Greater Armor and Weapon Mood: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The '''Greater Armor and Weapon Moods''' script can be attached to armor and weapons. This is a separate script from the [[Lesser Armor and Weapon Mood]]s script, which must be removed before this script can be applied.
The '''Greater Armor and Weapon Moods''' script can be attached to armor and weapons. This is a separate script from the [[Lesser Armor and Weapon Mood]]s script. This script is not compatible with "sub-scripting" and must go on an unscripted item.
{{TOC limit|2}}
{{TOC limit|2}}
==Analyze==
==Analyze==
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This doesn't have custom messaging for WAVE.
This doesn't have custom messaging for WAVE.
</pre>
</pre>
==Usage==
The messaging for {{boldmono|CLENCH}}, {{boldmono|RUB}}, and {{boldmono|WAVE}}, if present, is fully customized for the individual item. There is no default messaging for them.
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader" rowspan="2"|APPROVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Used to toggle on/off ambient messaging.
|}
==Additional Information==
==Additional Information==
===Examples===
===Examples===
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</pre>
</pre>
===Non-Custom Ambient Messaging===
===Non-Custom Ambient Messaging===
{| class="wikitable sortable"
{| {{prettytable}}
!scope="col"|Item Property
!scope="col"|Item Property
!scope="col"|Non-Custom Ambient Messaging
!scope="col"|Non-Custom Ambient Messaging
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|-
|-
|}
|}
===Incompatible Scripts===
The following scripts are known to be incompatible with Moods as of February 2022:

*[[Briar flare]]
*[[Ethereal armor]]
*[[Fancy Greaves]]
*[[Fusion]]
*[[Globus Elanthias]]
*[[Ithziri armor]]
* [[Morphing armor]]
*[[Parasitic weapon]]
*Splitters
*[[Voln armor]]
*[[Wand-holding runestaff]]
*[[Chainspear]]

==Resources==
==Resources==
*[[/saved posts|Saved posts]]
*[[/saved posts|Saved posts]]
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|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|itemclass2= Weapon<!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass2= Weapon<!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemtype=Armor <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemclass3=
|itemtype2=Weapon
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Verb<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= Verb<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
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}}
}}
{{itemverb
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. -->
|verb=APPROVE <!-- Verbs MUST be capitalized when entered. -->
|verb2=
|verb2=CLENCH
|verb3=
|verb3=RUB
|verb4=
|verb4=WAVE
|verb5=
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 08:41, 26 June 2024

The Greater Armor and Weapon Moods script can be attached to armor and weapons. This is a separate script from the Lesser Armor and Weapon Moods script. This script is not compatible with "sub-scripting" and must go on an unscripted item.

Analyze

>anal armor
You analyze your black fullplate armor and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

Greater Armor and Weapon Moods:

This item contains mood messaging depending on flare type, and has a chance to fire off ambient messaging every so often.  It will also work for things like bless, elemental edge, and guiding light flares.

This item is currently dormant and won't do ambient messaging.  You may APPROVE to make it react again.

When getting the custom settings altered, it works just like getting an EzScript done.  You write the 1st and 3rd person messaging.  The custom abilities are like cantrips or illusions.  They do not cause permanent things to happen.  They shouldn't cause forced actions or emotions to others either.

Changing the flares, padding, etc. on this item is subject to having the custom settings removed, unless the messaging is generic.  If changed from ice flaring to fire flaring, custom messaging about ice would no long be appropriate.  Padding, weighting,  sighting, and defenders do not have default ambient messaging, but can have custom ones added and without the custom setting, they will never be ambient.

If you're unsure if you'll lose any of your custom settings, ask before getting any work done on this item that changes the flares, weighting, padding, etc.  Wave messaging is the same for both 1st and 3rd person.

  This has custom messaging for RUB.
  This has custom messaging for CLENCH.
  This doesn't have custom mood messaging.
  This doesn't have custom messaging for WAVE.

Usage

The messaging for CLENCH, RUB, and WAVE, if present, is fully customized for the individual item. There is no default messaging for them.

Verb First Third
APPROVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Used to toggle on/off ambient messaging.

Additional Information

Examples

>clench armor
The eahnor veins of your armor pulse once before fading to black.  Tendrils of shadow suddenly begin to writhe along the pauldrons and rise into the air for a moment, taking the form of the head of a black drake, its eyes glowing eahnor red.  Moments later the shadows are gone, and your armor has returned to normal.

>rub armor
The eahnor veins of your armor seem to pulse with life for a brief moment, the crimson alloy appearing to flow like thin streams of blood across the glossy black surface of the plate.

Non-Custom Ambient Messaging

Item Property Non-Custom Ambient Messaging
Target Defense Silvery light flares up from your adamantine greatshield for a moment.

Faint light shimmers across your adamantine greatshield, illuminating previously hidden sigils before fading away.
Defensive wards surround you, pulsating a silvery light for a moment.
Silvery warding sigils surround you, fading into your adamantine greatshield.

Elemental Edge Your steel longsword flashes brightly for a moment, before dimming back to a soft glow.

The light within your steel longsword dims suddenly before flaring to life again.
A faint glow surrounds you for a moment.

Holy Bless A holy aura radiates from your adamantine khopesh.

A faint white aura flickers around you.
A pale white aura dances across your adamantine khopesh.

Fire Licks of flame rise up from your adamantine khopesh.

Pale red light ripples over your adamantine khopesh.
Fiery hues dance over the surface of your adamantine khopesh.
The air around you becomes hot, as waves of heat rise from your adamantine khopesh.

Ice A thin layer of frost forms on the surface of your adamantine khopesh for a moment, before melting away.

A pale blue light flickers across the surface of your adamantine khopesh.
An intense chill fills the air surrounding you.
An icy gust of air blows in from your adamantine khopesh.

Lightning A blinding flash of blue-white light bursts from your adamantine khopesh.

The faint scent of ozone wafts through the air and surrounds you.
Small bolts of lightning coil around your adamantine khopesh.
Steaks of blue-white light coil around your adamantine khopesh.

Impact/Earth Pale brown light flickers across the surface of your adamantine khopesh.

A rhythmical thumping emanates from your adamantine khopesh.
Your adamantine khopesh begins to vibrate for a moment.
A faint humming sound surrounds you.

Acid Pale green and yellow light flickers across the surface of your adamantine khopesh.

A heavy acrid smell overwhelms the air surrounding you.
Tendrils of green smoke coil around your adamantine khopesh.
A sizzling sound comes from your adamantine khopesh.

Vacuum/Void The air stirs around you for a moment.

Everything around you seems to distort for a moment.
Suddenly, the air around you is drawn toward your adamantine khopesh.
Your adamantine khopesh bends inward for a brief moment.

Plasma/Guiding Light A dark violet light, followed by a white flash, flares up from your adamantine khopesh.

Violet flames flare up and surround you for a moment.
Licks of violet and white flame dance across the surface of your adamantine khopesh.
Blinding violet light cloaks you for a moment, the source coming from your adamantine khopesh.

Steam Vaporous grey mist hangs in the air around you for a moment.

The air becomes hot surrounding your adamantine khopesh, causing waves of steam to form around you.
Plumes of steam rise up from your adamantine khopesh.
A torrent of steam rises up from your adamantine khopesh in a spiraling motion.

Mana Ripples of white-blue light waver outward from your wyrmwood runestaff.

A white-blue aura pulses around you for a moment.
A field of mana forms around you for a moment.
Rhythmical pulses of white-blue light emit from your wyrmwood runestaff.

Acuity Verdant light flickers across the surface of your wyrmwood runestaff.

Intense verdant light bursts from your wyrmwood runestaff.
An intense verdant glow surrounds you for a moment.
Your wyrmwood runestaff shimmers slightly, glowing an intense verdant light.

Mechanical A mechanical grinding noise comes from your adamantine khopesh.

The sound of gears clicking emits from your adamantine khopesh.
A loud creak comes from your adamantine khopesh.
The sound of metal knocking emits from your adamantine khopesh.

Unbalance/Grapple Translucent tendrils coils around your adamantine khopesh.

The air around you seems to pulse slightly.
A burst of energy flares off your adamantine khopesh.
A heavy pulse of air emits from your adamantine khopesh.

Disruption Black tendrils dance across your adamantine khopesh, causing the air to crackle around you.

Various sections of your adamantine khopesh wink in and out of existence for a brief moment.
Your adamantine khopesh wavers from sight, shimmering slightly as it becomes solid again.
Your adamantine khopesh shimmers slightly, fading after a few short pulses.

Dispel A field of anti-magic energy becomes visible surrounding you.

The area around you glows brightly, as your adamantine khopesh discharges a field of energy.
Your adamantine khopesh wavers from sight, shimmering slightly as it becomes solid again.
Your adamantine khopesh shimmers slightly, fading after a few short pulses.

Disintegration Blackish green beams rise and fall from your adamantine khopesh.

Blackish green particles flake off from your adamantine khopesh.
Your adamantine khopesh wavers from sight, shimmering slightly as it becomes solid again.
Your adamantine khopesh shimmers slightly, fading after a few short pulses.

Magma Intense heat rises from your adamantine khopesh.

Your adamantine khopesh glows a bright yellow and orange hue for a moment.
Your adamantine khopesh darkens as magma-hued veins flow across the surface.
Visible heat wavers from your adamantine khopesh.

Terror Shadowy black tendrils dance across the surface of your adamantine khopesh.

Shadowy black tendrils rise from your adamantine khopesh, writhing at the air.
Your shadow is distorted for a moment.
Eerie shadows dance around you, seeping into your adamantine khopesh.

Mind Wrack A blast of energy ripples from your adamantine khopesh.

Your form distorts for a moment.
Your adamantine khopesh wavers from sight, shimmering slightly as it becomes solid again.
Your adamantine khopesh shimmers slightly, fading after a few short pulses.

Death A tenebrous black-green fog cloaks you for a moment.

An ominous black-green haze hovers around you for a moment.
The scent of death and decay wafts from your adamantine khopesh.
Your adamantine khopesh shimmers slightly, glowing an ominous black-green haze.

Air The air around you becomes volatile for a moment.

Elegant swirls briefly disrupt the air around you.
Ripples disturb the air around your adamantine khopesh and quickly cease.
Your adamantine khopesh emits a small whirlwind that winds around you and stills.

Water Water droplets form on the surface of your adamantine khopesh and quickly drip off.

Vivid aquamarine rivulets meander across the surface of your adamantine khopesh and seep back in.
A watery mist gathers around your adamantine khopesh and dissipates.
Dense white fog forms around you and quickly fades as your adamantine khopesh leeches its moisture.

Resources

Greater Armor and Weapon Mood Information
Type Fluff
Item Classification Armor
Weapon
Item(s) Applied to Armor
Weapon
Alterable Yes
Light/Deep
Customizable Yes
Custom Verb
Item Verbs
APPROVE CLENCH RUB WAVE