Verb:MOUNT TRAVEL: Difference between revisions
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| MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground. |
| MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground. |
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== MOUNT TRAVEL == |
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Typing MOUNT TRAVEL alone (if not unlocked) brings up the following response: |
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You will need to purchase this ability from a stablehand at most town stables. |
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Once you have unlocked the ability with [[STABLEHAND | a stablehand]] in almost any town, you will have the following ability: |
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|Please provide a valid town. |
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| 1. Wehnimer's Landing |
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| 2. Icemule Trace |
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| 3. Solhaven |
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| 4. River's Rest |
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| 5. Zul Logoth - Not Supported |
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| 6. Ta'Illistim |
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| 7. Sylvarraend |
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| 8. Cysaegir |
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| 9. Ta'Vaalor |
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| 10. Teras |
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|MOUNT TRAVEL # |
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Select the appropriate # and you will almost instantly move there. '''Please Note''' - you must be ON [[MOUNT TYPE| a mount]] to use this function. |
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== MOUNT TRAVEL HUNTING == |
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Typing MOUNT TRAVEL HUNTING alone (if not unlocked) brings up the following response: |
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You will need to purchase this ability from a stablehand at most town stables. |
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Once you have unlocked the ability with [[STABLEHAND | a stablehand]] in almost any town, you will have the following ability based on the town you are in : |
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{|class="wikitable" |
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!scope="col"|ICEMULE TRACE |
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!scope="col"|KHARAM DZU (a.k.a Teras Isle) |
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!scope="col"| MIST HARBOR |
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| Please make a valid selection. |
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| 1. Rat's Nest 2. Great Cavern || 1. Abandoned Mine 2. Greymist Woods*** ||1. Cor'Rah 2. Cloud Forest || |
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| 3. Abandoned Farm 4. Ice Plains || 3. Manor House 4. Teras Isle, Beach (Whirlpool) ||3. Shimmering Mists 4. Monsoon Jungle || |
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| 5. Snowflake Vale 6. Icemule Pioneer Mausoleum || 5. Wind Tunnel 6. Lava Flows || - || |
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| 7. Snow Fort 8. Icemule, Ruins || 7. Glaes Tunnel 8. Eye of V'Tull || - || |
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| 9. Abbey Cellar 10. Frozen Garden || - || - || |
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| 11. Olbin Pass 12. Frozen Battlefield || - || - || |
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| 13. Thurfel's Island*** 14. Thurfel's Keep*** || - || - || |
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| 15. A Cavernous Approach || - || - || |
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|*** Not Currently Supported || |
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|MOUNT TRAVEL HUNTING # || |
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Revision as of 14:04, 21 June 2020
MOUNT TRAVEL is an unlockable verb that can be purchased from a stablehand in any town stable. There are 2 versions. The first is TOWN to TOWN travel, the second is TOWN HUNTING.
VERB
Typing MOUNT alone brings up the following command: |
Usage: |
MOUNT {target} - Mount messaging. |
MOUNT TRAVEL - Travel abilities can be obtained at most town stables. |
MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town. |
MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town. |
MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground. |
MOUNT TRAVEL
Typing MOUNT TRAVEL alone (if not unlocked) brings up the following response:
You will need to purchase this ability from a stablehand at most town stables.
Once you have unlocked the ability with a stablehand in almost any town, you will have the following ability:
Please provide a valid town. |
1. Wehnimer's Landing |
2. Icemule Trace |
3. Solhaven |
4. River's Rest |
5. Zul Logoth - Not Supported |
6. Ta'Illistim |
7. Sylvarraend |
8. Cysaegir |
9. Ta'Vaalor |
10. Teras |
MOUNT TRAVEL # |
Select the appropriate # and you will almost instantly move there. Please Note - you must be ON a mount to use this function.
MOUNT TRAVEL HUNTING
Typing MOUNT TRAVEL HUNTING alone (if not unlocked) brings up the following response:
You will need to purchase this ability from a stablehand at most town stables.
Once you have unlocked the ability with a stablehand in almost any town, you will have the following ability based on the town you are in :
| Please make a valid selection. | | 1. Rat's Nest 2. Great Cavern || 1. Abandoned Mine 2. Greymist Woods*** ||1. Cor'Rah 2. Cloud Forest || | 3. Abandoned Farm 4. Ice Plains || 3. Manor House 4. Teras Isle, Beach (Whirlpool) ||3. Shimmering Mists 4. Monsoon Jungle || | 5. Snowflake Vale 6. Icemule Pioneer Mausoleum || 5. Wind Tunnel 6. Lava Flows || - || | 7. Snow Fort 8. Icemule, Ruins || 7. Glaes Tunnel 8. Eye of V'Tull || - || | 9. Abbey Cellar 10. Frozen Garden || - || - || | 11. Olbin Pass 12. Frozen Battlefield || - || - || | 13. Thurfel's Island*** 14. Thurfel's Keep*** || - || - || | 15. A Cavernous Approach || - || - || | |*** Not Currently Supported || | |MOUNT TRAVEL HUNTING # ||ICEMULE TRACE | KHARAM DZU (a.k.a Teras Isle) | MIST HARBOR |
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