Verb:AMBUSH: Difference between revisions

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{{Verbinfo
The{{boldmono| AMBUSH }}verb is used to aim [[melee]] attacks at specific parts of a target's body, in contrast to the{{boldmono| [[ATTACK]] }}(or{{boldmono| [[KILL]]}}) verb, which attacks a randomly determined part of the target. Note that the{{mono| AMBUSH }}verb is different from the [[Ambush]] skill. It is not necessary to use the{{mono| AMBUSH }}verb in order to get the [[stance]] pushdown and [[critical weighting]] benefits provided by the Ambush skill, it is only necessary to attack from hiding.
|verb=AMBUSH
|type=System
|demeanor=No
|wedding=No
|system=Combat
}}
{{Verbpage
|introduction=The{{boldmono| AMBUSH }}verb is used to make attacks from hiding or invisibility and will outright fail if those conditions are not met. The {{boldmono|[[ATTACK]]}} verb is similar to {{boldmono|AMBUSH}} but may be used from open or hiding. Note that the {{boldmono|AMBUSH}} verb is different from the [[Ambush]] skill. It is not necessary to use the {{boldmono|AMBUSH}} verb in order to get the [[stance]] pushdown and [[critical weighting]] benefits provided by the Ambush skill, it is only necessary to attack from hiding.
|help=<small>'''''Note:''' This will populate with {{boldmono|AMBUSH HELP}} or {{boldmono|HELP AMBUSH}}.''</small>
<pre{{log2}}>USAGE: AMBUSH [target] [location]


[target] will default to your current TARGET, or a random creature if you have not set a target.
==Syntax==
[location] will default to your AIM preference if set. You may also specify CLEAR to force an unaimed attack.</pre>
* {{boldmono|AMBUSH {target} {location} }}attempts to attack the target in the specified location
}}
* {{boldmono|AMBUSH {target} }}attempts to attack the target in the default aiming location specified by the{{boldmono| [[AIM]] }}verb (and attacks normally if no default aiming location is set)
==See Also==

==Roundtime==
{{main|Base weapon speed}}
Whether one is attacking from hiding or in the open, using the AMBUSH verb adds three seconds to an attacker's weapon BASE [[roundtime]]. This additional roundtime may be mitigated in the normal way via [[agility]] and [[dexterity]] bonuses down to the ''minimum ambush roundtime'' of the particular weapon used. The minimum ambush roundtime of a weapon differs from the normal minimum roundtime of that weapon as follows:

{| {{Prettytable|text-align:center;}}
|-bgcolor=lightblue
!Weapon base speed
!Normal Min. RT
!Min. Ambush RT
|-
| 1
| 3
| 4
|-
| 2, 3
| 4
| 5
|-
| 4+
| 5
| 6
|}

==Success and Failure (melee weapons)==

The factors that influence the chance of successfully attacking the body part aimed for include:
* difficulty of the particular body part targeted (smaller and more critical parts of the body are harder to aim for)
* the difficulty modifier for the weapon used (larger weapons are harder to aim)
* difference in attacker and target [[level]]
* the attacker's [[Ambush]] skill
* the attacker's [[Combat Maneuvers]] skill (when aiming from the open, as opposed to from hiding)
* any eye or bleeding head [[wound]]s the attacker may have
* formula for aiming success: [[Aiming Success]]

Failure to hit the desired body part will result in attacking a different part of the target's body, or, at low skill levels, may result in the attacker being unable to find an opening for an attack yet still incurring roundtime.
==Other Limitations==

Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (''e.g.'', the legs of a worm) or already severed body part.

Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (''e.g.'', a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (''e.g.'', a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up). The use of longer weapons can somewhat mitigate this.

==Related Articles==
* [[Ambush]]
* [[Ambush]]
* [[AIM (verb)]]
* [[AIM]]
* [[ATTACK_(verb)|ATTACK (verb)]]
* [[ATTACK]]/KILL
* [[Research:Open ambushing]]
* [[Research:Open ambushing]]
* [[Combat system]]
* [[Ambush_saved_post|Ambush saved post]] (outdated)
* [[Player System Manager - Phase 3]] proposal documentation
* [[Aiming Success]]

==Resources==
* https://www.play.net/gs4/info/combat_guide/tools.asp
* https://www.play.net/gs4/info/combat_guide/factors.asp

[[Category: Combat Mechanics]]
[[Category:Verbs]]

Latest revision as of 20:43, 14 June 2023

AMBUSH
Type System
Demeanor-based No
Wedding No
System Combat
The AMBUSH verb is used to make attacks from hiding or invisibility and will outright fail if those conditions are not met. The ATTACK verb is similar to AMBUSH but may be used from open or hiding. Note that the AMBUSH verb is different from the Ambush skill. It is not necessary to use the AMBUSH verb in order to get the stance pushdown and critical weighting benefits provided by the Ambush skill, it is only necessary to attack from hiding.

Help

Note: This will populate with AMBUSH HELP or HELP AMBUSH.

USAGE: AMBUSH [target] [location]

  [target] will default to your current TARGET, or a random creature if you have not set a target.
  [location] will default to your AIM preference if set.  You may also specify CLEAR to force an unaimed attack.

See Also