User:WHIGHTCNIGHT/Sandbox: Difference between revisions
Jump to navigation
Jump to search
WHIGHTCNIGHT (talk | contribs) No edit summary |
WHIGHTCNIGHT (talk | contribs) (Edit of the staff list to pretty table for easier editing.) |
||
(41 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
'''Ithzir armor''' is a combat script that is found on armor which provides several useful benefits. First introduced during Ebon Gate 2013 festival, the armor is not commonly sold and it's unlocking is usually a rare service to acquire from a merchant. |
|||
==Unlock Tiers== |
|||
Ithzir armor consists of four different trees that can be unlocked to gain additional benefit. Off the shelf armor comes with Tier 0 Escape Flare Chance by default. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available. |
|||
Base functionality of the armor includes: |
|||
* 3 charges / day |
|||
* Each unlock increases max daily armor charges by 1 |
|||
* Tier 0 Escape Flare |
|||
===Escape Flare Tree=== |
|||
{| class="wikitable" |
{| class="wikitable" |
||
! Tier |
|||
! Chance |
|||
|- |
|||
| Tier 0 |
|||
| 20% |
|||
|- |
|||
| Tier 1 |
|||
| 35% |
|||
|- |
|||
| Tier 2 |
|||
| 50% |
|||
|- |
|||
| Tier 3 |
|||
| 65% |
|||
|- |
|||
| Tier 4 |
|||
| 80% |
|||
|- |
|- |
||
! colspan=2 | '''Simutronics''' |
|||
|- style="vertical-align:top;" |
|||
| '''GemStone IV''' |
|||
*Wyrom |
|||
|'''DragonRealms''' |
|||
*Lyneya |
|||
|} |
|} |
||
===Status Condition Tree=== |
|||
{| class="wikitable" |
{| class="wikitable" |
||
! Tier |
|||
! Description |
|||
! Charges Used |
|||
|- |
|||
| Tier 1 |
|||
| Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. |
|||
| 1 |
|||
|- |
|||
| Tier 2 |
|||
| Add web, bind, and rooted to the list of potential conditions in Tier 1. |
|||
| 1 |
|||
|- |
|||
| Tier 3 |
|||
| Manually invoke [[BESEECH]] the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. |
|||
| 2 |
|||
|- |
|||
| Tier 4 |
|||
| Manually invoke [[BESEECH]] the status clear ability to remove ALL of the above conditions. |
|||
| 3 |
|||
|- |
|- |
||
! '''Production Team''' || '''Development Team''' || '''Player Experience Team''' || '''Events Team''' |
|||
|- style="vertical-align:top;" |
|||
| |
|||
*Tivvy |
|||
**Galene |
|||
**Naionna |
|||
**Quilic |
|||
**Tamuz |
|||
**Modrian |
|||
**Naiken |
|||
**Ubiq |
|||
**Haxus |
|||
**Wylloh |
|||
**Khorbin |
|||
| |
|||
*Estild |
|||
**Auchand |
|||
**Mestys |
|||
**Naos |
|||
**Retser |
|||
**Sleken |
|||
**Gyres |
|||
**Ivry |
|||
**Ixix |
|||
**Meraki |
|||
**Viduus |
|||
**Yusri |
|||
| |
|||
*Isten |
|||
**Kaikala |
|||
**Xayle |
|||
**Aiza |
|||
**Avaluka |
|||
**Xeraphina |
|||
**Xynwen |
|||
**Casil |
|||
**Flannihan |
|||
**Itzel |
|||
**Lanadriel |
|||
**Mariath |
|||
**Sindin |
|||
| |
|||
*Thandiwe |
|||
**Elysani |
|||
**Elidi |
|||
**Haliste |
|||
**Kenstrom |
|||
**Lydil |
|||
**Netz |
|||
**Valyrka |
|||
**Vanah |
|||
**Ethereal |
|||
**Marstreforn |
|||
**Caconym |
|||
**Reidyn |
|||
|} |
|} |
||
===Healing Tree=== |
|||
{| class="wikitable" |
{| class="wikitable" |
||
! Tier |
|||
! Description |
|||
! Charges Used |
|||
|- |
|||
| Tier 1 |
|||
| Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. |
|||
| 2 |
|||
|- |
|||
| Tier 2 |
|||
| Tier 1 + reduce all bleeding effects by half, rounding down. |
|||
| 2 |
|||
|- |
|||
| Tier 3 |
|||
| Tier 2 + reduce severity of worst injury by 1 rank. |
|||
| 3 |
|||
|- |
|||
| Tier 4 |
|||
| Tier 2 + reduce severity of all injuries by 1 rank. |
|||
| 3 |
|||
|- |
|- |
||
! '''GameHost Program''' || '''Wiki Moderator''' |
|||
|- style="vertical-align:top;" |
|||
| |
|||
*Noiya |
|||
*Kebechet |
|||
*Macushla |
|||
*Sirilida |
|||
*Krellis |
|||
*Rosemunde |
|||
| |
|||
*Motte |
|||
|} |
|} |
||
===Charges Tree=== |
|||
{| class="wikitable" |
|||
! Tier |
|||
! Description |
|||
! Charges Used |
|||
|- |
|||
| Tier 1 |
|||
| Additional 3 max charges to the armor |
|||
| n/a |
|||
|- |
|||
| Tier 2 |
|||
| Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. |
|||
| 1 |
|||
|- |
|||
| Tier 3 |
|||
| Triggered escape ability takes player to safe room. |
|||
| 2 |
|||
|- |
|||
| Tier 4 |
|||
| Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. |
|||
| 3 |
|||
|- |
|||
|} |
|||
==Analyze== |
|||
==Verbs== |
|||
==See Also== |
|||
*[[/saved posts|Saved posts]] |
|||
[[Category: Armor Enhancements]] |
|||
[[Category: Item Scripts]] |
|||
[[Category: Functional Scripts]] |
Latest revision as of 17:00, 4 April 2023
Simutronics | |
---|---|
GemStone IV
|
DragonRealms
|
Production Team | Development Team | Player Experience Team | Events Team |
---|---|---|---|
|
|
|
|
GameHost Program | Wiki Moderator |
---|---|
|
|