Starsworn's New Player Bullet Guide: Difference between revisions
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== Starsworn’s GSIV New Player Bullet Guide == |
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{{player-guide |
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Game commands are listed in ALL CAPS to show what you type. |
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|title = Starsworn’s GSIV New Player Bullet Guide |
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|topic = New Player, Getting Started |
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|author = Starsworn |
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|author-displayed = [[Starsworn]] |
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|date = 2025-08-31 |
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|updated = |
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|updateby = |
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}} |
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=== How do I ask for help? === |
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== Overview == |
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You can speak to other players by prefacing your comment with a leading apostrophe or by typing SAY, for example: |
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''Game commands are shown in CAPS.'' |
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<pre> |
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'Hello! |
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== How to ask for help == |
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You can speak locally or reach the thought net, find Mentors, and meet players in central hubs. |
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<pre{{log2}}> |
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'Say Hello! |
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SAY hello |
SAY hello |
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</pre> |
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To reach the thought net (players anywhere can hear/respond): |
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<pre> |
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ESP TUNE HELP |
ESP TUNE HELP |
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ESP TUNE HELP |
ESP TUNE HELP |
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| Line 23: | Line 16: | ||
THINK TO JOHN Hi! |
THINK TO JOHN Hi! |
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THINK ON HELP Can someone help me, please? |
THINK ON HELP Can someone help me, please? |
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DIR TOWN SQUARE |
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DIR SILVERWOOD MANOR |
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RING bell |
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DISCORD |
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</pre> |
</pre> |
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* |
* You can freely discuss questions in Help, Merchant, and OOC; General is in-character. |
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* Use DIR for directions to Silverwood Manor, then RING the bell to call for a Mentor (experienced player). |
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* |
* <code>DIR TOWN SQUARE</code> will lead you to the town center, where other adventurers can help. |
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* |
* <code>DISCORD</code> joins the official Discord server (there’s a Help channel). |
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== How should I build my character? == |
=== How should I build my character? === |
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Make whatever you imagine — all combinations are potentially viable, though some are easier than others. Offbeat builds can work! |
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'''Stats (Strength, Wisdom, etc.):''' |
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=== Stats === |
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* Stats |
* Stats are based on your race and class, and they grow as you level up. |
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* If a stat reaches 100 too early, you miss out on the growth afterwards. |
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* Aim to hit 100s around level 100 (avoid capping too early). |
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* |
* The goal is for them to just hit 100 when you reach level 100. |
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* You can’t actually have 100 in everything, but you can get close. |
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* To optimize, use a calculator (e.g., https://www.nitefallz.com/) or ask for help. |
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* You can change your stats a total of 5 times before you turn level 20. |
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* Common approaches: |
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* To optimize your stats, use a calculator or ask someone else to help. One calculator: https://www.nitefallz.com/ |
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# Optimize for level 19, then swap to a longer-term spread. |
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* There are 3 recommended paths (choose by preference): |
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# Optimize for ~70 and plan a fixstat potion (~15m silver) for level-100 spreads. |
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# Optimize |
# Optimize for level 19 to speed up leveling to that point, then switch to option 2 or 3. |
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# Optimize for level ~70, then plan to use a fixstat potion (about 15m silver) to optimize for level 100. |
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# Optimize for level 100 — set and forget. |
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'''Skills:''' |
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* You can freely |
* You can change skills freely and instantly as many times as you like until you turn level 20. |
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* Core skills vary by class. Some options to get started: |
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* Getting started: |
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** Use |
** Use the default skills provided in character creation. |
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** Use your class’s Beginner’s Guide: https://gswiki.play.net/Category:Guides |
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** Read your profession’s [[Category:Guides|beginner guides]]. |
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** Ask on the ESP Help channel |
** Ask on the ESP Help channel for guidance. |
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** Ask in your class’s Discord channel for guidance. |
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* For bounties (skinning/bandits/search/herbs): Perception ×1–2, First Aid ×1–2, Survival ×1. |
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* If you plan to try bounties, consider the following (helps with Skinning, Bandits, Search, Herb): |
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** Perception 1–2x |
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** First Aid 1–2x |
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** Survival 1x |
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== How should I manage my items? == |
=== How should I manage my items? === |
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<pre> |
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Keep encumbrance low; travel light. |
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<pre{{log2}}> |
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SET SORTED ON |
SET SORTED ON |
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STOW SET BACKPACK |
STOW SET BACKPACK |
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| Line 65: | Line 58: | ||
STOW LEFT |
STOW LEFT |
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</pre> |
</pre> |
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* Encumbrance is an ongoing battle — try to stay lean. Don’t carry extra armor sets, dozens of skins, or heavy quartz orbs. |
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* If you’re attacking things, try to keep your roundtime under 5–6 seconds. |
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* Early on, all you really need is one or two big containers (cloak and backpack), armor, weapon, and shield if you use it. |
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=== How do I kill things? === |
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* Don’t carry extra armor sets, piles of skins, or heavy quartz orbs. |
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'''Attack''' |
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* Early necessities: 1–2 big containers (cloak/backpack), armor, weapon, and (if used) shield. |
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* <code>KILL <target></code> |
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'''Stance system''' |
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== How do I kill things? == |
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* <code>STANCE D</code> = defensive (most DS); used by most casters (except wizards early on). |
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Understand stances, roundtime, and your attack options. |
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* <code>STANCE O</code> = offensive (most AS). |
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* <code>STANCE ADV</code> = a middle ground for physical attackers. |
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* You will incur roundtime (time before you can act again). If it goes over 5–6s, empty your backpack. |
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'''Cast''' |
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<pre{{log2}}> |
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* <code>INCANT <spell#></code> (e.g., <code>INCANT 1700</code>) |
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KILL (target) |
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STANCE D |
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STANCE O |
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STANCE ADV |
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INCANT 1700 |
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WEAP LIST |
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SHIELD LIST |
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QSTRIKE -3 (target) |
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MSTRIKE |
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GLD |
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FEAT |
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</pre> |
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* **STANCE D** (defensive): max DS; common for casters early. |
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* **STANCE O** (offensive): max AS. |
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* **STANCE ADV**: balanced for physicals. |
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* If roundtime exceeds ~5–6 seconds, lighten your load. |
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'''Special attacks''' |
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== How do I level up? == |
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* <code>WEAP LIST</code> to see weapon abilities. |
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* <code>SHIELD LIST</code> to see shield abilities. |
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* <code>QSTRIKE -3 <target></code> does an attack with −3s RT at a stamina cost. |
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* <code>MSTRIKE</code>, largely deprecated in favor of WEAP abilities. |
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* <code>GLD</code> for guild skills (later). |
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* <code>FEAT</code> for other abilities (later). |
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=== |
=== How do I level up? === |
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* Do the introductory quest. |
* Do the introductory quest. |
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* Visit |
* Visit each of the DIR areas in your town for a one-time EXP reward. |
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* |
* Many towns have an NPC (e.g., Warrior Thraak in Wehnimer’s Landing) who gives an intro speech and EXP after a few questions. |
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* |
* Go to the town bondsman or similar NPC and deliver messages for silver and EXP. |
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'''Hunt''' |
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=== Hunting loop === |
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* |
* “Hunting” = killing things in the wilds, then resting in town. |
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* Check |
* Check your experience via <code>EXP</code>. |
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* Killing grants Field Exp that you absorb over time. |
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* You absorb faster on “nodes,” often places like Town Center or a tavern. |
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'''Bounties''' |
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<pre |
<pre> |
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ASK TASK FOR BOUNTY |
ASK TASK FOR BOUNTY |
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ASK |
ASK <name> FOR BOUNTY |
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BOUNTY |
BOUNTY |
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ASK TASK TO REMOVE BOUNTY |
ASK TASK TO REMOVE BOUNTY |
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</pre> |
</pre> |
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* |
* When complete, return and <code>ASK TASK FOR BOUNTY</code> again. |
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* Rewards: experience, silver, bounty points. |
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*Other options (more advanced):* Reim, Open Seas Adventures, healing (empaths), raising the dead (clerics after level 18). |
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=== Advanced options (later) === |
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* Reim, Open Seas Adventures, empath healing, cleric resurrection (post-18). |
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== |
=== What are some tips for early success in combat? === |
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* |
* Early strong weapon bases: |
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** Two-handed: |
** Two-handed: claidhmore |
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** UAC: gloves + boots |
** UAC (unarmed): gloves + boots |
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** Edged: |
** Edged: falchion, longsword, handaxe, katana, short sword (ambushing) |
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** Blunt: |
** Blunt: morning star, mace (ambushing) |
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** Ranged: |
** Ranged: longbow, heavy crossbow |
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** |
** Polearms: naginata |
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* For early levels, consider a drake weapon (periodic fire flares). |
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* Drake weapons flare with fire; great early pick. |
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* |
* Armaments can have an enchantment bonus added directly to AS (weapons) or DS (runestaves, shields, armor). |
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* Common material bonuses: |
* Common material bonuses: |
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** Mithril +5 |
** Mithril +5 |
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** Ora +10 |
** Ora +10 |
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** Imflass +12 ( |
** Imflass +12 (lightweight) |
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** Glaes +15 (heavy) |
** Glaes +15 (very heavy) |
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** Vultite +20 |
** Vultite +20 |
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* |
* Minimum level to use magical metals is half the bonus (rounded up): mithril 3, ora 5, imflass 6, glaes 8, vultite 10. |
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* Ask |
* Ask other players for spares or check your town’s pawnshop. |
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* Players will cast buff spells if you ask; many last up to 4 hours. Wizards can provide large sets: |
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** THINK ON HELP Can anyone please provide some spells? |
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** THINK ON GENERAL Can anyone please provide some spells? |
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** DIR TOWN SQUARE and ask there. |
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'''If you’re a caster, primary attack spells (look up by number, e.g., “GSIV cleric 302”):''' |
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=== Buffs & wands === |
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* Cleric — 302 |
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* Many players (especially wizards) will spell you for up to ~4 hours. |
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* Sorcerer — 702 |
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<pre{{log2}}> |
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* Wizard — 901, 904, 903 (after 20 ranks Elemental Lore: Fire, 903 becomes steam) |
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THINK ON HELP Can anyone please provide some spells? |
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* Empath — 1106; intermingle 1101 and 1700 to save mana |
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THINK ON GENERAL Can anyone please provide some spells? |
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* Helpful wands: twisted (sorc/empath/cleric), gold, glass, aquamarine, metal, slender blue (wizard) |
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DIR TOWN SQUARE |
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</pre> |
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* Primary attack spells by profession (look up by number): |
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** Cleric: 302 |
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** Sorcerer: 702 |
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** Wizard: 901, 904, 903 (after 20 ranks Elemental Lore—Fire) |
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** Empath: 1106; weave in 1101 and 1700 to conserve mana |
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* Helpful wands: twisted (sorc/empath/cleric), gold, glass, aquamarine, metal, slender blue (wizard). |
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== I got injured or died! == |
=== I got injured or died! Now what? === |
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* |
* If injured, go to your town center and ask an empath for healing. |
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* |
* If dead, ask for help on the Help channel; someone will bring you back to town. |
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<pre |
<pre> |
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THINK ON HELP I'm dead, can someone please rescue me? |
THINK ON HELP I'm dead, can someone please rescue me? |
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</pre> |
</pre> |
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* Once back in town, an empath can heal you and a cleric can raise you. |
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== What else |
=== What else can I do that’s fun? === |
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* Check the play.net |
* Check the calendar at play.net for official events (often several per day). |
||
* Explore |
* Explore! Elanthia is huge and hand-crafted with tens of thousands of rooms. |
||
* Talk to other players in town, socialize, and roleplay as you discover your character. |
|||
* Use services and shops: |
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* Ask someone to join you for a hunt, or to join them. |
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<pre{{log2}}> |
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SERVICE |
* Check SERVICE. |
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* Check shops to find equipment you like: |
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SHOP DIR |
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** <code>SHOP DIR</code> in game. |
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</pre> |
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* |
** https://ps.lichproject.org/ on the web. |
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* |
* Look for groups for bounties, Grimswarm warcamps, Reim, or repeatable quests like Black Swan Castle. |
||
* Non-combat systems to sample: |
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* Sample non-combat systems: artisan crafts (EXP), forging, cobbling, fletching, fishing, bird-watching, bug-catching, knitting, jewelry-making, spirit beasts (EXP), siegery miniatures, professional guilds, and player Houses. |
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** Artisan crafts (give EXP) |
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** Forging, cobbling, fletching, fishing |
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== Credits == |
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** Bird watching, bug catching, knitting, jewelry-making |
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Special thanks for edits and feedback: Drizdark |
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** Spirit beasts (EXP) |
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** Siegy miniatures |
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** Professional guilds |
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** Player-run Houses |
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''Special thanks for edits and feedback: Drizdark'' |
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[[Category:Guides]] |
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[[Category:New Player]] |
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Revision as of 17:46, 31 August 2025
Starsworn’s GSIV New Player Bullet Guide
Game commands are listed in ALL CAPS to show what you type.
How do I ask for help?
You can speak to other players by prefacing your comment with a leading apostrophe or by typing SAY, for example:
'Hello! SAY hello
To reach the thought net (players anywhere can hear/respond):
ESP TUNE HELP ESP TUNE HELP THINK Hello, I have a question! THINK TO JOHN Hi! THINK ON HELP Can someone help me, please?
- You can freely discuss questions in Help, Merchant, and OOC; General is in-character.
- Use DIR for directions to Silverwood Manor, then RING the bell to call for a Mentor (experienced player).
DIR TOWN SQUAREwill lead you to the town center, where other adventurers can help.DISCORDjoins the official Discord server (there’s a Help channel).
How should I build my character?
Make whatever you imagine — all combinations are potentially viable, though some are easier than others. Offbeat builds can work!
Stats (Strength, Wisdom, etc.):
- Stats are based on your race and class, and they grow as you level up.
- If a stat reaches 100 too early, you miss out on the growth afterwards.
- The goal is for them to just hit 100 when you reach level 100.
- You can’t actually have 100 in everything, but you can get close.
- You can change your stats a total of 5 times before you turn level 20.
- To optimize your stats, use a calculator or ask someone else to help. One calculator: https://www.nitefallz.com/
- There are 3 recommended paths (choose by preference):
- Optimize for level 19 to speed up leveling to that point, then switch to option 2 or 3.
- Optimize for level ~70, then plan to use a fixstat potion (about 15m silver) to optimize for level 100.
- Optimize for level 100 — set and forget.
Skills:
- You can change skills freely and instantly as many times as you like until you turn level 20.
- Core skills vary by class. Some options to get started:
- Use the default skills provided in character creation.
- Use your class’s Beginner’s Guide: https://gswiki.play.net/Category:Guides
- Ask on the ESP Help channel for guidance.
- Ask in your class’s Discord channel for guidance.
- If you plan to try bounties, consider the following (helps with Skinning, Bandits, Search, Herb):
- Perception 1–2x
- First Aid 1–2x
- Survival 1x
How should I manage my items?
SET SORTED ON STOW SET BACKPACK STOW ITEM STOW RIGHT STOW LEFT
- Encumbrance is an ongoing battle — try to stay lean. Don’t carry extra armor sets, dozens of skins, or heavy quartz orbs.
- If you’re attacking things, try to keep your roundtime under 5–6 seconds.
- Early on, all you really need is one or two big containers (cloak and backpack), armor, weapon, and shield if you use it.
How do I kill things?
Attack
KILL <target>
Stance system
STANCE D= defensive (most DS); used by most casters (except wizards early on).STANCE O= offensive (most AS).STANCE ADV= a middle ground for physical attackers.- You will incur roundtime (time before you can act again). If it goes over 5–6s, empty your backpack.
Cast
INCANT <spell#>(e.g.,INCANT 1700)
Special attacks
WEAP LISTto see weapon abilities.SHIELD LISTto see shield abilities.QSTRIKE -3 <target>does an attack with −3s RT at a stamina cost.MSTRIKE, largely deprecated in favor of WEAP abilities.GLDfor guild skills (later).FEATfor other abilities (later).
How do I level up?
- Do the introductory quest.
- Visit each of the DIR areas in your town for a one-time EXP reward.
- Many towns have an NPC (e.g., Warrior Thraak in Wehnimer’s Landing) who gives an intro speech and EXP after a few questions.
- Go to the town bondsman or similar NPC and deliver messages for silver and EXP.
Hunt
- “Hunting” = killing things in the wilds, then resting in town.
- Check your experience via
EXP. - Killing grants Field Exp that you absorb over time.
- You absorb faster on “nodes,” often places like Town Center or a tavern.
Bounties
ASK TASK FOR BOUNTY ASK <name> FOR BOUNTY BOUNTY ASK TASK TO REMOVE BOUNTY
- When complete, return and
ASK TASK FOR BOUNTYagain. - Rewards: experience, silver, bounty points.
- Other options (more advanced):* Reim, Open Seas Adventures, healing (empaths), raising the dead (clerics after level 18).
What are some tips for early success in combat?
- Early strong weapon bases:
- Two-handed: claidhmore
- UAC (unarmed): gloves + boots
- Edged: falchion, longsword, handaxe, katana, short sword (ambushing)
- Blunt: morning star, mace (ambushing)
- Ranged: longbow, heavy crossbow
- Polearms: naginata
- For early levels, consider a drake weapon (periodic fire flares).
- Armaments can have an enchantment bonus added directly to AS (weapons) or DS (runestaves, shields, armor).
- Common material bonuses:
- Mithril +5
- Ora +10
- Imflass +12 (lightweight)
- Glaes +15 (very heavy)
- Vultite +20
- Minimum level to use magical metals is half the bonus (rounded up): mithril 3, ora 5, imflass 6, glaes 8, vultite 10.
- Ask other players for spares or check your town’s pawnshop.
- Players will cast buff spells if you ask; many last up to 4 hours. Wizards can provide large sets:
- THINK ON HELP Can anyone please provide some spells?
- THINK ON GENERAL Can anyone please provide some spells?
- DIR TOWN SQUARE and ask there.
If you’re a caster, primary attack spells (look up by number, e.g., “GSIV cleric 302”):
- Cleric — 302
- Sorcerer — 702
- Wizard — 901, 904, 903 (after 20 ranks Elemental Lore: Fire, 903 becomes steam)
- Empath — 1106; intermingle 1101 and 1700 to save mana
- Helpful wands: twisted (sorc/empath/cleric), gold, glass, aquamarine, metal, slender blue (wizard)
I got injured or died! Now what?
- If injured, go to your town center and ask an empath for healing.
- If dead, ask for help on the Help channel; someone will bring you back to town.
THINK ON HELP I'm dead, can someone please rescue me?
- Once back in town, an empath can heal you and a cleric can raise you.
What else can I do that’s fun?
- Check the calendar at play.net for official events (often several per day).
- Explore! Elanthia is huge and hand-crafted with tens of thousands of rooms.
- Talk to other players in town, socialize, and roleplay as you discover your character.
- Ask someone to join you for a hunt, or to join them.
- Check SERVICE.
- Check shops to find equipment you like:
SHOP DIRin game.- https://ps.lichproject.org/ on the web.
- Look for groups for bounties, Grimswarm warcamps, Reim, or repeatable quests like Black Swan Castle.
- Non-combat systems to sample:
- Artisan crafts (give EXP)
- Forging, cobbling, fletching, fishing
- Bird watching, bug catching, knitting, jewelry-making
- Spirit beasts (EXP)
- Siegy miniatures
- Professional guilds
- Player-run Houses
Special thanks for edits and feedback: Drizdark