Lich:Script invdb: Difference between revisions
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Now including support for family vaults! |
Now including support for family vaults! |
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author: Xanlin (Xanlin |
author: Xanlin (Xanlin on discord) |
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== Getting Started == |
== Getting Started == |
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'''tldr''': run |
'''tldr''': run <CODE>;invdb</CODE> to load your stuff, then <CODE>;invdb thing</CODE> to find your thing. |
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==Help== |
==Help== |
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<CODE>;invdb help</CODE> |
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<pre> |
<pre> |
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==Menu== |
==Menu== |
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<CODE>;invdb menu</CODE> |
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<pre> |
<pre> |
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==Default Query== |
==Default Query== |
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After you've run |
After you've run <CODE>;invdb</CODE> or <CODE>;invdb refresh all</CODE> on each of the characters you want to load: |
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example searching for something containing the word button: |
example searching for something containing the word button: |
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finding where you stashed some gems: |
finding where you stashed some gems: |
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<CODE>;inv type=gem =uncut diamond</CODE> |
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<pre> |
<pre> |
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--- Lich: invdb active. |
--- Lich: invdb active. |
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<CODE>;invdb shimmering *orb</CODE> |
<CODE>;invdb shimmering *orb</CODE> |
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==Bags of Holding and other stacking containers== |
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To have a [[Bag of Holding]] or stacking container ([[Forager Vasculum]], [[I_Dream_of_Geology_Series/Oremonger|Oremonger]], [[The Crafter's Caboodle]], [[Super-Fish-All Tackle Box]]) scanned in invdb, add the full name of the item to your invdb settings with the `;invdb +boh` command. |
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<pre> |
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>;invdb --settings |
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--- Lich: invdb active. |
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invdb settings: |
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------------------------------------------------------------------------------------------------------------- |
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setting | value | description |
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confirm_large_output | true | require unpause script when output rows > 100 |
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jar | true | check contents of jars |
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stack | false | check number of stacked notes |
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silence_stack | true | silences lines from checking jars, notes, etc. |
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open_containers | true | opens and closes containers for inventory check |
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date_format | %m/%d/%y | date format, e.g. %m/%d/%y or %Y-%m-%d |
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lumnis | true | includes lumnis tracking in 'refresh all' |
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resource | true | includes resource tracking in 'refresh all' |
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--------------------------------------------- |
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container_noopen: names or nouns of containers not to try to open. |
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1. locket |
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add to this list using: ;invdb +container_noopen thing to add |
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remove from this list using: ;invdb -container_noopen thing to remove |
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boh: names of bags of holding. |
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1. large treasure sack with a blood crystal clasp |
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2. elesine treasure sack with a blood crystal clasp |
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3. copper-tacked glossy mahogany reticule |
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add to this list using: ;invdb +boh thing to add |
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remove from this list using: ;invdb -boh thing to remove |
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--------------------------------------------- |
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</pre> |
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Example with my bamboo-shaped gold vasculum: |
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<pre> |
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>look in my vasc |
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Fashioned from a thin sheet of gold, the cylindrical tube is painted vivid jade and chartreuse and decorated with origami cranes caught mid-flight. Two small doors allow access to the interior, which appears to be filled with small compartments to store foraged items. A small sleeve on the side is perfect for housing a pair of snips, while a tiny hook on the opposite side has room for a pair of gloves. You quickly read the chalk-scribbled note on the lid: |
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1. a trollear mushroom (2 specimens) |
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2. a sprig of Imaera's Lace (1 specimen, which is ready for plucking) |
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>glance |
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You glance down to see a bamboo-shaped gold vasculum in your right hand and nothing in your left hand. |
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>;invdb +boh bamboo-shaped gold vasculum |
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invdb: bamboo-shaped gold vasculum added to the boh list |
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>;invdb-test refresh |
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... |
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>;invdb q item loc=hands char=xanlin |
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... |
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----------------------------------------------------------------------------------------- |
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name | loc | path | qty | type | stk | epf | m | r | h | item |
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----------------------------------------------------------------------------------------- |
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Xanlin | hands | | 1 | boh | | | Y | Y | | bamboo-shaped gold vasculum |
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Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace |
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Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom |
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----------------------------------------------------------------------------------------- |
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</pre> |
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Items designated as a bag of holding type item are typed 'boh' in invdb. |
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<pre> |
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>;invdb q item type=boh |
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--------------------------------------------------------------------------------- |
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name | loc | path | qty | type | stk | epf | m | r | h | item |
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--------------------------------------------------------------------------------- |
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Xanlin | hands | | 1 | boh | | | Y | Y | | bamboo-shaped gold vasculum |
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--------------------------------------------------------------------------------- |
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</pre> |
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Items inside certain item stacking containers may be assigned a new type in invdb, such as ore, specimen, or gemstone. |
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<pre> |
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>;invdb q item type=specimen |
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----------------------------------------------------------------------------------------- |
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name | loc | path | qty | type | stk | epf | m | r | h | item |
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----------------------------------------------------------------------------------------- |
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Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace |
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Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom |
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----------------------------------------------------------------------------------------- |
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</pre> |
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Query items in any sort of bag of holding by with `stack=boh` filter. |
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<pre> |
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;invdb q item stack=boh |
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----------------------------------------------------------------------------------------- |
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name | loc | path | qty | type | stk | epf | m | r | h | item |
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----------------------------------------------------------------------------------------- |
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Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace |
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Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom |
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----------------------------------------------------------------------------------------- |
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</pre> |
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{{Third-Party Software}} |
{{Third-Party Software}} |
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Latest revision as of 09:54, 2 November 2023
Lich:Script invdb is a third party script and is not maintained by Simutronics. Simutronics is not responsible for the accuracy of the information presented on this page, nor is it liable for issues stemming from the use of the application on players' personal devices.
Cross-character searching & tracking of characters, inventory, lockers, bank accounts, and other data
Now including support for family vaults!
author: Xanlin (Xanlin on discord)
Getting Started
tldr: run ;invdb to load your stuff, then ;invdb thing to find your thing.
Help
;invdb help
;invdb help > help text (this)
;invdb examples > examples
;invdb menu > basic starter menu
;invdb changelog > changelog
first parameter: action (default to refresh all if no parameters provided)
options: refresh, query, sum (or total), export, reset, delete, drop
refresh load/update your database
query prints out results to your story window
sum less detail than query, aggregates by type and item
count shows totals by character and location
export export table or query to a file
reset clear everything and start over
delete delete stuff, can be complicated, more on this later
second parameter: target (defaults to all or item)
options: bank, char, item, inv, locker, tickets
bank bank account & silvers
char character info
item both inventory and lockers
inv inventory, but not lockers
locker locker(s), but not inventory
tickets ticket balance information
optional parameters:
char=name # supports wildcards
game=gsiv # defaults to the current game
type=gem # based on your GameObj type data.
noun=stone # filter by item noun
path=backpack # all items that start in a backpack
stack=(jar|bundle|stack|pack) # only jars implemented so far
status=(empty|partial|full) # to help find empty or full jars
marked=Y # not recorded in standard lockers
registered=Y # not recorded in standard lockers
worn= # not yet implemented
groupby=char # adds char column to sum/total queries
orderby="path asc, qty desc" # customize result order
delay=6 # delay N seconds before doing stuff (e.g. autostart)
All other input is used as a search string in the primary name in the target.
If no parameters are provided, defaults to `refresh all`
If no applicable action & target are specified, defaults to searching items
+---------------------------------------------------------------+
exporting:
;invdb export (char|item|inv|locker|bank|tickets|sbank|stickets) (optional parameters)
- additional optional export parameters:
format=(csv|txt|pipe) default = csv
dir="c:\usersme\desktop" default = $lich_dir\inv\
file="filename.ext" default = target_(params)_timestamp.csv
+---------------------------------------------------------------+
most commands have abbreviations:
q = query c = char m = marked
i = item g = game r = registered
in = inv t = type s = stack
l = locker n = noun status = status
b = bank p = path
+---------------------------------------------------------------+
settings (on/off is converted into true/false)
;invdb --settings lists your current settings
;invdb --jar=on/off will turn on/off looking in jars
;invdb --stack=on/off will turn on/off reading stacks of notes (light and deep notes)
Menu
;invdb menu
+--------------------------------------------------------------+
| invdb |
+--------------------------------------------------------------+
Run #1 first if your database is empty:
1: ;invdb refresh all to create/update the database
other examples:
2: character list ;invdb query char
3: bank accounts ;invdb q bank
4: landing bank total ;invdb sum bank amount>100000 elan
5: all gems in inv(s) ;invdb q inv type=gem
6: your stuff ;invdb q item c=Xanlin
7: all locker stuff ;invdb q locker
8: all empty jars ;invdb type=jar status=empty
9: total gems ;invdb sum type=gem
10: total uncut diamonds ;invdb sum type=gem =uncut dia*
11: locker counts ;invdb count char=Xanlin
Add an optional delay for autostart:
;autostart add --global invdb delay=6 @no_squelch
To set autostart ;repository to download updates:
;autostart add --global repository download-updates
To set invdb to auto-update:
;repository set-updatable invdb
To update just your character info on logout:
;alias add --global quit=;eq Script.run('invdb','refresh char');fput 'quit'
+--------------------------------------------------------------+
- If you don't have premium lockers, your locker location is just listed as `locker`. If you don't have a paid subscription, you need to run the script at each locker that has contents with the locker open.
Default Query
After you've run ;invdb or ;invdb refresh all on each of the characters you want to load:
example searching for something containing the word button:
;inv q button
--- Lich: invdb active. ... loc: location of the item (hands|inv|locker|town abbr if multi locker) ... path: the path to an item, e.g. `backpack > box` is in a box, in a backpack ... type: object type, per GameObj.type_data ... stk: stack, a non-standard container, e.g. jar|bundle|voucher pack ... epf: status (empty|partial|full) for jars/stacks ... m: marked (Y or blank) ... r: registered (Y or blank) ... h: hidden (Y or blank) ----------------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item ----------------------------------------------------------------------------------------- Xanlin | inv | | 1 | unknown | | | Y | Y | | black suede pants caught with horn buttons SomeAlt1| inv | | 1 | clothing | | | Y | | | dark silver-buttoned breeches ----------------------------------------------------------------------------------------- matched 2 rows from item. --- Lich: invdb has exited.
finding where you stashed some gems:
;inv type=gem =uncut diamond
--- Lich: invdb active. -------------------------------------------------------------------------------------------------------- name |loc | path | qty|type |stk|epf|m|r| item -------------------------------------------------------------------------------------------------------- Somealt1 |inv | satchel | 2|gem | | | | | uncut diamond Mule1 |inv | sack > jar | 100|gem |jar| | | | uncut diamond Mule2 |hands | jacket > jar | 42|gem |jar| | | | uncut diamond Mule2 |inv | greatcloak > jar | 63|gem |jar| | | | uncut diamond Mule3 |inv | bag | 1|gem | | | | | uncut diamond -------------------------------------------------------------------------------------------------------- matched 5 rows from item. --- Lich: invdb has exited.
getting a total number of an item:
>;inv sum type=gem =uncut diamond --- Lich: invdb active. -------------------------------------------------------------- type | amount | item -------------------------------------------------------------- gem | 208 | uncut diamond gem | 208 | total -------------------------------------------------------------- matched 2 rows from item. --- Lich: invdb has exited.
Bank
Can't remember how much that one character has in their bank?
>;inv q bank char=xanlin --- Lich: invdb active. ------------------------------------------------------------------------ name | bank | amount | updated ------------------------------------------------------------------------ Xanlin | First Elanith Secured Bank | ###,### | 06/25/18 Xanlin | Great Bank of Kharam-Dzu | ##,### | 06/25/18 Xanlin | Vornavis Bank of Solhaven | ###,### | 06/25/18 Xanlin | Bank of Torre County | ###,### | 06/25/18 Xanlin | Icemule Trace Bank | #,###,### | 06/25/18 Xanlin | Bank of Kharag 'doth Dzulthu | ##,### | 06/25/18 Xanlin | United City-States Bank | #,###,### | 06/28/18 Xanlin | Cysaegir Bank | ##,### | 06/26/18 Xanlin | Total | #,###,### | 06/28/18 ------------------------------------------------------------------------ matched 9 rows from bank. --- Lich: invdb has exited.
total up all your bank accounts:
>;inv sum bank --- Lich: invdb active. -------------------------------------------------------------- bank | amount | characters -------------------------------------------------------------- Bank of Kharag 'doth Dzulthu | ##,### | Xanlin, Somealt Bank of Torre County | ###,### | Xanlin, Somealt, Somealt2 Cysaegir Bank | ##,### | Xanlin, Somealt, Somealt2 First Elanith Secured Bank | ###,### | Xanlin, Somealt, Somealt2 Great Bank of Kharam-Dzu | ##,### | Xanlin, Somealt, Somealt2 Icemule Trace Bank | #,###,### | Xanlin, Somealt, Somealt2 United City-States Bank | #,###,### | Xanlin, Somealt, Somealt2 Vornavis Bank of Solhaven | ###,### | Xanlin, Somealt, Somealt2 grand total | #,###,### | Xanlin, Somealt, Somealt2 -------------------------------------------------------------- matched 9 rows from bank. --- Lich: invdb has exited.
Get your total at just one bank if you prefer:
>;inv sum bank elan --- Lich: invdb active. -------------------------------------------------------------- bank | amount | characters -------------------------------------------------------------- First Elanith Secured Bank | ###,### | Xanlin, Somealt, Somealt2 -------------------------------------------------------------- matched 1 rows from bank. --- Lich: invdb has exited.
Export
Don't care for the in game queries and prefer your spreadsheets instead? You can export to csv (or tab/pipe delimited) and do whatever you want with it:
>;inv export item --- Lich: invdb active. exported 1166 rows from item to C:/.../lich/inv/item_2018-06-28_12-59-35.csv. --- Lich: invdb has exited.
item_2018-06-28_12-59-35.csv :
name,loc,path,qty,type,stk,epf,m,r,item Xanlin,inv,"",1,clothing,"", ,"","",thick ebonwood armband Xanlin,inv,"",1,clothing,"", ,Y,"",translucent spidersilk backpack Xanlin,inv,"",1,jewelry,"", ,"","",copper-bound linen badge Xanlin,inv,"",1,clothing,"", ,Y,"",oiled light leather courier bag with polished faenor buckles Xanlin,inv,"",1,"","", ,Y,"",black leather disarming case Xanlin,inv,"",1,clothing,"", ,Y,Y,translucent spidersilk cloak Xanlin,inv,"",1,"","", ,Y,Y,pair of rolaren-studded gauntlets Xanlin,inv,"",1,"","", ,Y,"",pair of black-tinted glasses Xanlin,inv,"",1,"","", ,Y,"",onyx-studded shadowy black hip-satchel Xanlin,inv,"",1,"","", ,"",Y,black hand insignia Xanlin,inv,"",1,clothing,"", ,Y,Y,silver locksmith kit Xanlin,inv,"",1,jewelry,"", ,"","",tiny iron catapult pin Xanlin,inv,"",1,magic,"", ,Y,"",dull gold ring Xanlin,inv,"",1,clothing,"", ,Y,"",matte black satchel Xanlin,inv,"",1,"","", ,Y,"",dark leather scalemail Xanlin,inv,"",1,"","", ,Y,"",leather swordbelt Xanlin,inv,"",1,"","", ,Y,"",emerald-hued imflass trident symbol adorned with blue coral Xanlin,inv,backpack,1,magic,"", ,"","",white flask Xanlin,inv,backpack,1,herb,"", ,"","",ambrominas leaf Xanlin,inv,backpack,1,lockpick,"", ,"","",copper lockpick Xanlin,inv,backpack,1,magic,"", ,"","",flawless gold ring Xanlin,inv,backpack,1,magic,"", ,"","",small statue Xanlin,inv,bag,1,magic,"", ,"","",ruby amulet Xanlin,inv,bag,1,"","", ,Y,Y,thin coarse linen blindfold Xanlin,inv,bag,3,"","", ,"","",crisp parchment bloodscrip Xanlin,inv,bag,1,clothing,"", ,Y,Y,pair of rolaren-toed boots Xanlin,inv,bag,2,gem,"", ,"","",uncut star-of-Tamzyrr diamond
Other useful commands
Want to delete a character?
;invdb delete character char=<name>
How about a partial match when you want anything containing one word?
;invdb shimmering *orb
Bags of Holding and other stacking containers
To have a Bag of Holding or stacking container (Forager Vasculum, Oremonger, The Crafter's Caboodle, Super-Fish-All Tackle Box) scanned in invdb, add the full name of the item to your invdb settings with the `;invdb +boh` command.
>;invdb --settings
--- Lich: invdb active.
invdb settings:
-------------------------------------------------------------------------------------------------------------
setting | value | description
confirm_large_output | true | require unpause script when output rows > 100
jar | true | check contents of jars
stack | false | check number of stacked notes
silence_stack | true | silences lines from checking jars, notes, etc.
open_containers | true | opens and closes containers for inventory check
date_format | %m/%d/%y | date format, e.g. %m/%d/%y or %Y-%m-%d
lumnis | true | includes lumnis tracking in 'refresh all'
resource | true | includes resource tracking in 'refresh all'
---------------------------------------------
container_noopen: names or nouns of containers not to try to open.
1. locket
add to this list using: ;invdb +container_noopen thing to add
remove from this list using: ;invdb -container_noopen thing to remove
boh: names of bags of holding.
1. large treasure sack with a blood crystal clasp
2. elesine treasure sack with a blood crystal clasp
3. copper-tacked glossy mahogany reticule
add to this list using: ;invdb +boh thing to add
remove from this list using: ;invdb -boh thing to remove
---------------------------------------------
Example with my bamboo-shaped gold vasculum:
>look in my vasc Fashioned from a thin sheet of gold, the cylindrical tube is painted vivid jade and chartreuse and decorated with origami cranes caught mid-flight. Two small doors allow access to the interior, which appears to be filled with small compartments to store foraged items. A small sleeve on the side is perfect for housing a pair of snips, while a tiny hook on the opposite side has room for a pair of gloves. You quickly read the chalk-scribbled note on the lid: 1. a trollear mushroom (2 specimens) 2. a sprig of Imaera's Lace (1 specimen, which is ready for plucking) >glance You glance down to see a bamboo-shaped gold vasculum in your right hand and nothing in your left hand. >;invdb +boh bamboo-shaped gold vasculum invdb: bamboo-shaped gold vasculum added to the boh list >;invdb-test refresh ... >;invdb q item loc=hands char=xanlin ... ----------------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item ----------------------------------------------------------------------------------------- Xanlin | hands | | 1 | boh | | | Y | Y | | bamboo-shaped gold vasculum Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom -----------------------------------------------------------------------------------------
Items designated as a bag of holding type item are typed 'boh' in invdb.
>;invdb q item type=boh --------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item --------------------------------------------------------------------------------- Xanlin | hands | | 1 | boh | | | Y | Y | | bamboo-shaped gold vasculum ---------------------------------------------------------------------------------
Items inside certain item stacking containers may be assigned a new type in invdb, such as ore, specimen, or gemstone.
>;invdb q item type=specimen ----------------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item ----------------------------------------------------------------------------------------- Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom -----------------------------------------------------------------------------------------
Query items in any sort of bag of holding by with `stack=boh` filter.
;invdb q item stack=boh ----------------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item ----------------------------------------------------------------------------------------- Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom -----------------------------------------------------------------------------------------
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