Glahnvis (prime): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
Line 10: Line 10:


==Backstory==
==Backstory==
Glahnvis was born on the haunted shores of Caligos Island, named for an uncle he never met—only whispered stories passed down from his mother filled in the gaps. When the fall of Ghezresh began and the island's fate crumbled into ruin, Glahnvis boarded a battered Man O' War with others desperate to flee. Amidst shrieking winds and storms summoned by divine wrath, the ship was torn apart, and Glahnvis was cast into the sea.
Glahnvis was born on the haunted shores of Caligos Island, named for an uncle he never met, only whispered stories passed down from his mother filled in the gaps. When the fall of Ghezresh began and the island's fate crumbled into ruin, Glahnvis boarded a battered Man O' War with others desperate to flee. Amidst shrieking winds and storms summoned by divine wrath, the ship was torn apart, and Glahnvis was cast into the sea.


He washed ashore in Solhaven, alive but hollowed—lost and alone in a world he barely recognized. A night of gambling and heavy drink led to a bad bet, a brutal beating, and the loss of something more precious than coin: his memory.
He washed ashore in Solhaven, alive but hollowed, lost and alone in a world he barely recognized. A night of gambling and heavy drink led to a bad bet, a brutal beating, and the loss of something more precious than coin: his memory.


When he awoke, it was far to the north, in Icemule Trace, with nothing but tattered clothes and bruises to his name. It was there, wandering dazed through the snowy streets, that he met Admiral Pixie, peddling her piercing services with her usual flair. In an impulsive act of reinvention, he marked the beginning of his new life with an Alhan'aht Rivertear piercing.
When he awoke, it was far to the north, in Icemule Trace, with nothing but tattered clothes and bruises to his name. It was there, wandering dazed through the snowy streets, that he met Admiral Pixie, peddling her piercing services with her usual flair. In an impulsive act of reinvention, he marked the beginning of his new life with an Alhan'aht Rivertear piercing.
Line 28: Line 28:
It didn’t take long for Pixie to offer him a place on the crew. He accepted.
It didn’t take long for Pixie to offer him a place on the crew. He accepted.


Now Glahnvis serves as the Master of Irons aboard The Madness, wielding cannonfire with exquisite precision. A wolf at his side, salt in his hair, and earth in his blood, Glahnvis has carved out a life stitched together from survival, instinct, and unexpected brotherhood—guided always by the wild, and watched ever silently by Jatalm.
Now Glahnvis serves as the Master of Irons aboard The Madness, wielding cannonfire with exquisite precision. A wolf at his side, salt in his hair, and earth in his blood, Glahnvis has carved out a life stitched together from survival, instinct, and unexpected brotherhood with his crewmates. He's guided always by the wild, and watched over ever silently by Jatalm.

Revision as of 13:27, 21 April 2025

Portrait created by Glahnvis' player using ChatGPT
Portrait created by Glahnvis' player using ChatGPT

Appearance

Glahnvis, the Druid of Solhaven is a Sylvan Survivor of Caligos Isle.

He is in the meridian of life, taller than average and has a lithe, muscular physique. He has black-limned, starlight silver eyes and tanned skin, with short, tousled grey-brown hair shaved at the temples, a long face, an aquiline nose and an asymmetrical scar across his neckline.

His bottom lip is pierced with an Alhan'aht rivertear. He has a series of dark silver rings in the upper ridge of his right ear and a sigil-incised electrum sliver in his left eyebrow. His wrist is tattooed with a plaited silver knotwork design.

Backstory

Glahnvis was born on the haunted shores of Caligos Island, named for an uncle he never met, only whispered stories passed down from his mother filled in the gaps. When the fall of Ghezresh began and the island's fate crumbled into ruin, Glahnvis boarded a battered Man O' War with others desperate to flee. Amidst shrieking winds and storms summoned by divine wrath, the ship was torn apart, and Glahnvis was cast into the sea.

He washed ashore in Solhaven, alive but hollowed, lost and alone in a world he barely recognized. A night of gambling and heavy drink led to a bad bet, a brutal beating, and the loss of something more precious than coin: his memory.

When he awoke, it was far to the north, in Icemule Trace, with nothing but tattered clothes and bruises to his name. It was there, wandering dazed through the snowy streets, that he met Admiral Pixie, peddling her piercing services with her usual flair. In an impulsive act of reinvention, he marked the beginning of his new life with an Alhan'aht Rivertear piercing.

He intended to return south to Solhaven, but fate had other plans. Before he could depart, he met the warrior Xess of House Silverveil. There was something about the man's honor that struck a chord in Glahnvis, and he swore fealty as a retainer—running errands, delivering messages, and carrying out duties across Icemule, the Landing, and Solhaven. As he wandered the wild trails between towns, his thoughts often drifted to his namesake and the mother who'd told him of his uncle’s quiet strength.

It was during one such journey, cutting through frostbitten forest paths, that he realized he was being followed. A shadowy mountain wolf trailed his steps—never threatening, always watching. Eventually, the beast revealed himself as Jatalm, and the two formed an unshakable bond. The wolf became his companion, his sentinel, and his only constant as the seasons passed.

But time changed all things. House Silverveil no longer had use for Glahnvis, and with silver once again scarce, he returned to Solhaven, a druid in practice if not yet in name. He found solace in the forested edges beyond the bustling seaport, where Jatalm ranged beside him and the flora began to whisper their secrets. The more time he spent under green boughs and beside still pools, the more attuned he became. Something old stirred in his blood, calling him deeper into harmony with the wild.

Then one day, in the North Market of Solhaven, fate circled back once more.

He crossed paths with Admiral Pixie, who had made Solhaven the home port for her ship, The Madness. On a whim, she invited him aboard to see if he had his sea legs. He did—and more. When handed command of the cannons, he discovered a natural instinct for it. Every shot rang true, as if the iron spoke his language.

It didn’t take long for Pixie to offer him a place on the crew. He accepted.

Now Glahnvis serves as the Master of Irons aboard The Madness, wielding cannonfire with exquisite precision. A wolf at his side, salt in his hair, and earth in his blood, Glahnvis has carved out a life stitched together from survival, instinct, and unexpected brotherhood with his crewmates. He's guided always by the wild, and watched over ever silently by Jatalm.