Critical weighting: Difference between revisions

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[[Category:Basic Mechanics]]
[[Category:Basic Mechanics]]
[[Category:Weapon Enhancements]]

Revision as of 14:14, 1 April 2006

Critical Weighting is a property of weapons that adds "phantom" damage to an attack for the purpose of determining the severity of the critical damage of an attack.

Example

The amount of phantom damage added is half the weighting value of the weapon. For example, a heavily crit weighted weapon (which has a numerical value of 9 to 11, but for these purposes we'll say 10) does five extra phantom damage to an attack. For example, a character attacks and hits a creature wearing soft leather armor for 15 damage. Since the crit divisor of soft leather armor is 5, it would normally be a level 3 critical hit. With a heavily crit weighted weapon, it would be a level 4 critical hit, but the attack still does 15 non-crit damage. Critical hits also add a certain amount of damage, so the damage will appear to be actually greater if the critical rank increases due to the critical weighting.

(Note: There is some variation on critical hits. It could be a level 3 crit plus or minus a random number)

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