Lich:Script Bigshot/Changelog: Difference between revisions
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WHIGHTCNIGHT (talk | contribs) (→Change Log: updated to 3.89 changelog notes) |
MASTERDTWIN (talk | contribs) m (→Change Log: Added remainder of V3 to change log) |
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<pre{{log2|background=none|border=none|margin-left=none|margin-right=none|font-size=93%}}> |
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v3.92 (2020-07-08) |
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-Added LTE support for followers, overkill support for followers, & fried hunting commands for followers |
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v3.91 (2020-06-16) |
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-Added longterm boost usage option |
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v3.90 (2020-05-19) |
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-Minor fix to add a delay to 130/sym of return/1020 return option case in RT |
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v3.89 (2020-03-28) |
v3.89 (2020-03-28) |
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-Crude fix for archery update, BLANK out your ammo & ammo container setting to NOT attempt to get ammo any longer |
-Crude fix for archery update, BLANK out your ammo & ammo container setting to NOT attempt to get ammo any longer |
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Revision as of 20:25, 31 December 2020
Change Log
v3.92 (2020-07-08)
-Added LTE support for followers, overkill support for followers, & fried hunting commands for followers
v3.91 (2020-06-16)
-Added longterm boost usage option
v3.90 (2020-05-19)
-Minor fix to add a delay to 130/sym of return/1020 return option case in RT
v3.89 (2020-03-28)
-Crude fix for archery update, BLANK out your ammo & ammo container setting to NOT attempt to get ammo any longer
v3.88 (2020-03-28)
-Fixed a bug with obvious_hiding_player detection (Probably, at least)
-Fixed a bug with poaching when other players are present
-Cleaned out changelog history after updating wiki
-Re-organized global variables and requires statements (alphabetized)
-Added a sleep between resting_commands and hunting_prep_commands to prevent issues
-Replaced all pause commands with sleep
-Updated all sleep commands to follow proper syntax
v3.87 (2020-19-11)
-Added overkill counter for extra killed monsters
-Tooltip updates
-Formatting changes to make script more easily read
v3.86 (2020-03-11)
-Added outside & !outside command checks
v3.85 (2020-02-28)
-Resolved `block in setup` error when running setup in Fedora
v3.84 (2020-02-15)
-Fix a bug with "obvious hiding" players detection
v3.83 (2020-02-13)
-Added check for "obvious hiding" players (SET ObviousHiding ON)
v3.82 (2020-02-02)
-Added a v & !v command checks for checking spirit
-Possible fix for FOG_RETURN not loading when doing ;bigshot setup properly
-Added ;bigshot profile support
;bigshot profile load <name here, no spaces>
;bigshot profile save <name here, no spaces>
Allows saving of bigshot profiles as YAML files, saved in your LICH\scripts\bigshot_profiles folder
v3.81 (2019-09-06)
-Fix for wands with extra descriptors in hand vs grab name
-Add 1020 as an option for fleeing
v3.80 (2019-08-01)
-Exit cleanly from bounty mode
-Don't count regenerating troll kings when deciding if there's enough enemies to flee
-Treat intense shimmering circles like clouds when deciding to flee
-Don't require Gtk if $bigshot_headless is defined
v3.79 (2019-05-25)
-Removed 309 from hardcoded selfcast list
v3.78 (2019-05-10)
-Missed a few settings for flying
v3.77 (2019-05-10)
-Added flying/!flying as command checks for attacks
v3.76 (2018-07-04)
-Fixed INCANT command to respect Spell.stance setting
v3.75 (2018-07-02)
-Fix ;bigshot bounty
-Don't flee from your own group even if they're not hunting
v3.74 (2018-04-30)
-Added water as option for cmd_spell extra variable
v3.73 (2018-04-22)
-Add flee from webs option
-Add 917 to not stance offensive if using incant
v3.72 (2017-10-10)
-Fix bug in berserk
v3.71 (2017-10-08)
-Attack line now recognizes "wand" by itself
-Fix GameObjAdd autostart
v3.70 (2017-09-28)
-Fix download loop of GameObjAdd.lic
v3.69 (2016-09-20)
-Wont stance offensive for the spell 703 anymore
-Fixes for delayed looting
-option to pull players to there feet, Defaults to on
-Only pulls the player to there feet if their is an aggressive npc in the room with them
v3.68 (2016-09-14)
-option to stance defensive before looting if not all the creatures in room are dead
-wracking option now will use "Symbol of Mana" for voln peoples :)
-Performs the bless routine if needed when you wander or go to rest now
-Added a delayed looting option
-skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died
-Will now try to escape from the inside of a roa'ter if you get swallowed
v3.67 (2016-08-31)
-Optimization for priority checks, wont run that section of code so often anymore.
-Manual aiming for unarmed combat routine. Command is "unarmed <punch/kick/grapple/jab> <aim location>"
-Will swap to the default aiming when you can't reach what your aiming at or its already missing.
v3.66 (2016-08-29)
-Only checks for group members if there are other pcs in the room
-Won't loot in the Duskruin Arena anymore
v3.65 (2016-08-28)
-Fixes for targeting, fleeing, and priority targeting
-This should let bigshot work in the duskruin arena
v3.64 (2016-08-23)
-Changed Celerity option to only recast if you have less than 3 seconds left
-Changed so it doesn't change into your attacking stance before casting
-Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None
v3.63 (2016-08-23)
-Added option to use Celerity (506) for any command.
-Will cast if you dont have it on you or you have less than 6 seconds or so left on haste.
-Just add haste or 506 to the front of any command you want it to be cast before.
-example: "506 kill target" or "haste kill target(x3),525(pcs)"
v3.62 (2016-08-23)
-UAC Mstrike no longer will ignore the number of creatures in the room in some instances.
-Option to flee the room when player-defined message from the game happen
-Check the Attacking tab for box to input your text
-Fixed issue with bigshot not targeting "do not count these" targets
-Fixed issue with force command until # not working correctly
v3.61 (2016-08-15)
-Fix for new fogging option triggering at weird times.
v3.60 (2016-08-15)
-Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets.
-Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab.
v3.59 (2016-08-13)
-To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart
-Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise.
v3.58 (2016-08-07)
-companions and familiars should now be excluded from fleeing and targeting stuff
-companions and familiars count for poaching checks now just like a disk does
-this check only works for solo hunters, group bigshot hunters will ignore this
-Ambushers that are part of your group should no longer trigger the poaching routine
-Bigshot will on first run for a Ranger with a companion set your companion to a variable.
-You can reset this variable with ;bigshot ranger or ;bigshot companion
v3.57 (2016-08-04)
-Bigshot won't consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes
-Priority should now ignore some NPCs when it does its calculations
v3.56 (2016-08-02)
-Think I have all the Reim mobs handled
-Fix for Multi-account hunting...oops
-other minor tweaks
v3.55 (2016-07-31)
-Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected.
-More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types
-New Command check: noncorporeal - Will see if current creature is non-corporeal undead
-New Command check: pcs - Will check for other non-grouped players in the room
v3.54 (2016-07-30)
-REIM! Quick update for some support for reim creatures
-Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one
-Fixed the lag issue
v3.53 (2016-07-29)
-Incant should now work for any incant combination
-Bless can now bless two weapons that lose bless in same attack
v3.52 (2016-07-27)
-Changed variable tracking to be downstream hook instead of exec script
-Please let me know if anything doesn't work like it did in the previous versions
-Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana
-You can also cast it open as "incant 703 open"
-Added flee from vines option to first tab of ;bigshot setup
v3.51 (2016-07-25)
-Special coding for 1700. Wont stance offensive for "incant 1700", Will stance offensive for "incant 1700 evoke"
-Fix for ;Bigshot quick not working when your quickhunt targets was empty
v3.50 (2016-07-24)
-Untargetable and Targetable lists now use the name instead of noun. Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps.
-Targetable and Untargetable are now listed in ;bigshot display
-Fix for Head/Tail Routine. Head wasn't waiting for the tail members to join bigshot group.
v3.49 (2016-07-24)
-Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room.
-Command check added for poison and disease
-Fixed some options that were out of place, oops
-Tail should now use scripts when performing pre-hunt commands
-Head should wait for tails to be out of RT before heading to rest now
-Incant should no longer fry your nerves when you dont have enough mana.
-Changed incant to use wands when you dont have enough mana.
-Also checks your target before incanting, so you always target the correct creature
-Changed wand routine to be able to use multiple wand types, "use this wand type" now takes comma seperated wands "use this wand type" example: "aquamarine wand, bloodwood wand, etc"
-Changed incant, spell and wand routines to return to attack stance option instead of stance defensive.
-Fixed bug with bless routine, maybe
-Option to use Voln SMITE in UAC routine now, instead of always doing it.
v3.48 (2016-07-20)
-Added Consecrate(1604) to bless routine
-Quickhunt targets code update and fixes
-Made bless work with identical weapons
v3.47 (2016-07-19)
-fix for blessing weapons
v3.46 (2016-07-19)
-now tries to pull someone to their feet when they are lying down/kneeling/etc.
-Rewrote the bless option to bless anything that runs out of a bless.
-Now located on Attacking Tab as a checkbox
-Returns you to your resting area if you can't bless things.
-Added a priority targeting option to hunting tab.
-Will switch target based on the order of your valid targets, whenever its attacking.
-Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets)
-You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time.
v3.45 (2016-07-09)
-better code for checking for an escort, less error prone now (:
-fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot
-UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options.
v3.44 (2016-07-01)
-Fix for the fix for the fix!!
-Added a check for spell 608 to skip if already hidden
-Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding
v3.43 (2016-07-01)
-Fix for the Fix :(
v3.42 (2016-06-30)
-Fix for mob command check due to recent change
-Optimized the escort npc check
v3.41 (2016-06-30)
-Fixed Head/Tail bigshot hunting
V3.40 (2016-06-30)
-Mstrike will now cast 1107 and 1607 when appropriate
-Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn't mapped
-added inverse command checks, put a ! in front of the command check, i.e kill(!h60)
-Doesn't count escorts anymore for NPC checks
V3.39 (2016-06-26)
-Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick
-Quick Mode overrides your currently setup targets and targets the current room npcs
-Wandering, Fleeing and Resting is disabled
-Bigshot exits when no NPCS found in room
-Uses Quick Hunting Commands
-Supports up to 10 (A-J) different attack routines now.
-Moved all the attack routines to new tab, Commands
-Moved few options to the attacking tab
v3.38 (2016-06-25)
-added command check for target not being prone or target being undead
-current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead
-m/s/h/e/tier/mob/prone/undead respectively
-Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place
v3.37 (2016-06-24)
-can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80%
-must all be inside the () and seperated with a space
-current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room
-m/s/h/e/tier/mob respectively
v3.36 (2016-06-23)
-Added option for adjusting wander time between rooms (Found on Hunting Map Tab)
v3.35 (2016-06-14)
-Added option for attacks to only trigger when certain number of creatures are in the room.
-Just add (mob#) to the attack you want to do
-Fixes for unarmed combat getting stalled
-Now attempts to soothe (1205) when appropriate
v3.34 (2016-06-08)
-Added aiming for archery to the Hunting tab in setup.
-Will change location once you stick the place your aiming at, looping until the creature is dead
-Made gathering ammo a bit more specific about what its grabbing and where its putting it.
-Also works with bolts and darts now if you gathered things to the ground.
v3.33 (2016-06-06)
-Fix for creatures leaving room and script getting stuck (Hopefully)
-Fix for loot script activating during roundtime
-Fix for issue with targeting using creatures name or noun
v3.32 (2016-06-02)
-Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal
-Added Voln Smite to command, use Smite in your hunting commands
-Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page
-Also supports it from the hunting command i.e. "ambush head"
-If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest
v3.31 (2016-06-02)
-Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest
-Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply
-Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater
-Fixed bug caused when doing commands like "stance for and kill target"
Edits by Hazado: (2016-06-01)
V3.3 (2016-06-01)
-Added UAC combat! Start it with hunting command "unarmed punch/jab/kick/grapple"
-Added options for UAC in setup
-Added options for MSTRIKEing in setup
-Rewrote MSTRIKE routine
-can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands
-Changed wander routine to hit every room in area instead of random wandering
Edits by Zhiart: (2016-03-25)
-Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce)
v3.2 (2/27/2016)
-Added changes to fix incant loot issues (might work)
-Added ability to detect renaming of bigshot without destroying exec scripts
-Converted exec scripts to strings to allow =>quiet
Edits by Kalros: (2015-11-2015)
v3.1
-Fixed Disk poaching.
-Fixed First room poaching.
-Removed group poaching logic.
-Ambush detection via Exec Script. It will leave the room if it detects an ambush line.
-Rewrote and updated wander targeting sections. Fixes some target related bugs.
-Moved WAIT command to exec to prevent line buffer issues and make more responsive
3.0 (2015-05-30):
stop trying to attack monsters that aren't in the room (wild guess, untested)
bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format
added message to trust script