || 5' to 6'||6.5' |
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|- |
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! Half-Krolvin || 5' to 5.5'||6' |
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|- |
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! Dwarf|| 4' to 4.5'|| 4.75' |
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|- |
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! Forest Gnome || 3.5' to 4'||4.25' |
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|- |
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! Halfling/Burghal Gnome || 3' to 3.25'|| 3.5' |
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|} |
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== Race Body Weights == |
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There are three factors that determine body weight: base [[:Category:Races and Cultures|race]] weight, race weight factor (see table below) and the statistics (Strength + Constitution). Note that the [[strength]] and [[constitution]] stats are weighted equally. Base weight is the character's weight with (theoretically) zero (STR + CON) stats. As the STR and CON stats increase so does body weight. |
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{| {{prettytable}} |
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|+'''RACE WEIGHTS''' |
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|- style = "text-align:center; background: #DDD;" |
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! RACE!!WEIGHT FACTOR!!BASE WEIGHT!!MAXIMUM WEIGHT |
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|- |
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! Burghal Gnome||0.40||40||120 |
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|- |
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! Halfling||0.45||45||135 |
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|- |
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! Forest Gnome||0.45||50||140 |
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|- |
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! Aelotoi||0.65||70||200 |
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|- |
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! Elf||0.70||70||210 |
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|- |
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! Erithian||0.70||75||215 |
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|- |
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! Sylvan||0.70||75||215 |
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|- |
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! Dark Elf||0.75||80||230 |
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|- |
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! Dwarf||0.75||80||230 |
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|- |
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! Half-Elf||0.80||85||245 |
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|- |
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! Human||0.90||90||270 |
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|- |
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! Half-Krolvin||1.00||100||300 |
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|- |
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! Giantman||1.20||120||360 |
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|} |
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=== Body Weight Formula === |
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<div {{prettydiv|margin-right=450px}}><center><tt>'''Body Weight = Base Weight + [(STR stat + CON stat) * Weight Factor]</tt></center></div> |
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A human has 70 strength and 60 constitution stats. |
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:Human base weight: 90 |
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:Human weight factor: .90 |
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:(90) + (130 * .90) = 207 lbs total body weight |
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=== Body Weight and Encumbrance === |
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The amount of weight that a character can carry is primarily a function of body weight and the strength stat. Each character can carry a certain amount before becoming encumbered. That amount is: |
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<div {{prettydiv|margin-right=350px}}><center><tt>'''Carrying Capacity = <nowiki>[</nowiki>[[trunc]] to .XX((STR Stat - 20)/200) * body weight] + (body weight/200).</tt></center></div> |
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Our human, with a body weight of 207 and a strength stat of 70, has an unencumbered carrying capacity of: |
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:[((70 - 20)/200)* 207] + 207/200 |
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:(.25 * 207) + 1.03 = 52.78 lbs of unencumbered carrying capacity. |
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Once you become encumbered each 1% of encumbrance is simply 1% of body weight. In the example above with 207 lbs. body weight each 1% encumbrance = 2.07 lbs |
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==See Also== |
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*[[Town racial bias (saved post)]] |
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*[[New Races - Maneuver Bonus (saved post)]] |
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*[[Racial modifiers (saved post)]] |
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*[[A Comprehensive Guide to Divination in Elanthia (saved post)]] |
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== External Links == |
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*[http://www.play.net/gs4/info/races/races.asp Races], on Play.net |
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== References == |
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<references/> |
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[[Category:Races and Cultures| ]] |
Latest revision as of 10:45, 4 April 2020
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