BVShop:The Sable Quietus: Difference between revisions

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==2021Q1==
<section begin=2021Q1 />
{{Festshop
|shopname=The Sable Quietus
|look=a whitewashed cobblestone building
|location=[Map Room #10, south], Lich# 28325, go cobblestone building
|fest=dr|year=2021|letter=S}}
===The Sable Quietus, Entry===<!--==={{{ [The Sable Quietus, Entry] 28325 2021-02-13 20:25:52 -0600}}}===-->
{{RoomDescription|
|roomname=The Sable Quietus, Entry - 28325
|desc=Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room.
|exits= out}}
{{sign|margin-right=40%|sign='''large black sign'''<hr><nowiki>
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~

Welcome to the Sable Quietus, the original home of Plague Masks.
You will find a display of them on the pegs.
In order to activate their special abilities, you'll need a cartridge.
These can be found in the basket.
An unlimited number of unlocking certificates are available there as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to recharge your cartridge, you will need to use a potion.
Anyone trained in alchemy can create one of these potions for you.

Poison cartridges use the following:
a crystalline flask containing a dimly glowing sky-blue potion

Disease cartridges use the following:
a crystalline flask containing a dimly glowing sea-green potion

Each cartridge will only ever hold three charges.
Each potion can be poured on a cartridge to restore one dose.</nowiki>}}
<blockquote>
{{Container2||container=In the wicker baskets you see:||contents= a bright sky-blue cartridge, a bright sea-green cartridge, a waxed black vellum and a waxed ebon parchment.}}
{| class="wikitable col-5-right" {{prettytable}}
| a bright sky-blue cartridge || Weight: <1 pound ||
| <div class="mw-customtoggle-abrightsky-bluecartridge" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsky-bluecartridge">'''Analyze:'''<br>You analyze the sky-blue cartridge and sense that the creator has provided the following information:<br>
A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.<br></div>
| 500
|-
| a bright sea-green cartridge || Weight: <1 pound ||
| <div class="mw-customtoggle-abrightsea-greencartridge" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsea-greencartridge">'''Analyze:'''<br>You analyze the sea-green cartridge and sense that the creator has provided the following information:<br>
A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.<br></div>
| 500
|-
| a waxed black vellum || Weight: <1 pound ||
| <div class="mw-customtoggle-awaxedblackvellum" role="link" style="text-decoration: underline">analyze, examine</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedblackvellum">'''Analyze:'''<br> Your vellum is used to unlock the potential of things held in your other hand.<br><br> Your vellum will unlock your Plague Mask to tier 2.<br><br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br>
'''Examine:'''<br>You glance at the black vellum.<br>
You notice something written on it...<br>
This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.
</div>
| 5,000
|-
| a waxed ebon parchment || Weight: <1 pound ||
| <div class="mw-customtoggle-awaxedebonparchment" role="link" style="text-decoration: underline">analyze, examine</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedebonparchment">'''Analyze:'''<br> Your parchment is used to unlock the potential of things held in your other hand.<br><br> Your parchment will unlock your Plague Mask to tier 3.<br><br> You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.<br><br> Your parchment may not be altered or changed in any way.<br>
'''Examine:'''<br>You glance at the ebon parchment.<br>
You notice something written on it...<br>
This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information.
</div>
| 7,500
|-
|}
{{Container2||container=On the wrought iron pegs you see:||contents= a scaly ichor green lizard mask with orb-shaped ebon eyes, a bug-eyed waxy black leather mask, a waxed leather demon-faced mask with curly ram horns, a raven-faced black leather mask with sanguine eyes, a horned brown leather goat mask with downswept ears, a bone white crow-faced mask wreathed with ebon feathers, a brown tribal mask haloed in a bronze and caramel mane, a black-beaked sandpiper mask fashioned of white leather and a yellow-billed hornbill mask with white goggles.}}
{| class="wikitable col-5-right" {{prettytable}}
| a scaly ichor green lizard mask with orb-shaped ebon eyes || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ascalyichorgreenlizardmaskwithorb-shapedeboneyes" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascalyichorgreenlizardmaskwithorb-shapedeboneyes">'''Analyze:'''<br>You analyze the green lizard mask and sense that the creator has provided the following information:<br>
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A scaly ichor green lizard mask with orb-shaped ebon eyes can be customized in the following ways:<br>
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently yellow</b><br>
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br>
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br>
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>
<b>Warning:</b><br>
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div>
| 2,000
|-
| a bug-eyed waxy black leather mask || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abug-eyedwaxyblackleathermask" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abug-eyedwaxyblackleathermask">'''Analyze:'''<br>You analyze the black leather mask and sense that the creator has provided the following information:<br>
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A bug-eyed waxy black leather mask can be customized in the following ways:<br>
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently multifaceted</b><br>
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glaes</b><br>
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beaked</b><br>
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>
<b>Warning:</b><br>
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div>
| 2,000
|-
| a waxed leather demon-faced mask with curly ram horns || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-awaxedleatherdemon-facedmaskwithcurlyramhorns" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedleatherdemon-facedmaskwithcurlyramhorns">'''Analyze:'''<br>You analyze the demon-faced mask and sense that the creator has provided the following information:<br>
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A waxed leather demon-faced mask with curly ram horns can be customized in the following ways:<br>
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently bronze</b><br>
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br>
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br>
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>
<b>Warning:</b><br>
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div>
| 2,000
|-
| a raven-faced black leather mask with sanguine eyes || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-araven-facedblackleathermaskwithsanguineeyes" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-araven-facedblackleathermaskwithsanguineeyes">'''Analyze:'''<br>You analyze the black leather mask and sense that the creator has provided the following information:<br>
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A raven-faced black leather mask with sanguine eyes can be customized in the following ways:<br>
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently sanguine</b><br>
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glaesine</b><br>
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br>
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>
<b>Warning:</b><br>
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div>
| 2,000
|-
| a horned brown leather goat mask with downswept ears || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ahornedbrownleathergoatmaskwithdownsweptears" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahornedbrownleathergoatmaskwithdownsweptears">'''Analyze:'''<br>You analyze the leather goat mask and sense that the creator has provided the following information:<br>
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A horned brown leather goat mask with downswept ears can be customized in the following ways:<br>
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently carnelian</b><br>
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br>
Mask Nose: (Examples: beak, snout, bill) <b>- Currently muzzle</b><br>
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>
<b>Warning:</b><br>
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div>
| 2,000
|-
| a bone white crow-faced mask wreathed with ebon feathers || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abonewhitecrow-facedmaskwreathedwithebonfeathers" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abonewhitecrow-facedmaskwreathedwithebonfeathers">'''Analyze:'''<br>You analyze the crow-faced mask and sense that the creator has provided the following information:<br>
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A bone white crow-faced mask wreathed with ebon feathers can be customized in the following ways:<br>
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently ebon</b><br>
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently mirrored</b><br>
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br>
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>
<b>Warning:</b><br>
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div>
| 2,000
|-
| a brown tribal mask haloed in a bronze and caramel mane || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abrowntribalmaskhaloedinabronzeandcaramelmane" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrowntribalmaskhaloedinabronzeandcaramelmane">'''Analyze:'''<br>You analyze the tribal mask and sense that the creator has provided the following information:<br>
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A brown tribal mask haloed in a bronze and caramel mane can be customized in the following ways:<br>
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently gold</b><br>
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br>
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br>
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>
<b>Warning:</b><br>
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div>
| 2,000
|-
| a black-beaked sandpiper mask fashioned of white leather || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ablack-beakedsandpipermaskfashionedofwhiteleather" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablack-beakedsandpipermaskfashionedofwhiteleather">'''Analyze:'''<br>You analyze the sandpiper mask and sense that the creator has provided the following information:<br>
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A black-beaked sandpiper mask fashioned of white leather can be customized in the following ways:<br>
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently smoky</b><br>
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently obsidian</b><br>
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br>
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>
<b>Warning:</b><br>
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div>
| 2,000
|-
| a yellow-billed hornbill mask with white goggles || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ayellow-billedhornbillmaskwithwhitegoggles" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ayellow-billedhornbillmaskwithwhitegoggles">'''Analyze:'''<br>You analyze the hornbill mask and sense that the creator has provided the following information:<br>
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A yellow-billed hornbill mask with white goggles can be customized in the following ways:<br>
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently white</b><br>
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br>
Mask Nose: (Examples: beak, snout, bill) <b>- Currently bill</b><br>
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>
<b>Warning:</b><br>
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div>
| 2,000
|-
|}
</blockquote>
{{Festshop
|shopname=The Sable Quietus
|look=
|location=[Map Room #], Lich# 28325, go door
|fest=dr|year=2021|letter=S}}
===The Sable Quietus, Storage===<!--==={{{ [The Sable Quietus, Storage] 23735 2021-02-13 20:27:35 -0600}}}===-->
{{RoomDescription|
|roomname=The Sable Quietus, Storage - 23735
|desc=Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing.
|exits= none}}
<blockquote>
{{Container2||container=On the series of storage shelves you see:||contents= a voluminous ebon wool cowl, a dark indigo cowl fashioned of multilayered baize, a talon-toggled burel cowl, a tusk-buttoned dagswain cowl, a thick ebon cowl woven with iridescent sanguine threads, a sun-bleached lamb's wool cowl, a bone-toggled sephia wool cowl, an umber-stitched thick frieze cowl and a multilayered soft plunket cowl.}}
{| class="wikitable col-5-right" {{prettytable}}
| a voluminous ebon wool cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-avoluminousebonwoolcowl" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-avoluminousebonwoolcowl">'''Analyze:'''<br>You analyze the ebon wool cowl and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>
When the hood is drawn up, it will also hide regular hair features.<br>
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div>
| 2,000
|-
| a dark indigo cowl fashioned of multilayered baize || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-adarkindigocowlfashionedofmultilayeredbaize" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkindigocowlfashionedofmultilayeredbaize">'''Analyze:'''<br>You analyze the dark indigo cowl and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>
When the hood is drawn up, it will also hide regular hair features.<br>
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div>
| 2,000
|-
| a talon-toggled burel cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-atalon-toggledburelcowl" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atalon-toggledburelcowl">'''Analyze:'''<br>You analyze the burel cowl and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>
When the hood is drawn up, it will also hide regular hair features.<br>
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div>
| 2,000
|-
| a tusk-buttoned dagswain cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-atusk-buttoneddagswaincowl" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atusk-buttoneddagswaincowl">'''Analyze:'''<br>You analyze the dagswain cowl and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>
When the hood is drawn up, it will also hide regular hair features.<br>
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div>
| 2,000
|-
| a thick ebon cowl woven with iridescent sanguine threads || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-athickeboncowlwovenwithiridescentsanguinethreads" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-athickeboncowlwovenwithiridescentsanguinethreads">'''Analyze:'''<br>You analyze the ebon cowl and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>
When the hood is drawn up, it will also hide regular hair features.<br>
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div>
| 2,000
|-
| a sun-bleached lamb's wool cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-asun-bleachedlambswoolcowl" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asun-bleachedlambswoolcowl">'''Analyze:'''<br>You analyze the lamb's wool cowl and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>
When the hood is drawn up, it will also hide regular hair features.<br>
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div>
| 2,000
|-
| a bone-toggled sephia wool cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-abone-toggledsephiawoolcowl" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abone-toggledsephiawoolcowl">'''Analyze:'''<br>You analyze the sephia wool cowl and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>
When the hood is drawn up, it will also hide regular hair features.<br>
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div>
| 2,000
|-
| an umber-stitched thick frieze cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-anumber-stitchedthickfriezecowl" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anumber-stitchedthickfriezecowl">'''Analyze:'''<br>You analyze the thick frieze cowl and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>
When the hood is drawn up, it will also hide regular hair features.<br>
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div>
| 2,000
|-
| a multilayered soft plunket cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-amultilayeredsoftplunketcowl" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amultilayeredsoftplunketcowl">'''Analyze:'''<br>You analyze the soft plunket cowl and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>
When the hood is drawn up, it will also hide regular hair features.<br>
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div>
| 2,000
|-
|}
{{Container2||container=In the open-weave basket you see:||contents= a waxed off-white vellum.}}
{| class="wikitable col-5-right" {{prettytable}}
| a waxed off-white vellum || Weight: <1 pound ||
| <div class="mw-customtoggle-awaxedoff-whitevellum" role="link" style="text-decoration: underline">analyze, examine</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedoff-whitevellum">'''Analyze:'''<br> Your vellum is used to unlock the potential of things held in your other hand.<br><br> Your vellum will unlock your Sable Quietus Cowl to tier 2.<br><br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br>
'''Examine:'''<br>You glance at the off-white vellum.<br>
You notice something written on it...<br>
This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.
</div>
| 5,000
|-
|}
</blockquote>
{{Festshop
|shopname=The Sable Quietus
|look=<!--#shop look, the outside: e.g. crumbling two-story stone tower overrun with vines-->
|location=[Map Room #], Lich# 23735, go thick curtain
|fest=dr|year=2021|letter=S}}
===The Sable Quietus, Passage===<!--==={{{ [The Sable Quietus, Passage] 2021-02-13 20:28:51 -0600}}}===-->
{{RoomDescription|
|roomname=The Sable Quietus, Passage -
|desc=Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space.
|exits= none}}
<blockquote>
</blockquote>
{{Festshop
|shopname=The Sable Quietus
|look=
|location=[Map Room #], Lich# , go rickety stairs
|fest=dr|year=2021|letter=S}}
===The Sable Quietus, Landing===<!--==={{{ [The Sable Quietus, Landing] 2021-02-13 20:30:07 -0600}}}===-->
{{RoomDescription|
|roomname=The Sable Quietus, Landing -
|desc=Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of antiseptics in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks.
|exits= none}}
<blockquote>
{{Container2||container=On the Wrought iron hooks you see:||contents= a scale-patterned dark green leather overcoat, a heavy leather overcoat, a dagswain-lined slick black overcoat, a blackish-red waxed leather overcoat, a chocolate brown waxed leather overcoat with bronze buttons, a bone-white waxed leather frock coat, a floor-length caramel leather frock coat, an ebon-stitched bone white frock coat, a pale blonde frock coat with pewter toggles and a high-collared coarse brown frock coat.}}
{| class="wikitable col-5-right" {{prettytable}}
| a scale-patterned dark green leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ascale-patterneddarkgreenleatherovercoat" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascale-patterneddarkgreenleatherovercoat">'''Analyze:'''<br>You analyze the dark green overcoat and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br>
Current Toggles: <b>round copper</b><br></div>
| 1,250
|-
| a heavy leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-aheavyleatherovercoat" role="link" style="text-decoration: underline">analyze, examine</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aheavyleatherovercoat">'''Analyze:'''<br>You analyze the leather overcoat and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br>
Current Toggles: <b>square onyx</b><br>
'''Examine:'''<br>a heavy leather overcoat with verdigris copper buttons
</div>
| 1,250
|-
| a dagswain-lined slick black overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-adagswain-linedslickblackovercoat" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adagswain-linedslickblackovercoat">'''Analyze:'''<br>You analyze the slick black overcoat and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br>
Current Toggles: <b>oblong ruby</b><br></div>
| 1,250
|-
| a blackish-red waxed leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ablackish-redwaxedleatherovercoat" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackish-redwaxedleatherovercoat">'''Analyze:'''<br>You analyze the waxed leather overcoat and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br>
Current Toggles: <b>hematite</b><br></div>
| 1,250
|-
| a chocolate brown waxed leather overcoat with bronze buttons || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-achocolatebrownwaxedleatherovercoatwithbronzebuttons" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-achocolatebrownwaxedleatherovercoatwithbronzebuttons">'''Analyze:'''<br>You analyze the brown leather overcoat and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br>
Current Toggles: <b>irregular ivory</b><br></div>
| 1,250
|-
| a bone-white waxed leather frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-abone-whitewaxedleatherfrockcoat" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abone-whitewaxedleatherfrockcoat">'''Analyze:'''<br>You analyze the leather frock coat and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br>
Current Toggles: <b>pewter</b><br></div>
| 1,250
|-
| a floor-length caramel leather frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-afloor-lengthcaramelleatherfrockcoat" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afloor-lengthcaramelleatherfrockcoat">'''Analyze:'''<br>You analyze the caramel frock coat and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br>
Current Toggles: <b>carbuncle</b><br></div>
| 1,250
|-
| an ebon-stitched bone white frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-anebon-stitchedbonewhitefrockcoat" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anebon-stitchedbonewhitefrockcoat">'''Analyze:'''<br>You analyze the white frock coat and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br>
Current Toggles: <b>stamped alum</b><br></div>
| 1,250
|-
| a pale blonde frock coat with pewter toggles || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-apaleblondefrockcoatwithpewtertoggles" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apaleblondefrockcoatwithpewtertoggles">'''Analyze:'''<br>You analyze the blonde frock coat and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br>
Current Toggles: <b>pewter</b><br></div>
| 1,250
|-
| a high-collared coarse brown frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ahigh-collaredcoarsebrownfrockcoat" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahigh-collaredcoarsebrownfrockcoat">'''Analyze:'''<br>You analyze the brown frock coat and sense that the creator has provided the following information:<br>
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br>
Current Toggles: <b>fragmented bone</b><br></div>
| 1,250
|-
|}
{{Container2||container=In the open-weave basket you see:||contents= a waxed pure white vellum.}}
{| class="wikitable col-5-right" {{prettytable}}
| a waxed pure white vellum || Weight: <1 pound ||
| <div class="mw-customtoggle-awaxedpurewhitevellum" role="link" style="text-decoration: underline">analyze, examine</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedpurewhitevellum">'''Analyze:'''<br> Your vellum is used to unlock the potential of things held in your other hand.<br><br> Your vellum will unlock your Sable Quietus Overcoat to tier 2.<br><br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br>
'''Examine:'''<br>You glance at the pure white vellum.<br>
You notice something written on it...<br>
This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information.
</div>
| 5,000
|-
|}
</blockquote>
<!-- Other Rooms Here -->
<section end=2021Q1 />

==2020Q3==
==2020Q3==
<section begin=2020Q3 />
<section begin=2020Q3 />

Revision as of 20:07, 13 February 2021

2021Q1

a whitewashed cobblestone building, [Map Room #10, south], Lich# 28325, go cobblestone building

The Sable Quietus, Entry

[The Sable Quietus, Entry - 28325]
Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room.
Obvious exits: out
large black sign
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the Sable Quietus, the original home of Plague Masks. You will find a display of them on the pegs. In order to activate their special abilities, you'll need a cartridge. These can be found in the basket. An unlimited number of unlocking certificates are available there as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to recharge your cartridge, you will need to use a potion. Anyone trained in alchemy can create one of these potions for you. Poison cartridges use the following: a crystalline flask containing a dimly glowing sky-blue potion Disease cartridges use the following: a crystalline flask containing a dimly glowing sea-green potion Each cartridge will only ever hold three charges. Each potion can be poured on a cartridge to restore one dose.

In the wicker baskets you see: a bright sky-blue cartridge, a bright sea-green cartridge, a waxed black vellum and a waxed ebon parchment.

a bright sky-blue cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sky-blue cartridge and sense that the creator has provided the following information:
A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.
500
a bright sea-green cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sea-green cartridge and sense that the creator has provided the following information:
A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.
500
a waxed black vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Plague Mask to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
You glance at the black vellum.
You notice something written on it...
This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5,000
a waxed ebon parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

Your parchment will unlock your Plague Mask to tier 3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the ebon parchment.
You notice something written on it...
This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information.

7,500

On the wrought iron pegs you see: a scaly ichor green lizard mask with orb-shaped ebon eyes, a bug-eyed waxy black leather mask, a waxed leather demon-faced mask with curly ram horns, a raven-faced black leather mask with sanguine eyes, a horned brown leather goat mask with downswept ears, a bone white crow-faced mask wreathed with ebon feathers, a brown tribal mask haloed in a bronze and caramel mane, a black-beaked sandpiper mask fashioned of white leather and a yellow-billed hornbill mask with white goggles.

a scaly ichor green lizard mask with orb-shaped ebon eyes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the green lizard mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A scaly ichor green lizard mask with orb-shaped ebon eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently yellow
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a bug-eyed waxy black leather mask Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black leather mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A bug-eyed waxy black leather mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently multifaceted
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes
Mask Nose: (Examples: beak, snout, bill) - Currently beaked
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a waxed leather demon-faced mask with curly ram horns Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the demon-faced mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A waxed leather demon-faced mask with curly ram horns can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently bronze
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a raven-faced black leather mask with sanguine eyes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black leather mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A raven-faced black leather mask with sanguine eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently sanguine
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a horned brown leather goat mask with downswept ears Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the leather goat mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A horned brown leather goat mask with downswept ears can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently carnelian
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently muzzle
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a bone white crow-faced mask wreathed with ebon feathers Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the crow-faced mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A bone white crow-faced mask wreathed with ebon feathers can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently mirrored
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a brown tribal mask haloed in a bronze and caramel mane Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the tribal mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A brown tribal mask haloed in a bronze and caramel mane can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently gold
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a black-beaked sandpiper mask fashioned of white leather Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the sandpiper mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A black-beaked sandpiper mask fashioned of white leather can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently smoky
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000
a yellow-billed hornbill mask with white goggles Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the hornbill mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A yellow-billed hornbill mask with white goggles can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently white
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently bill
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2,000

, [Map Room #], Lich# 28325, go door

The Sable Quietus, Storage

[The Sable Quietus, Storage - 23735]
Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing.
Obvious exits: none

On the series of storage shelves you see: a voluminous ebon wool cowl, a dark indigo cowl fashioned of multilayered baize, a talon-toggled burel cowl, a tusk-buttoned dagswain cowl, a thick ebon cowl woven with iridescent sanguine threads, a sun-bleached lamb's wool cowl, a bone-toggled sephia wool cowl, an umber-stitched thick frieze cowl and a multilayered soft plunket cowl.

a voluminous ebon wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ebon wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a dark indigo cowl fashioned of multilayered baize Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the dark indigo cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a talon-toggled burel cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the burel cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a tusk-buttoned dagswain cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the dagswain cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a thick ebon cowl woven with iridescent sanguine threads Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ebon cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a sun-bleached lamb's wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the lamb's wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a bone-toggled sephia wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the sephia wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
an umber-stitched thick frieze cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the thick frieze cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000
a multilayered soft plunket cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the soft plunket cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000

In the open-weave basket you see: a waxed off-white vellum.

a waxed off-white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Sable Quietus Cowl to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
You glance at the off-white vellum.
You notice something written on it...
This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5,000

, [Map Room #], Lich# 23735, go thick curtain

The Sable Quietus, Passage

[The Sable Quietus, Passage -]
Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space.
Obvious exits: none

, [Map Room #], Lich# , go rickety stairs

The Sable Quietus, Landing

[The Sable Quietus, Landing -]
Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of antiseptics in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks.
Obvious exits: none

On the Wrought iron hooks you see: a scale-patterned dark green leather overcoat, a heavy leather overcoat, a dagswain-lined slick black overcoat, a blackish-red waxed leather overcoat, a chocolate brown waxed leather overcoat with bronze buttons, a bone-white waxed leather frock coat, a floor-length caramel leather frock coat, an ebon-stitched bone white frock coat, a pale blonde frock coat with pewter toggles and a high-collared coarse brown frock coat.

a scale-patterned dark green leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the dark green overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: round copper
1,250
a heavy leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze, examine
Analyze:
You analyze the leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: square onyx
Examine:
a heavy leather overcoat with verdigris copper buttons

1,250
a dagswain-lined slick black overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the slick black overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: oblong ruby
1,250
a blackish-red waxed leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the waxed leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: hematite
1,250
a chocolate brown waxed leather overcoat with bronze buttons Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the brown leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: irregular ivory
1,250
a bone-white waxed leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: pewter
1,250
a floor-length caramel leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the caramel frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: carbuncle
1,250
an ebon-stitched bone white frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the white frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: stamped alum
1,250
a pale blonde frock coat with pewter toggles Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the blonde frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: pewter
1,250
a high-collared coarse brown frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the brown frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: fragmented bone
1,250

In the open-weave basket you see: a waxed pure white vellum.

a waxed pure white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Sable Quietus Overcoat to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
You glance at the pure white vellum.
You notice something written on it...
This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information.

5,000


2020Q3

a whitewashed cobblestone building, [Map Room #10, south], Lich# 28325, go cobblestone building

The Sable Quietus, Entry

[The Sable Quietus, Entry - 28325]
Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room.
Obvious exits: out
large black sign
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the Sable Quietus, the original home of Plague Masks. You will find a display of them on the pegs. In order to activate their special abilities, you'll need a cartridge. These can be found in the basket. An unlimited number of unlocking certificates are available there as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to recharge your cartridge, you will need to use a potion. Anyone trained in alchemy can create one of these potions for you. Poison cartridges use the following: a crystalline flask containing a dimly glowing sky-blue potion Disease cartridges use the following: a crystalline flask containing a dimly glowing sea-green potion Each cartridge will only ever hold three charges. Each potion can be poured on a cartridge to restore one dose.

In the wicker baskets you see: a bright sky-blue cartridge, a bright sea-green cartridge, a waxed black vellum and a waxed ebon parchment.

a bright sky-blue cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sky-blue cartridge and sense that the creator has provided the following information:
A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.
500
a bright sea-green cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sea-green cartridge and sense that the creator has provided the following information:
A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.
500
a waxed black vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Plague Mask to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5000
a waxed ebon parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

Your parchment will unlock your Plague Mask to tier 3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information.

7500

On the wrought iron pegs you see: a scaly ichor green lizard mask with orb-shaped ebon eyes, a bug-eyed waxy black leather mask, a waxed leather demon-faced mask with curly ram horns, a raven-faced black leather mask with sanguine eyes, a horned brown leather goat mask with downswept ears, a bone white crow-faced mask wreathed with ebon feathers, a brown tribal mask haloed in a bronze and caramel mane, a black-beaked sandpiper mask fashioned of white leather and a yellow-billed hornbill mask with white goggles.

a scaly ichor green lizard mask with orb-shaped ebon eyes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the green lizard mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A scaly ichor green lizard mask with orb-shaped ebon eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently yellow
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a bug-eyed waxy black leather mask Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black leather mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A bug-eyed waxy black leather mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently multifaceted
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes
Mask Nose: (Examples: beak, snout, bill) - Currently beaked
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a waxed leather demon-faced mask with curly ram horns Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the demon-faced mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A waxed leather demon-faced mask with curly ram horns can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently bronze
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a raven-faced black leather mask with sanguine eyes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black leather mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A raven-faced black leather mask with sanguine eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently sanguine
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a horned brown leather goat mask with downswept ears Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the leather goat mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A horned brown leather goat mask with downswept ears can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently carnelian
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently muzzle
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a bone white crow-faced mask wreathed with ebon feathers Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the crow-faced mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A bone white crow-faced mask wreathed with ebon feathers can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently mirrored
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a brown tribal mask haloed in a bronze and caramel mane Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the tribal mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A brown tribal mask haloed in a bronze and caramel mane can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently gold
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a black-beaked sandpiper mask fashioned of white leather Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the sandpiper mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A black-beaked sandpiper mask fashioned of white leather can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently smoky
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a yellow-billed hornbill mask with white goggles Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the hornbill mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A yellow-billed hornbill mask with white goggles can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently white
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently bill
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000

The Sable Quietus, Storage

[The Sable Quietus, Storage - 23735]
Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing.
Obvious exits: none

On the series of storage shelves you see: a voluminous ebon wool cowl, a dark indigo cowl fashioned of multilayered baize, a talon-toggled burel cowl, a tusk-buttoned dagswain cowl, a thick ebon cowl woven with iridescent sanguine threads, a sun-bleached lamb's wool cowl, a bone-toggled sephia wool cowl, an umber-stitched thick frieze cowl and a multilayered soft plunket cowl.

a voluminous ebon wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ebon wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a dark indigo cowl fashioned of multilayered baize Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the dark indigo cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a talon-toggled burel cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the burel cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a tusk-buttoned dagswain cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the dagswain cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a thick ebon cowl woven with iridescent sanguine threads Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ebon cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a sun-bleached lamb's wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the lamb's wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a bone-toggled sephia wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the sephia wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
an umber-stitched thick frieze cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the thick frieze cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a multilayered soft plunket cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the soft plunket cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000

In the open-weave basket you see: a waxed off-white vellum.

a waxed off-white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Sable Quietus Cowl to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5000

The Sable Quietus, Passage

[The Sable Quietus, Passage -]
Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space.
Obvious exits: none

The Sable Quietus, Landing

[The Sable Quietus, Landing -]
Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of antiseptics in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks.
Obvious exits: none

On the Wrought iron hooks you see: a scale-patterned dark green leather overcoat, a heavy leather overcoat, a dagswain-lined slick black overcoat, a blackish-red waxed leather overcoat, a chocolate brown waxed leather overcoat with bronze buttons, a bone-white waxed leather frock coat, a floor-length caramel leather frock coat, an ebon-stitched bone white frock coat, a pale blonde frock coat with pewter toggles and a high-collared coarse brown frock coat.

a scale-patterned dark green leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the dark green overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: round copper
1250
a heavy leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze, examine
Analyze:
You analyze the leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: square onyx
Examine:
a heavy leather overcoat with verdigris copper buttons

1250
a dagswain-lined slick black overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the slick black overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: oblong ruby
1250
a blackish-red waxed leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the waxed leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: hematite
1250
a chocolate brown waxed leather overcoat with bronze buttons Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the brown leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: irregular ivory
1250
a bone-white waxed leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: pewter
1250
a floor-length caramel leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the caramel frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: carbuncle
1250
an ebon-stitched bone white frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the white frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: stamped alum
1250
a pale blonde frock coat with pewter toggles Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the blonde frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: pewter
1250
a high-collared coarse brown frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the brown frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: fragmented bone
1250

In the open-weave basket you see: a waxed pure white vellum.

a waxed pure white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Sable Quietus Overcoat to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information.

5000


Previous Inventory

Inventory Updates: August 2019 Verified: 8/15/2019, 2/13/2020

a whitewashed cobblestone building, [Map Room #10, south], Lich# 28325, go cobblestone building


The Sable Quietus, Entry

[The Sable Quietus, Entry]
Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room.
Obvious exits: out
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the Sable Quietus, the original home of Plague Masks.
You will find a display of them on the pegs.
In order to activate their special abilities, you'll need a cartridge.
These can be found in the basket.
An unlimited number of unlocking certificates are available there as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to recharge your cartridge, you will need to use a potion.
Anyone trained in alchemy can create one of these potions for you.
Poison cartridges use the following:
a crystalline flask containing a dimly glowing sky-blue potion
Disease cartridges use the following:
a crystalline flask containing a dimly glowing sea-green potion
Each cartridge will only ever hold three charges.
Each potion can be poured on a cartridge to restore one dose.

In the wicker baskets you see:

a bright sky-blue cartridge Weight: <1 pound

analyze

A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.
500
a bright sea-green cartridge Weight: <1 pound

analyze

A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.
500
a waxed black vellum Weight: <1 pound

analyze

Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Plague Mask to tier 2.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
5000
a waxed ebon parchment Weight: <1 pound

analyze

Your parchment is used to unlock the potential of things held in your other hand.
Your parchment will unlock your Plague Mask to tier 3.
You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.
Your parchment may not be altered or changed in any way.
7500

On the wrought iron pegs you see:

a waxed leather mask with a hooked black beak Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A waxed leather mask with a hooked black beak can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a glossy black raven mask fashioned of waxed leather Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A glossy black raven mask fashioned of waxed leather can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a narrow-beaked shiny white ibis mask Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A narrow-beaked shiny white ibis mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a flop-eared dingy pig mask with milky white goggles Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A flop-eared dingy pig mask with milky white goggles can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently milky white
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a wrinkled grey vulture mask with scarlet eye banding Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A wrinkled grey vulture mask with scarlet eye banding can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a sanguine turkey vulture mask with a hooked white beak Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A sanguine turkey vulture mask with a hooked white beak can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ruby
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
an onyx-eyed grey gyrfalcon mask Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
An onyx-eyed grey gyrfalcon mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a hooded dark grey crow mask Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A hooded dark grey crow mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a dusty grey shoebill mask Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A dusty grey shoebill mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000

The Sable Quietus, Storage

[The Sable Quietus, Storage]
Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall seems as though it might provide access to the floors above, but the heavy nails driven into its edges prevent further investigation.
Obvious exits: none

On the series of storage shelves you see:

a sard-toggled hunter green cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a haon-toggled burgundy linen cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a bone-toggled black wool cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a hooded eggplant purple cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a dark gorse yellow cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a layered cotton cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a pure white lamb's wool cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a thick midnight blue cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a hooded slate grey cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000

In the open-weave basket you see:

a waxed off-white vellum Weight: <1 pound

analyze

Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Sable Quietus Cowl to tier 2.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
5000

Archived Inventory

Retired August 2019

Welcome to the Sable Quietus, the original home of Plague Masks.
You will find a display of them on the pegs.

In order to activate their special abilities, you'll need a cartridge.
These can be found in the basket.
An unlimited number of unlocking certificates are available there as well.

In order to recharge your cartridge, you will need to use a potion.
Anyone trained in alchemy can create one of these potions for you.

Poison cartridges use the following:
a crystalline flask containing a dimly glowing sky-blue potion

Disease cartridges use the following:
a crystalline flask containing a dimly glowing sea-green potion

Each cartridge will only ever hold three charges.
Each potion can be poured on a cartridge to restore one dose.

On the wrought iron pegs you see

a white leather stork mask with scarlet-encircled eyes T1 Plague Mask 2000
an ebon leather ibis mask with scarlet eyes T1 Plague Mask 2000
a hook-beaked black hornbill mask with exposed orange stitching T1 Plague Mask 2000
a ruby-eyed black leather mask waxed to a lustrous shine T1 Plague Mask 2000
a smoky obsidian-eyed crow mask fashioned of waxed leather T1 Plague Mask 2000
an indigo heron mask with a long leather beak T1 Plague Mask 2000
a long beaked raven mask fashioned of waxed leather T1 Plague Mask 2000
a raven-beaked white leather mask with exposed stitching T1 Plague Mask 2000
an ebon-stitched waxed leather mask fitted with rose goggles T1 Plague Mask 2000

In the open-weave basket you see

a waxed ebon parchment Read: This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information. 7500
a waxed black vellum Read: This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information. 5000
a bright sea-green cartridge undisease cartridge 500
a bright sky-blue cartridge unpoison 500