Smelly item: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Smelly items are items, usually clothing, that give off a scent to the room when RUBbed. The scent is emitted even if the user is hidden or invisible.
A '''Smelly item''' is an item, usually clothing, that gives off a scent to the room when {{boldmono|RUB}}bed. The scent is emitted even if the user is hidden or invisible. These items could purchased at the [[Feywrot Mire]] shop, [[FMShop:Bowties_and_Bourbon|Bowties and Bourbon]]<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
==Analyze==
==Analyze==

The Smelly item script does not currently have an ANALYZE. The item and its scent can both be altered, although the scent may require a special merchant.

<pre{{log2}}>
<pre{{log2}}>
>analyze my bowtie
You analyze your floral jacquard bowtie and sense that the item is largely free from merchant alteration restrictions.
You analyze your floral jacquard bowtie and sense that the item is largely free from merchant alteration restrictions.


This is a smelly item. You can RUB and SMELL it to smell the scent of strawberries.
A talented merchant may be able to deepen the floral jacquard bowtie's pockets, but there may be restrictions on how many items it can hold. However, you can tell that the bowtie is as light as it can get.
</pre>


It is fully alterable, including the scent. The custom scent should include some sort of word denoting scent, such as: scent, fragrance, odor, stench, aroma, tang, bouquet, etc. Avoid "smell" as the messaging uses that word directly before the scent. Scents provided should come from something tangible, no "scent of spring", etc.
==Examples==


A talented merchant may be able to deepen the floral jacquard bowtie's pockets, but there may be restrictions on how many items it can hold. However, you can tell that the bowtie is as light as it can get.
===Open===
====First-person====
<pre{{log2}} >
>rub bowtie
You rub your floral jacquard bowtie, causing it to release the bouquet of merlot and winter roses into the air.
</pre>
</pre>
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
====Third-person====
|- {{verbtableheader}}
<pre{{log2}}>
! scope="col" style="width:5em;"|Verb
XXX rubs his floral jacquard bowtie, causing it to release the bouquet of merlot and winter roses into the air.
! scope="col" style="width:5em;"|Status
</pre>
! scope="col" style="width: 45%"|First

! scope="col" style="width: 45%"|Third
===Hidden/Invisible===
|-
====First-person====
! scope="row" role="rowheader" rowspan="2"|RUB
<pre{{log2}}
! scope="row" role="rowheader"|From the open
>hide
|rowspan="2"|<!-- First Person View --> You rub your floral jacquard bowtie, causing it to release the bouquet of merlot and winter roses into the air.
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.
|<!-- Third Person View --> XXX rubs his floral jacquard bowtie, causing it to release the bouquet of merlot and winter roses into the air.
H>rub bowtie
|-
You rub your floral jacquard bowtie, causing it to release the bouquet of merlot and winter roses into the air.
! scope="row" role="rowheader"|Hidden/Invisible
</pre>
|<!-- Third Person View --> You suddenly smell the bouquet of merlot and winter roses wafting through the air.

|-
====Third-person====
! scope="row" role="rowheader"|SMELL
<pre{{log2}}>
! scope="row" role="rowheader"|
You suddenly smell the bouquet of merlot and winter roses wafting through the air.
|<!-- First Person View --> {{addmetext}}
</pre>
|<!-- Third Person View --> {{addmetext}}

|}
[[Category:Scripted Items]]
</td><td>
__NOTOC__
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Neckworn <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= RUB <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=SMELL
}}
</td></tr></table>

Latest revision as of 06:53, 17 October 2023

A Smelly item is an item, usually clothing, that gives off a scent to the room when RUBbed. The scent is emitted even if the user is hidden or invisible. These items could purchased at the Feywrot Mire shop, Bowties and Bourbon

Analyze

You analyze your floral jacquard bowtie and sense that the item is largely free from merchant alteration restrictions.

This is a smelly item.  You can RUB and SMELL it to smell the scent of strawberries.

It is fully alterable, including the scent.  The custom scent should include some sort of word denoting scent, such as: scent, fragrance, odor, stench, aroma, tang, bouquet, etc.  Avoid "smell" as the messaging uses that word directly before the scent.  Scents provided should come from something tangible, no "scent of spring", etc.

A talented merchant may be able to deepen the floral jacquard bowtie's pockets, but there may be restrictions on how many items it can hold.  However, you can tell that the bowtie is as light as it can get.

Usage

Verb Status First Third
RUB From the open You rub your floral jacquard bowtie, causing it to release the bouquet of merlot and winter roses into the air. XXX rubs his floral jacquard bowtie, causing it to release the bouquet of merlot and winter roses into the air.
Hidden/Invisible You suddenly smell the bouquet of merlot and winter roses wafting through the air.
SMELL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Smelly item Information
Type Fluff
Item Classification Accessory
Item(s) Applied to Neckworn
Alterable Yes
Light/Deep Yes
Item Verbs
RUB SMELL