Template:Town shops: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
</noinclude><includeonly>{{TOCright|limit=2}}</includeonly> |
</noinclude><includeonly>{{TOCright|limit=2}}</includeonly> |
||
{{#switch: {{{type|}}} | cart = The {{lowercase|'''{{PAGENAME}}'''}} | '''{{PAGENAME}}'''}} is {{#switch: {{{type|}}} | cart = a wandering cart | inn = an [[inn]] | eatery = an eatery | a shop}} in {{#if: {{{location|}}} | {{#if: {{{article|}}} | the }} [[shop location::{{{location}}}]], around }}{{#switch: {{{realm|}}} | Flotilla = the |}}[[realm::{{{realm}}}]]{{#if: {{{location|}}} | , }} that {{#if: {{{specialtyshop|}}} | specializes in | sells}} {{#switch: {{{wares|}}} | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ships = ships, ship supplies, and/or upgrades for [[Open Sea Adventures]] | {{{wares|}}} = {{{wares|}}} | }}{{#if: {{{addwares|}}} | and {{#switch: {{{addwares|}}} | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ship upgrades = ship supplies and/or customizations for [[Open Sea Adventures]]| {{{addwares|}}} = {{{addwares|}}} |}} |}}{{#if: {{{specialtyshop|}}} | {{{specialty|}}} }}{{#if: {{{wares|}}} | {{#if: {{{specialty|}}} | , and specializes in {{{specialty}}} }} |}}. {{#if: {{{proprietor|}}} | The proprietor is {{# |
{{#switch: {{{type|}}} | cart = The {{lowercase|'''{{PAGENAME}}'''}} | '''{{PAGENAME}}'''}} is {{#switch: {{{type|}}} | cart = a wandering cart | inn = an [[inn]] | eatery = an eatery | a shop}} in {{#if: {{{location|}}} | {{#if: {{{article|}}} | the }} [[shop location::{{{location}}}]], around }}{{#switch: {{{realm|}}} | Flotilla = the |}}[[realm::{{{realm}}}]]{{#if: {{{location|}}} | , }} that {{#if: {{{specialtyshop|}}} | specializes in | sells}} {{#switch: {{{wares|}}} | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ships = ships, ship supplies, and/or upgrades for [[Open Sea Adventures]] | {{{wares|}}} = {{{wares|}}} | }}{{#if: {{{addwares|}}} | and {{#switch: {{{addwares|}}} | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ship upgrades = ship supplies and/or customizations for [[Open Sea Adventures]]| {{{addwares|}}} = {{{addwares|}}} |}} |}}{{#if: {{{specialtyshop|}}} | {{{specialty|}}} }}{{#if: {{{wares|}}} | {{#if: {{{specialty|}}} | , and specializes in {{{specialty}}} }} |}}. {{#if: {{{proprietor|}}} | The proprietor is {{#switch: {{{npc|}}} | true = [[{{{proprietor}}}]] | false = {{{proprietor|}}} }}{{#if: {{{propinfo|}}} | , {{{propinfo}}}. | . |}} |}} {{{addinfo|}}} |
||
{{#if: {{{multiroom|}}} | {{#switch: {{{multiroom|}}} | yes = =={{{roomname|}}}== |}} |}} |
{{#if: {{{multiroom|}}} | {{#switch: {{{multiroom|}}} | yes = =={{{roomname|}}}== |}} |}} |
||
{{RoomDescription |
{{RoomDescription |
Revision as of 21:15, 2 July 2024
Please see the town shops style guide for instructions on how to use this template. This template will only handle a single room. If a shop has multiple rooms, please use town shops addroom template for each additional room. A semantic form is available to use in lieu of using the template, as well: Form:Town shop.
Town shops is a shop in {{{realm}}} that sells .
[{{{roomname}}}] | |
{{{desc}}} |
{{Town shops |type = <!-- Required. Valid choices are inn or eatery. Leave blank if just a shop. --> |realm = <!-- Required. Valid choices are realm only. For in depth location information, use "location" parameter. |article = <!-- Optional. To be used with location parameter if the location has "the" in the official name, ie. the Ravelin. Leave blank otherwise. --> |location = <!-- Optional. Meant to denote if a shop is found in a small town/settlement outside the "town proper," ie. Ravelin, which is outside of Ta'Vaalor. --> |specialtyshop = <!-- Optional. Any entry will populate "specializes in". Leave blank for "sells" --> |wares = <!-- Required in all but specialty shops. Valid choices are apparel, armor, beverage, brewing, clerical, fishing, fletching, food, general, grocery, herb, instrument, jewelry, locksmith, magic, ship, tobacco, weapon --> |addwares = <!-- Optional. Should only be used if a store specializes in two main types of items, eg. brewing supplies AND tobacco. Valid choices are same as wares. --> |specialty = <!-- Optional. Specialty item. To be used with specialtyshop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes. --> |proprietor = |npc = |propinfo = |addinfo = <!-- Optional. Any additional information for the shop. --> |multiroom = <!-- Optional. Any entry will populate the header for the first room only. Other room headers will need to be manually created, and the room description template added.--> |roomname = <!-- Required. Name of the room. |desc = <!-- Required. Description of the room. |rnum = <!-- Optional. Lich room ID. |realrnum = <!-- Optional. Real room ID. Will only populate if rnum is present. --> |exits = <!-- Optional. Inside rooms only. --> |paths = <!-- Optional. Outside rooms only. --> |inventory = <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.--> |backroom = <!-- Optional. Optional. This displays inventory that is only available for purchase after a character has built up a rapport with the shop owner and is granted access to it.--> }}