Critical divisor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Numerical correction to robes, leather) |
||
Line 3: | Line 3: | ||
! Armor Group || Critical Divisor |
! Armor Group || Critical Divisor |
||
|- |
|- |
||
| Robes ||align=center| |
| Robes ||align=center| 5 |
||
|- |
|- |
||
| Leather ||align=center| |
| Leather ||align=center| 6 |
||
|- |
|- |
||
| Scale ||align=center| 7 |
| Scale ||align=center| 7 |
||
Line 14: | Line 14: | ||
|} |
|} |
||
A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is |
A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 [[raw damage]] in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to [[critical randomization]]. |
||
[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
Revision as of 15:10, 4 September 2007
Armor Group | Critical Divisor |
---|---|
Robes | 5 |
Leather | 6 |
Scale | 7 |
Chain | 9 |
Plate | 11 |
A critical divisor or crit divisor refers to a property of armor that determines the rank of a critical when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 raw damage in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to critical randomization.