Valence armament/saved posts: Difference between revisions

The official GemStone IV encyclopedia.
< Valence armament
Jump to navigation Jump to search
(Created page with "<section begin=savedpost />{{saved-post | category = Paid Events: Adventures, Quests, and SimuCoins | topic = Duskruin Arena | messagenum = [http://forums.play.net/forums/GemS...")
 
(valence does not take the standard ability/cat b slot and works with any extra planar bane, look out, i've got a knife)
 
(One intermediate revision by one other user not shown)
Line 33: Line 33:


Go forth and conquer…worlds.
Go forth and conquer…worlds.


-GM Kenstrom-<br>
Waylayer of Wehnimer's Landing

{{saved-post
| category = Paid Events: Adventures, Quests, and SimuCoins
| topic = Duskruin Arena
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/14099 14099]
| author = GS4-KENSTROM
| date = 1/31/2022
| subject = Duskruin - Valence Gear - Beyond Barriers
}}
As promised weeks ago, here is the full reveal of Valence Gear, newly introduced for the Feb run and exclusive to Duskruin!

Harrower Ersix of the Extrachthonic Cartographer’s Guild has harnessed his magical studies and dimensional powers into creating valence gear, in the form of blades and armor. You will find a vast assortment of bladed weapons and armor at the new shop, Beyond Barriers, at Duskruin in Feb! Why settle for just one valence? Grab a little slice of all worlds!

The weapons and armor are all 5x. There will be several one-handed and two-handed bladed weapons available, and almost every armor type. Valence gear may be freely altered or lightened by any merchant.

The blades have the default ability to fire off Disintegration flares, up to 4 times per strike based on tier level. The first strike is standard flare chance, with a 20% chance to fire a 2nd time at Tier 2, a 15% chance to fire a 3rd time at Tier 3, and a 10% chance to fire a 4th time at Tier 4.

The armor’s first ability, “Lash of Lorae’tyr” throws out new reactive “temporal” flares that cause disintegration damage plus adds Roundtime to the target (slowing them down.)

Below you’ll find every tier verb and ability and a quick breakdown of what they do. There are also 2 set bonus abilities detailed further below as well.

I will post pricing in a follow up post.


'''Valence Blades:'''

'''Tier 1 Verbs: DROP, GET'''<br>
'''Tier 1 Ability: Slice of Shien'tyr (WAVE)''' - An AoE SMR attack to reduce foes' defenses, by -30 DS temporarily.<br>
Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).<br>
'''Tier 2 Verbs: POKE, TOUCH'''<br>
'''Tier 2 Ability: The War Winds (RAISE)''' - An AoE SMR attack to knock down foes. Up to 5 creatures or a player.<br>
Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).<br>
'''Tier 3 Verbs: PROD, RUB'''<br>
'''Tier 3 Ability: The Void's Grip (POINT)''' - An SMR attack to do cold damage and root a foe in place.<br>
Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).<br>
'''Tier 4 Verbs: CLENCH, TAP'''<br>
'''Tier 4 Ability: Life and Death (PUSH''' - Increase AS/CS per successful attack for 30 seconds, costing health. AS (+10) and CS (+6) from each successful attack, but drains HP (-3) from the user as it goes. A cap on both AS/CS (+50/+30) and HP loss (-15) is set.<br>
Cooldown: 30 minutes.<br>
Extraplanar Bane Affinity - Increases potency of extraplanar bane by +10 AS.<br>
'''Special Ability: Incision of the Igaesha (TURN)''' - Only available when used in conjunction with Valence Armor<br>
Allows for follow-up double attacks for 60 seconds, based on the average total<br>
tiers unlocked between the weapon and armor.<br>
Cooldown: 60 minutes (-5 per total unlocked tiers, minimum 20 minutes).


'''Valence Armor:'''

'''Tier 1 Verbs: REMOVE, WEAR'''<br>
'''Tier 1 Ability: Lash of Lorae'tyr (Passive)''' - Reactive Disintegration flares + RT.<br>
Cooldown: Standard flare rate.<br>
'''Tier 2 Verbs: POKE, TOUCH'''<br>
'''Tier 2 Ability: Surge of the Rift (PUSH)''' - HP/Mana regen buff for 15 minutes. (+5 per tier, maximum +20 HP/Mana).<br>
Cooldown: 60 minutes.<br>
'''Tier 3 Verbs: PROD, RUB'''<br>
'''Tier 3 Ability: Shroud of Shien'tyr (PULL)''' - Summon Darkness and bestow a defensive effect. Adds a Darkness effect in the room and hides the player with a +25 DS/+15 TD defensive effect.<br>
Cooldown: 10 minutes (-5 per tier above 3, minimum 5 minutes).<br>
'''ier 4 Verbs: CLENCH, TAP'''<br>
'''Tier 4 Ability: Light of Kol Tar'sken (BESEECH)''' - Continual Evasiveness for 10 seconds.<br>
Cooldown: Twice per login day.<br>
'''Special Ability: Volley of the Verlok (KNOCK''' - Only available when used in conjunction with a Valence Weapon<br>
Releases a number of SMR attacks on a target, based on the average total tiers<br>
unlocked between the armor and weapon. Inflicts Blindness on the target.<br>
Cooldown: 30 minutes.


'''Verb Glimpse:'''

The air around your rune-etched handaxe begins to shimmer and the blade flickers in and out of existence for a few brief moments.

You swing your rune-etched handaxe and tear open a gash into the air before you, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.

You touch your enruned armor and a miasma of shadows bleeds into view, wrapping around your body like a cloud of ink before melting away.

Golden runes begin to glow around you, drifting like glistening particles of joined light, each one shifting and reshaping until they burn away.


'''In Action Glimpse:'''
<pre{{log2}}>
You swing a deep black rune-etched handaxe at a massive troll king!
AS: +726 vs DS: +94 with AvD: +32 + d100 roll: +7 = +671
... and hit for 219 points of damage!
Massive blow punches a hole through the troll king's chest!
The troll king continues to struggle for life!

* A coil of spectral bluish-green energy bursts out of thin air and strikes the troll king! *
... 25 points of damage!
Long, wide strip eliminated from chest, giving blood a much-needed vacation.

* A coil of ghostly greyish-blue energy bursts out of thin air and strikes the troll king! *
... 5 points of damage!
Flesh painfully vaporized from side!

* A coil of eerie purple-black energy bursts out of thin air and strikes the troll king! *
... 20 points of damage!
Groove etched into skin of chest and quickly fills with blood.

* A coil of celestial yellow-white energy bursts out of thin air and strikes the troll king! *
... 35 points of damage!
Deep, penetrating wound etched into chest, exposing ribs and lung tissue!
Roundtime: 5 sec.

You point your rune-etched handaxe at a massive troll king and the very air around the blade begins to crackle like shifting ice before the entire metal fades to a frosty opaque hue.
[SMR result: 232 (Open d100: 20)]
Suddenly, barbs of black ice burst out of the air around a massive troll king and sink into its form!
... 25 points of damage!
The troll king staggers as your icy attack shatters its left leg.
It is knocked to the ground!
Bands of shadowy ice form around a massive troll king's legs!
A massive troll king is rooted in place!
Cast Roundtime 3 Seconds.


You turn your rune-etched handaxe and a smoky ethereal mist forms out of thin air and begins to churn about your body before flowing into your skin!
Cast Roundtime 3 Seconds.

You swing a deep black rune-etched handaxe at a massive troll king!
AS: +776 vs DS: +247 with AvD: +32 + d100 roll: +28 = +589
... and hit for 172 points of damage!
Shield arm removed at the shoulder!
A massive troll king screams in pain as its arm falls to the ground!

Immediately following your attack, your body quickly melts into a nebulous ethereal mist and you rapidly reform on the other side of a massive troll king, where you solidify and strike again!
You swing a deep black rune-etched handaxe at a massive troll king!
AS: +776 vs DS: +247 with AvD: +32 + d100 roll: +68 = +629
... and hit for 218 points of damage!
A mighty hit turns the troll king's insides to outsides!
The troll king continues to struggle for life!
Roundtime: 5 sec.


You touch your finger to an archaic rune along your enruned armor and humid air begins to seep in from dozens of ethereal slits that breach the very air all around you!
[SMR result: 280 (Open d100: 68)]
Dozens of razor-sharp, dazzling brass verlok feathers fly out from the ethereal fissures in the air and launch toward a massive troll king, striking it!
... 30 points of damage!
Deft strike to the back cracks vertebrae!
It is knocked to the ground!
... 20 points of damage!
Well placed strike shatters a rib!
... 15 points of damage!
Loud crack as the troll king's sternum breaks!
... 25 points of damage!
Damaging strike to chest, several ribs shattered!
You blinded a massive troll king!
Cast Roundtime 3 Seconds.</pre>




-GM Kenstrom-<br>
-GM Kenstrom-<br>
Waylayer of Wehnimer's Landing<section end=savedpost />
Waylayer of Wehnimer's Landing<section end=savedpost />

{{saved-discord-post
| messagelink = https://discord.com/channels/226045346399256576/594009933763051549/949113215005098075
| author = [[GS4-KENSTROM|GMKenstrom#1024]]
| date = 3/3/2022
}}

Yes the valence weapon adds an extra +10 AS if you get extra planar bane added later.<br>
Valence does not take up ability slot. The AS bonus applies as long as you have any kind of extra planar bane added.

Latest revision as of 19:34, 3 March 2022

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 14084
Author: GS4-KENSTROM
Date: 1/18/2022
Subject: Duskruin Teaser - Beyond Barriers

No matter the world, it always had fools.

Within moments of his arrival, the giants came. They towered over him like ancient trees, some even gnarled and bent like the blood oaks of the Deadfall itself. Their faces were grotesque at best, huge foreheads, large noses, small brains. Their weapons were crafted out of the very rock beneath his feet. Undoubtedly, he would feed that very earth with their corpses, letting the ground drink of their blood.

The first giant howled, then shouted a few commands that sounded like he was grinding sand between his teeth. The harrower was no stranger to their kind, but the sound of them speaking would never stop irritating him. He narrowed his marigold eyes and motioned with two fingers, daring the enemy to engage.

The behemoths charged, quickly crossing the distance, and roared into battle. The dark elf raised one hand as ribbons of ethereal bluish-green light burned into existence, swirling around his hand rapidly before forming into a deep black rune-etched sword. Soon coils of the same light burst out of the surroundings and twisted about his form, spinning chaotically until they shaped into some deep black leathers.

The lights did not slow the giants’ approach and the first two swung wide, bringing great stone hammers down towards the harrower. Several archaic sigils flashed along the dark elf’s armor and gnarled ethereal vines erupted form his body, lashing out at the two giants like glowing coils. Streams of yellow-white and purple-black energy ripped through the monster’s bodies, disintegrating their flesh, and burrowing through their bodies. He easily stepped aside as their lifeless, fragmented corpses fell with a thud.

The other giants began to circle him, each one more cautious now than before. But Ersix Severus showed them no mercy. He sliced through the air with his blade, the very sky darkening like a bruise before ripping open into a wide gash. A torrent of misty shadows spilled out of the hazy fissure, enveloping the head of two giants in a nebulous sphere of shadows. They bellowed in response, clawing at the darkness around their faces. He swung again, further serrating the skies as a curtain of powerful winds broke through the rifts, colliding with the blinded giants and slamming them to the ground.

Another giant rushed in, screaming with rage. The dark elf spun fluidly and with one word his blade crackled like shifting ice and the metal faded to a frosty opaque hue. Barbs of black ice burst out of the air, sinking into the monster’s flesh like venomous fangs. The creature’s legs froze, encapsulated in ice and stopping his charge. The harrower swung fast with his blade, tearing a deep gash into the giant’s stomach. As the metal bit flesh, it sparked with power and curls of bluish-green light struck the giant, then another stream of bluish-grey light, then two more powerful blasts of energy and the giant fell face to the dirt.

A frothing trio of giants pressed in, caution to the wind, all senses lost to the blood lust running through their veins. Ersix danced between them, dodging their heavy strikes, slipping away just mere seconds before their weapons hit. A rune flashed along his armor and the dark elf’s body began to blink in and out of existence as he continued his whirling, while the sky above bled to a citrine glow. The giants persisted, their stone hammers passing through the dark elf as he moved between worlds.

He tired of the game. The cat no longer wished to toy with the mice. The harrower’s body solidified for just a moment before it collapsed into a swirl of ethereal mist, where it swirled away before the dark elf reformed behind one of the giants. His blades tore across the giant’s legs, sending him lumbering to the side before another clean strike cut through its thick neck and sent its lumpy head rolling away.

The remaining two giants stood, spending the last few seconds of their life debating between fighting or fleeing. Ersix Severus the Harrower finally smiled and touched a rune upon his armor. Ethereal slits breached the air around him as humid winds stirred forth. From out of the planar fissures came dozens of razor-sharp verlok feathers, ripping into the world and launching towards the giants. The deadly volley tore into the monsters, flaying their flesh as they tried to scramble away, one falling right after the next in a bloody onslaught.

The harrower’s armor melted off his form like heated wax, quickly dissipating into the air as he stepped over the corpses, one by one, continuing his journey beyond barriers.


I’m happy to announce a new shop coming to Duskruin in February! It is called Beyond Barriers and it will sell the all-new Valence Weapons and Valence Armor! Each will have several abilities (only some of them showcased in the teaser above). There will also be some set abilities when using both as well! I will release more details as we get closer to the event! I would like to give a giant-sized shoutout to GM Mestys who without his coding ninja abilities could not have made these happen!

Go forth and conquer…worlds.


-GM Kenstrom-
Waylayer of Wehnimer's Landing

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 14099
Author: GS4-KENSTROM
Date: 1/31/2022
Subject: Duskruin - Valence Gear - Beyond Barriers

As promised weeks ago, here is the full reveal of Valence Gear, newly introduced for the Feb run and exclusive to Duskruin!

Harrower Ersix of the Extrachthonic Cartographer’s Guild has harnessed his magical studies and dimensional powers into creating valence gear, in the form of blades and armor. You will find a vast assortment of bladed weapons and armor at the new shop, Beyond Barriers, at Duskruin in Feb! Why settle for just one valence? Grab a little slice of all worlds!

The weapons and armor are all 5x. There will be several one-handed and two-handed bladed weapons available, and almost every armor type. Valence gear may be freely altered or lightened by any merchant.

The blades have the default ability to fire off Disintegration flares, up to 4 times per strike based on tier level. The first strike is standard flare chance, with a 20% chance to fire a 2nd time at Tier 2, a 15% chance to fire a 3rd time at Tier 3, and a 10% chance to fire a 4th time at Tier 4.

The armor’s first ability, “Lash of Lorae’tyr” throws out new reactive “temporal” flares that cause disintegration damage plus adds Roundtime to the target (slowing them down.)

Below you’ll find every tier verb and ability and a quick breakdown of what they do. There are also 2 set bonus abilities detailed further below as well.

I will post pricing in a follow up post.


Valence Blades:

Tier 1 Verbs: DROP, GET
Tier 1 Ability: Slice of Shien'tyr (WAVE) - An AoE SMR attack to reduce foes' defenses, by -30 DS temporarily.
Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).
Tier 2 Verbs: POKE, TOUCH
Tier 2 Ability: The War Winds (RAISE) - An AoE SMR attack to knock down foes. Up to 5 creatures or a player.
Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).
Tier 3 Verbs: PROD, RUB
Tier 3 Ability: The Void's Grip (POINT) - An SMR attack to do cold damage and root a foe in place.
Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).
Tier 4 Verbs: CLENCH, TAP
Tier 4 Ability: Life and Death (PUSH - Increase AS/CS per successful attack for 30 seconds, costing health. AS (+10) and CS (+6) from each successful attack, but drains HP (-3) from the user as it goes. A cap on both AS/CS (+50/+30) and HP loss (-15) is set.
Cooldown: 30 minutes.
Extraplanar Bane Affinity - Increases potency of extraplanar bane by +10 AS.
Special Ability: Incision of the Igaesha (TURN) - Only available when used in conjunction with Valence Armor
Allows for follow-up double attacks for 60 seconds, based on the average total
tiers unlocked between the weapon and armor.
Cooldown: 60 minutes (-5 per total unlocked tiers, minimum 20 minutes).


Valence Armor:

Tier 1 Verbs: REMOVE, WEAR
Tier 1 Ability: Lash of Lorae'tyr (Passive) - Reactive Disintegration flares + RT.
Cooldown: Standard flare rate.
Tier 2 Verbs: POKE, TOUCH
Tier 2 Ability: Surge of the Rift (PUSH) - HP/Mana regen buff for 15 minutes. (+5 per tier, maximum +20 HP/Mana).
Cooldown: 60 minutes.
Tier 3 Verbs: PROD, RUB
Tier 3 Ability: Shroud of Shien'tyr (PULL) - Summon Darkness and bestow a defensive effect. Adds a Darkness effect in the room and hides the player with a +25 DS/+15 TD defensive effect.
Cooldown: 10 minutes (-5 per tier above 3, minimum 5 minutes).
ier 4 Verbs: CLENCH, TAP
Tier 4 Ability: Light of Kol Tar'sken (BESEECH) - Continual Evasiveness for 10 seconds.
Cooldown: Twice per login day.
Special Ability: Volley of the Verlok (KNOCK - Only available when used in conjunction with a Valence Weapon
Releases a number of SMR attacks on a target, based on the average total tiers
unlocked between the armor and weapon. Inflicts Blindness on the target.
Cooldown: 30 minutes.


Verb Glimpse:

The air around your rune-etched handaxe begins to shimmer and the blade flickers in and out of existence for a few brief moments.

You swing your rune-etched handaxe and tear open a gash into the air before you, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.

You touch your enruned armor and a miasma of shadows bleeds into view, wrapping around your body like a cloud of ink before melting away.

Golden runes begin to glow around you, drifting like glistening particles of joined light, each one shifting and reshaping until they burn away.


In Action Glimpse:

You swing a deep black rune-etched handaxe at a massive troll king!
AS: +726 vs DS: +94 with AvD: +32 + d100 roll: +7 = +671
... and hit for 219 points of damage!
Massive blow punches a hole through the troll king's chest!
The troll king continues to struggle for life!

* A coil of spectral bluish-green energy bursts out of thin air and strikes the troll king! *
... 25 points of damage!
Long, wide strip eliminated from chest, giving blood a much-needed vacation.

* A coil of ghostly greyish-blue energy bursts out of thin air and strikes the troll king! *
... 5 points of damage!
Flesh painfully vaporized from side!

* A coil of eerie purple-black energy bursts out of thin air and strikes the troll king! *
... 20 points of damage!
Groove etched into skin of chest and quickly fills with blood.

* A coil of celestial yellow-white energy bursts out of thin air and strikes the troll king! *
... 35 points of damage!
Deep, penetrating wound etched into chest, exposing ribs and lung tissue!
Roundtime: 5 sec.

You point your rune-etched handaxe at a massive troll king and the very air around the blade begins to crackle like shifting ice before the entire metal fades to a frosty opaque hue.
[SMR result: 232 (Open d100: 20)]
Suddenly, barbs of black ice burst out of the air around a massive troll king and sink into its form!
... 25 points of damage!
The troll king staggers as your icy attack shatters its left leg.
It is knocked to the ground!
Bands of shadowy ice form around a massive troll king's legs!
A massive troll king is rooted in place!
Cast Roundtime 3 Seconds.


You turn your rune-etched handaxe and a smoky ethereal mist forms out of thin air and begins to churn about your body before flowing into your skin!
Cast Roundtime 3 Seconds.

You swing a deep black rune-etched handaxe at a massive troll king!
AS: +776 vs DS: +247 with AvD: +32 + d100 roll: +28 = +589
... and hit for 172 points of damage!
Shield arm removed at the shoulder!
A massive troll king screams in pain as its arm falls to the ground!

Immediately following your attack, your body quickly melts into a nebulous ethereal mist and you rapidly reform on the other side of a massive troll king, where you solidify and strike again!
You swing a deep black rune-etched handaxe at a massive troll king!
AS: +776 vs DS: +247 with AvD: +32 + d100 roll: +68 = +629
... and hit for 218 points of damage!
A mighty hit turns the troll king's insides to outsides!
The troll king continues to struggle for life!
Roundtime: 5 sec.


You touch your finger to an archaic rune along your enruned armor and humid air begins to seep in from dozens of ethereal slits that breach the very air all around you!
[SMR result: 280 (Open d100: 68)]
Dozens of razor-sharp, dazzling brass verlok feathers fly out from the ethereal fissures in the air and launch toward a massive troll king, striking it!
... 30 points of damage!
Deft strike to the back cracks vertebrae!
It is knocked to the ground!
... 20 points of damage!
Well placed strike shatters a rib!
... 15 points of damage!
Loud crack as the troll king's sternum breaks!
... 25 points of damage!
Damaging strike to chest, several ribs shattered!
You blinded a massive troll king!
Cast Roundtime 3 Seconds.


-GM Kenstrom-
Waylayer of Wehnimer's Landing

Discord Message Link: https://discord.com/channels/226045346399256576/594009933763051549/949113215005098075
Author: GMKenstrom#1024
Date: 3/3/2022


Yes the valence weapon adds an extra +10 AS if you get extra planar bane added later.
Valence does not take up ability slot. The AS bonus applies as long as you have any kind of extra planar bane added.