Skull pin: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The final year of [[Feywrot Mire]]'s run as a venue for [[Ebon Gate]] was 2016 and to commemorate its closing, a small souvenir was offered. The item's appearance will alternate depending on whether or not its eyes are glowing.
The final year of [[Feywrot Mire]]'s run as a venue for [[Ebon Gate]] was 2016 and to commemorate its closing, a small souvenir was offered. The item's appearance will alternate depending on whether or not its eyes are glowing.
{{TOC limit|2}}

<blockquote>
<big>'''LOOK'''</big>
<pre{{log2}}>
'''a skull pin with glowing red eye sockets''': A petrified wyrmwood clasp on the back of the skull pin allows it to be affixed to clothing. Two words are chiseled into the forehead of the skull in a miniscule script. The eye sockets on the pin are glowing red.

'''an eyeless skull pin''': A petrified wyrmwood clasp on the back of the skull pin allows it to be affixed to clothing. Two words are chiseled into the forehead of the skull in a miniscule script.

>read pin
Chiseled into the forehead of the skull pin are the words "Feywrot Mire."
</pre>
</blockquote>

==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
Line 19: Line 8:
This is a pin from Feywrot Mire. It cannot be altered.
This is a pin from Feywrot Mire. It cannot be altered.


This can create a piece of petrified [[wyrmwood]] (a gem) once a day when pulled.
This can create a piece of petrified [[Elanthian_Flora_Guide/Plants_and_Herbs#W|wyrmwood]] (a gem) once a day when pulled.
</pre>
</pre>


==Verbs==
==Verbs==
{| {{verbtable|90}}
{| {{prettytable|background:#F0F8FF;height:15px;}}
|- {{verbtableheader}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
! style="width:5em"|VERB
! scope="col" style="width:5em;"|Verb
! style="width:35em"|FIRST
! scope="col" style="width: 45%" | First
! style="width:35em"|THIRD
! scope="col" style="width: 45%" | Third
|-
|-
! rowspan="2"|WEAR
! scope="row" role="rowheader" rowspan="3"|PULL
| You fiddle with the clasp on your skull pin, pinning it to yourself.
| You yank open the jaw on your skull pin, causing a piece of petrified wyrmwood to fall out into your hand!
| XXX fiddles with the clasp on her skull pin, pinning it to herself.
| XXX yanks open the jaw on her skull pin, causing a piece of petrified wyrmwood to fall out into her hand!
|-
|-
| You fiddle with the clasp on your skull pin, pinning it on your <cloak>.
| You yank open the skull pin's jaw, but nothing happens.
| XXX fiddles with the clasp on her skull pin, pinning it on her <cloak>.
| XXX yanks open her skull pin's jaw, but nothing happens.
|-
| colspan="2"|'''''PULL''' can be used once a day to create '''a piece of petrified wyrmwood''' which can be sold at the gemshop or used in either guild or artisan created items.
|-
|-
! rowspan="2"|REMOVE
! scope="row" role="rowheader" rowspan="2"|REMOVE
| You fiddle with the clasp on your skull pin, unhooking it from yourself.
| You fiddle with the clasp on your skull pin, unhooking it from yourself.
| XXX fiddles with the clasp on her skull pin, unhooking it from herself.
| XXX fiddles with the clasp on her skull pin, unhooking it from herself.
Line 43: Line 34:
| XXX fiddles with the clasp on her skull pin, unhooking it from her <cloak>.
| XXX fiddles with the clasp on her skull pin, unhooking it from her <cloak>.
|-
|-
! rowspan="3"|RUB
! scope="row" role="rowheader" rowspan="3"|RUB
| As you rub the skull pin, its eye sockets glow red.
| As you rub the skull pin, its eye sockets glow red.
| As XXX rubs her skull pin, its eye sockets glow red.
| As XXX rubs her skull pin, its eye sockets glow red.
Line 52: Line 43:
| colspan="2"|''This toggles the eyes.
| colspan="2"|''This toggles the eyes.
|-
|-
! rowspan="3"|PULL
! scope="row" role="rowheader" rowspan="2"|WEAR
| You yank open the jaw on your skull pin, causing a piece of petrified wyrmwood to fall out into your hand!
| You fiddle with the clasp on your skull pin, pinning it to yourself.
| XXX yanks open the jaw on her skull pin, causing a piece of petrified wyrmwood to fall out into her hand!
| XXX fiddles with the clasp on her skull pin, pinning it to herself.
|-
|-
| You yank open the skull pin's jaw, but nothing happens.
| You fiddle with the clasp on your skull pin, pinning it on your <cloak>.
| XXX yanks open her skull pin's jaw, but nothing happens.
| XXX fiddles with the clasp on her skull pin, pinning it on her <cloak>.
|-
| colspan="2"|'''''PULL''' can be used once a day to create '''a piece of petrified wyrmwood''' which can be sold at the gemshop or used in either guild or artisan created items.
|}
|}
==Additional Information==
===Show===
<pre{{log2}}>
'''a skull pin with glowing red eye sockets''': A petrified wyrmwood clasp on the back of the skull pin allows it to be affixed to clothing. Two words are chiseled into the forehead of the skull in a miniscule script. The eye sockets on the pin are glowing red.

'''an eyeless skull pin''': A petrified wyrmwood clasp on the back of the skull pin allows it to be affixed to clothing. Two words are chiseled into the forehead of the skull in a miniscule script.
</pre>
===Read===
<pre{{log2}}>
Chiseled into the forehead of the skull pin are the words "Feywrot Mire."
</pre>


==See Also==
==See Also==
* [[Ebon Gate]]
* [[Ebon Gate]]
</td><td>

{{iteminfo
[[Category:Pay Event Souvenirs]]
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Feywrot Mire<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2016 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= PULL
|verb2= REMOVE
|verb3= RUB
|verb4= WEAR<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>
[[Category:Pay event collectibles]]
[[category:Ebon Gate Festival]]
[[category:Ebon Gate Festival]]

Latest revision as of 08:28, 23 May 2023

The final year of Feywrot Mire's run as a venue for Ebon Gate was 2016 and to commemorate its closing, a small souvenir was offered. The item's appearance will alternate depending on whether or not its eyes are glowing.

Analyze

The creator has also provided the following information:

This is a pin from Feywrot Mire.  It cannot be altered.

This can create a piece of petrified wyrmwood (a gem) once a day when pulled.

Verbs

Verb First Third
PULL You yank open the jaw on your skull pin, causing a piece of petrified wyrmwood to fall out into your hand! XXX yanks open the jaw on her skull pin, causing a piece of petrified wyrmwood to fall out into her hand!
You yank open the skull pin's jaw, but nothing happens. XXX yanks open her skull pin's jaw, but nothing happens.
PULL can be used once a day to create a piece of petrified wyrmwood which can be sold at the gemshop or used in either guild or artisan created items.
REMOVE You fiddle with the clasp on your skull pin, unhooking it from yourself. XXX fiddles with the clasp on her skull pin, unhooking it from herself.
You fiddle with the clasp on your skull pin, unhooking it from your <cloak>. XXX fiddles with the clasp on her skull pin, unhooking it from her <cloak>.
RUB As you rub the skull pin, its eye sockets glow red. As XXX rubs her skull pin, its eye sockets glow red.
As you rub the skull pin, its eye sockets stop glowing. As XXX rubs her skull pin, its eye sockets stop glowing.
This toggles the eyes.
WEAR You fiddle with the clasp on your skull pin, pinning it to yourself. XXX fiddles with the clasp on her skull pin, pinning it to herself.
You fiddle with the clasp on your skull pin, pinning it on your <cloak>. XXX fiddles with the clasp on her skull pin, pinning it on her <cloak>.

Additional Information

Show

a skull pin with glowing red eye sockets: A petrified wyrmwood clasp on the back of the skull pin allows it to be affixed to clothing.  Two words are chiseled into the forehead of the skull in a miniscule script.  The eye sockets on the pin are glowing red.

an eyeless skull pin: A petrified wyrmwood clasp on the back of the skull pin allows it to be affixed to clothing.  Two words are chiseled into the forehead of the skull in a miniscule script.

Read

Chiseled into the forehead of the skull pin are the words "Feywrot Mire."

See Also

Skull pin Information
Type Fluff
Item Classification Accessory
Item(s) Applied to
Alterable
Light/Deep
Original Release Venue Feywrot Mire
Original Release Year 2016
Item Verbs
PULL REMOVE RUB WEAR