Critical divisor: Difference between revisions
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(Numerical correction to robes, leather) |
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A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 [[raw damage]] in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to [[critical randomization]]. |
A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 [[raw damage]] in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to [[critical randomization]]. |
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See also [[damage factor]] and [[armor]]. |
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[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
Revision as of 17:34, 3 November 2007
Armor Group | Critical Divisor |
---|---|
Robes | 5 |
Leather | 6 |
Scale | 7 |
Chain | 9 |
Plate | 11 |
A critical divisor or crit divisor refers to a property of armor that determines the rank of a critical when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 raw damage in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to critical randomization.
See also damage factor and armor.