Blink Weapon Add: Difference between revisions

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You analyze the dancer figurine and sense that the item is largely free from merchant alteration restrictions.
You analyze the blinking mole miniature and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
The creator has also provided the following information:


Your figurine is used to unlock the potential of things held in your other hand or on your person.
Your miniature is used to unlock the potential of things held in your other hand or on your person.


An ivory dancer figurine grants a second combat Flourish slot to a weapon.
A blinking mole miniature grants the Blink Weapon script to an unscripted melee weapon.


You need only RAISE your miniature while holding a compatible item in your other hand or on your person.
DETAILS:
> Weapons must already have one combat Flourish slot.


Your miniature may not be altered or changed in any way.
You need only RAISE your figurine while holding a compatible item in your other hand or on your person.


Your figurine may not be altered or changed in any way.


You get no sense of whether or not the miniature may be further lightened.
Your fused links are incompatible with the figurine.


You get no sense of whether or not the figurine may be further lightened.

Revision as of 11:43, 16 August 2025

You analyze the blinking mole miniature and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

Your miniature is used to unlock the potential of things held in your other hand or on your person.
A blinking mole miniature grants the Blink Weapon script to an unscripted melee weapon.
You need only RAISE your miniature while holding a compatible item in your other hand or on your person.
Your miniature may not be altered or changed in any way.


You get no sense of whether or not the miniature may be further lightened.