User:GS4ALASTIR/Proposal:Ebon Gate 2023: Difference between revisions

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* Trick or Treat: 300 soul shards per entry.
* Trick or Treat: 300 soul shards per entry.
** There are now 12 total knocks, 10 reward 30 soul shards each, 2 reward a candy or a trove token and candy.
** Two candy or a trove token and candy
** Two candy or a trove token and candy
** Chance for a soul shard jackpot
** Chance for a soul shard jackpot

Revision as of 12:33, 9 October 2022


I would like to propose a series of changes for Ebon Gate 2023 based upon feedback.

Flare Tokens

  • Problem: Flare tokens had a scaling cost based upon gear, and basic gear increased in cost while high end gear lowered in cost to the cap of 15000 for common and 30000 for uncommon.
    • Suggestion: Return scaling based upon gear, with a minimum limit and a maximum cap.
    • Up to 5x gear could be offered for a discount. 5x flaring gear is common enough that a cost of 15000 is seen as unaffordable for many. 5x flaring gear can also be found during Duskruin anyway and is mostly pawned.
    • Allow accessories to cost 1/3rd of the cost of a weapon/shield/armor.
  • Problem: Flare tokens do not currently work on gear with a Script flare. Example: Knockout flares with common/uncommon flares.
    • Suggestion: Update the auto-flarer to add an ability flare with compatible eligible script flares.
    • (May already be planned/in the works.)

Rare Flares

  • Problem: Access to the "Rare" category of flares is/was limited to the Trove. Specifically Magma, Banshee, and Rotflares. (Blink is being removed from EG.)
    • Suggestion: Sell ALL tokens OTS for a flat fee.
    • Duskruin sells Polearm, Acuity, Dispel, Greater Dispel, Knockout and Stalwart(Bubble) flare certificates OTS.
    • You can even purchase Briar Flares OTS now. At the very least offer Magma and Banshee (+50/60s) OTS as the "high end" flare additions.

RotFlares

    • 2/18 Spin Night - 15 entries for 5 spots.
    • 2/20 Spin Night - 5 entries for 5 spots.
    • 8/22 HESS - 10? offered OTS, 6 available on 8/21/22. Unsure if they sold out. Combination of Spin Night & New Bids on the Block. (Not offered at either.)

Games

  • Problem: Trick or Treat and Abyss of the Arena are combat-oriented and not all characters may be suitable for the challenge. There is Herb Hunt for the keys, but the cubes require combat to be used.
    • Suggestion: Bring back a version of digging, that uses the cubes as currency for a shovel.
    • The mechanics of the dig could be the same as the old digging, up to 30 seconds for a reward of 30 soul shards, with a chance to drop a reward equal to Herb Hunt.
    • Digging would reward experience, without the instant absorption.

Game Rewards

  • Problem: There are too many trove tokens, so many that there is little to no player to player commerce for them.
    • Suggestion: Lower the odds to find a trove token considerably. An overall lower amount means there is more demand to trade between players, creating commerce between wealth factors. Consider doing a find limit of X per character so that if someone wants to improve their odds they can turn to the player economy.
  • Problem: X event gives better rewards than Y event.
    • Suggestion: Standardize the event rewards so that each simucoin spent has an equal value.
  • Trick or Treat: 300 soul shards per entry.
    • There are now 12 total knocks, 10 reward 30 soul shards each, 2 reward a candy or a trove token and candy.
    • Two candy or a trove token and candy
    • Chance for a soul shard jackpot
    • 25 instant absorption
  • Herb Hunt: 300 soul shards per entry.
    • Every forage/search result provides 300 soul shards, finding a toadstool would reward a unique title at X finds.
    • A simucoin item or a trove token.
    • Chance for a soul shard jackpot
    • 10 instant absorption
  • Arena of the Abyss: 30 soul shards per entry.
    • A bone ring, a shimmering green orb, gem or a trove token.
    • Chance for a smaller 1/10th soul shard jackpot
  • Digging: 30 soul shards per entry.
    • A simucoin item, gem or a trove token.
    • Chance for a smaller 1/10th soul shard jackpot
  • TLDR: Two big soul shards rewards, two small soul shard rewards, all with somewhat equal prizes, all rewarding experience with chances for a jackpot soul shard reward.
    • Soul shard jackpots are similar to a Duskruin sewer cache.

Eve of Reunion Invitation

  • Problem: Jackpots are being removed. The Eve of Reunion invitation is an RNG jackpot.
    • Suggestion: Move all prizes from the Eve of Reunion party to the Trove.
    • Allow the Eve of Reunion party to be just that, a party to celebrate at the end of the event. Award them once per character, per event.
    • All current jackpots (EoR invitation and Mandrake) become soul shard jackpots, the rates could match Duskruin Sewer caches.

Pets

  • I will never be able to afford X or Y, I want the jackpots to remain even though I will never win one!
    • Structure the pets in a way that allow for unlocks that add up to the large single purchase, fully unlocked version.
    • Offer a basic version OTS for a lower, more affordable fee.
    • Offer additional ability/ambient unlocks at a scaling price. (Think Voln Armor). So the auto-follow = X price, the ambients = Y price, etc.
    • Keep them available! This allows for a pay-as-you-go method over 2-3 years, or a single large purchase.
    • Have the unlock certificates available OTS for automated unlocking. Unlocking isn't a complaint when it's OTS, it's an issue when it requires a merchant(GM).