Lich:Thaumaturge Tome Script: Difference between revisions
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def self.feed |
def self.feed |
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waitrt? |
waitrt? |
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result = dothistimeout "put ##{GameObj.left_hand.id} in my jewel tome", 2, /lurches forward and splays its covers before slapping them shut around the|Apparently the tome is full./ |
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###YOU WILL NEED TO EDIT "JEWEL TOME" TO THE DESCRIPTION OF YOUR THAUMATURE TOME BELOW THIS LINE### |
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result = |
if result =~ /Apparently the tome is full./ |
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if result =~ /Apparently the (.*) is full./ |
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fput "put ##{GameObj.left_hand.id} in #{Vars.scrollsack}" |
fput "put ##{GameObj.left_hand.id} in #{Vars.scrollsack}" |
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return false |
return false |
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def self.main |
def self.main |
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⚫ | |||
fput "store all" if ( !righthand.nil? ) or ( !lefthand.nil? ) |
fput "store all" if ( !righthand.nil? ) or ( !lefthand.nil? ) |
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fput "stow all" if ( !righthand.nil? ) or ( !lefthand.nil? ) |
fput "stow all" if ( !righthand.nil? ) or ( !lefthand.nil? ) |
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###YOU WILL NEED TO EDIT "JEWEL TOME" TO THE DESCRIPTION OF YOUR THAUMATURE TOME BELOW THIS LINE### |
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fput "get jewel tome" |
fput "get jewel tome" |
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⚫ | |||
exit unless self.scroll |
exit unless self.scroll |
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exit unless self.feed |
exit unless self.feed |
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self.main |
self.main |
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end |
end |
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</pre> |
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==See Also== |
==See Also== |
Revision as of 16:09, 27 March 2023
This lich script was written with the help of Tysong. It's purpose is to automate the feeding of various types of scrolls to the Thaumature Tome. You will need to have a SCROLLSACK set in variables. You will need to
module ThaumaturgeTome def self.scroll scroll_types = ['scroll', 'parchment', 'paper', 'papyrus', 'vellum', 'palimpsest'] scroll_types.each { |type| waitrt? result = dothistimeout "get #{type} from #{Vars.scrollsack}", 2, /You slip|Get what/ return true if result =~ /You slip/ } return false end def self.feed waitrt? result = dothistimeout "put ##{GameObj.left_hand.id} in my jewel tome", 2, /lurches forward and splays its covers before slapping them shut around the|Apparently the tome is full./ if result =~ /Apparently the tome is full./ fput "put ##{GameObj.left_hand.id} in #{Vars.scrollsack}" return false elsif result =~ /lurches forward and splays its covers before slapping them shut around the/ return true end return false end def self.main loop do fput "store all" if ( !righthand.nil? ) or ( !lefthand.nil? ) fput "stow all" if ( !righthand.nil? ) or ( !lefthand.nil? ) fput "get jewel tome" exit unless self.scroll exit unless self.feed end end self.main end