Greater Armor and Weapon Mood: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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The '''Greater Armor and Weapon Moods''' script can be attached to armor and weapons. This is a separate script from the [[Lesser Armor and Weapon Mood]]s script |
The '''Greater Armor and Weapon Moods''' script can be attached to armor and weapons. This is a separate script from the [[Lesser Armor and Weapon Mood]]s script. This script is not compatible with "sub-scripting" and must go on an unscripted item. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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This doesn't have custom messaging for WAVE. |
This doesn't have custom messaging for WAVE. |
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</pre> |
</pre> |
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==Usage== |
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The messaging for {{boldmono|CLENCH}}, {{boldmono|RUB}}, and {{boldmono|WAVE}}, if present, is fully customized for the individual item. There is no default messaging for them. |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|APPROVE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Used to toggle on/off ambient messaging. |
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|} |
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==Additional Information== |
==Additional Information== |
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===Examples=== |
===Examples=== |
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</pre> |
</pre> |
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===Non-Custom Ambient Messaging=== |
===Non-Custom Ambient Messaging=== |
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{| class="wikitable sortable" |
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{| {{prettytable}} |
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!scope="col"|Item Property |
!scope="col"|Item Property |
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!scope="col"|Non-Custom Ambient Messaging |
!scope="col"|Non-Custom Ambient Messaging |
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|} |
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===Incompatible Scripts=== |
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The following scripts are known to be incompatible with Moods as of February 2022: |
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*[[Briar flare]] |
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*[[Ethereal armor]] |
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*[[Fancy Greaves]] |
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*[[Fusion]] |
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*[[Globus Elanthias]] |
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*[[Ithziri armor]] |
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* [[Morphing armor]] |
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*[[Parasitic weapon]] |
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*Splitters |
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*[[Voln armor]] |
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*[[Wand-holding runestaff]] |
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*[[Chainspear]] |
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==Resources== |
==Resources== |
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*[[/saved posts|Saved posts]] |
*[[/saved posts|Saved posts]] |
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|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= Weapon<!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
|itemclass2= Weapon<!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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⚫ | |||
|itemclass3= |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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⚫ | |||
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Verb<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= Verb<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --> |
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --> |
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|corrscript2= |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= <!-- Verbs MUST be capitalized when entered. --> |
|verb=APPROVE <!-- Verbs MUST be capitalized when entered. --> |
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|verb2= |
|verb2=CLENCH |
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|verb3= |
|verb3=RUB |
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|verb4= |
|verb4=WAVE |
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|verb5= |
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|verb6= |
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|verb7= |
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|verb8= |
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|verb9= |
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|verb10= |
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|verb11= |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
Latest revision as of 08:41, 26 June 2024
The Greater Armor and Weapon Moods script can be attached to armor and weapons. This is a separate script from the Lesser Armor and Weapon Moods script. This script is not compatible with "sub-scripting" and must go on an unscripted item. Analyze>anal armor You analyze your black fullplate armor and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Greater Armor and Weapon Moods: This item contains mood messaging depending on flare type, and has a chance to fire off ambient messaging every so often. It will also work for things like bless, elemental edge, and guiding light flares. This item is currently dormant and won't do ambient messaging. You may APPROVE to make it react again. When getting the custom settings altered, it works just like getting an EzScript done. You write the 1st and 3rd person messaging. The custom abilities are like cantrips or illusions. They do not cause permanent things to happen. They shouldn't cause forced actions or emotions to others either. Changing the flares, padding, etc. on this item is subject to having the custom settings removed, unless the messaging is generic. If changed from ice flaring to fire flaring, custom messaging about ice would no long be appropriate. Padding, weighting, sighting, and defenders do not have default ambient messaging, but can have custom ones added and without the custom setting, they will never be ambient. If you're unsure if you'll lose any of your custom settings, ask before getting any work done on this item that changes the flares, weighting, padding, etc. Wave messaging is the same for both 1st and 3rd person. This has custom messaging for RUB. This has custom messaging for CLENCH. This doesn't have custom mood messaging. This doesn't have custom messaging for WAVE. UsageThe messaging for CLENCH, RUB, and WAVE, if present, is fully customized for the individual item. There is no default messaging for them.
Additional InformationExamples>clench armor The eahnor veins of your armor pulse once before fading to black. Tendrils of shadow suddenly begin to writhe along the pauldrons and rise into the air for a moment, taking the form of the head of a black drake, its eyes glowing eahnor red. Moments later the shadows are gone, and your armor has returned to normal. >rub armor The eahnor veins of your armor seem to pulse with life for a brief moment, the crimson alloy appearing to flow like thin streams of blood across the glossy black surface of the plate. Non-Custom Ambient Messaging
Resources |
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