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(Created page with "<table><tr valign="top"><td> '''Drawstring Container''' has come and gone from a variety of festivals over the years and was most recently seen at the shop Death Becomes Her at the Festival of the Fallen in 2024. {{TOC limit|2}} ==Analyze== <pre{{log2}}> You analyze the jet leather bag and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the followi...")
 
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<table><tr valign="top"><td>
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Drawstring Container''' has come and gone from a variety of festivals over the years and was most recently seen at the shop [[FotFShop:Death Becomes Her|Death Becomes Her]] at the [[Category:Festival of the Fallen|Festival of the Fallen]] in 2024.
'''Drawstring containers''' are simple scripted containers. They have come and gone from a variety of festivals over the years and were most recently seen at the shop [[FotFShop:Death Becomes Her|Death Becomes Her]] at the [[:Category:Festival of the Fallen|Festival of the Fallen]] in 2024.
{{TOC limit|2}}
{{TOC limit|2}}
==Analyze==
==Analyze==
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</pre>
</pre>
==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
<!-- Tier information is needed on these. For now, leaving in a table without tier information. -->
|- {{verbtableheader|90}}

! scope="col" style="width:5em;"|Verb
{| {{verbtable}}
! scope="col" style="width: 45%"|First
|- {{verbtableheader}}
! style="width:5em"|Verb
! scope="col" style="width: 45%"|Third
! FIRST
! THIRD
|-
|-
! scope="row" role="rowheader"|CLOSE
! CLOSE
| With a quick glance over your shoulder, you deftly knot the drawstrings of your jet leather bag, securing your stash of goodies within.
| With a quick glance over your shoulder, you deftly knot the drawstrings of your jet leather bag, securing your stash of goodies within.
| Relaxing visibly, Firstperson deftly knots the drawstrings of his jet leather bag, successfully securing his stash of goodies within.
| Relaxing visibly, Firstperson deftly knots the drawstrings of his jet leather bag, successfully securing his stash of goodies within.
|-
|-
! scope="row" role="rowheader"|OPEN
! OPEN
| You glance around suspiciously, while quickly unraveling the double knots in the drawstrings of your jet leather bag.
| You glance around suspiciously, while quickly unraveling the double knots in the drawstrings of your jet leather bag.
| Firstperson glances around suspiciously, as he quickly unravels the double knotted drawstrings of his jet leather bag.
| Firstperson glances around suspiciously, as he quickly unravels the double knotted drawstrings of his jet leather bag.
|}
|}

</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemtype=Container <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= Bag<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2= Sack
|itemtype3= Purse
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= e<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Must be soft, pliable container suitable for a drawstring closure.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions=Must be soft, pliable container suitable for a drawstring closure.<br>Cannot contradict open/close messaging. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb

Latest revision as of 09:50, 4 December 2024

Drawstring containers are simple scripted containers. They have come and gone from a variety of festivals over the years and were most recently seen at the shop Death Becomes Her at the Festival of the Fallen in 2024.

Analyze

You analyze the jet leather bag and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The Drawstring

This is a basic container script that utilizes OPEN and CLOSE only.  It notes that the bag is closed or opened using a drawstring.

Alterations are fine but cannot contradict the open/close messaging.

You might be able to have a talented merchant lighten the jet leather bag for you or deepen its pockets.

Usage

Verb First Third
CLOSE With a quick glance over your shoulder, you deftly knot the drawstrings of your jet leather bag, securing your stash of goodies within. Relaxing visibly, Firstperson deftly knots the drawstrings of his jet leather bag, successfully securing his stash of goodies within.
OPEN You glance around suspiciously, while quickly unraveling the double knots in the drawstrings of your jet leather bag. Firstperson glances around suspiciously, as he quickly unravels the double knotted drawstrings of his jet leather bag.
Drawstring container Information
Type Fluff
Item Classification Container
Item(s) Applied to Container
Alterable Yes
Light/Deep
Restrictions Must be soft, pliable container suitable for a drawstring closure.
Cannot contradict open/close messaging.
Item Verbs
CLOSE OPEN