Erithi Incense: Difference between revisions

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==Analyze==
==Analyze==
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~*~ Erithi Incense for General and Funeral Usages~*~
You analyze the crimson incense and sense that the creator has provided the following information:
Erithi Incense for General and Funeral Usages


This incense is set for general usage.
This incense is set for funeral usage. It can have up to seven custom scents that you can POKE to cycle through. This can be altered with a base, long, and show (merchant dependent). In addition, there is a rare option to have a custom message added. This would be considered a delayed service and will be only offered upon rare occasions. A merchant may also add additional charges to your incense with the possibility of unlimited charges under special circumstances or when the PERM-ifier is available.


It can have up to seven custom scents that you can POKE to cycle through. This can be altered with a base, long, and show (merchant dependent). A merchant may also add additional charges to your incense with the possibility of unlimited charges under special circumstances or when the PERM-ifier is available.
Scent Setup:
These should be real scents (ocean breeze, zesty lemon, cinnamon) and NOT ideas (tears of my enemies). You can combine a few scents, but it must work with phrases like "the scent of (insert scent here) or "(scent)-scented smoke." Example: some smoke smelling of zesty lemon and rotting fish OR the zesty lemon and rotting fish-scented smoke. Any more than 3 would get too unwieldy, and it is up to the merchant for their comfort level also.


The incense has special messaging for GAZE, PRAY, AND WAVE. Additional tiers may be forthcoming. Messaging varies if lit or unlit, held or not held, and if it is funeral incense, the special messaging also varies if the activator is an erithi.
The incense has special messaging for GAZE, PRAY, AND WAVE. Messaging varies if lit or unlit, held or not held, and if it is funeral incense, the special messaging also varies if the activator is an erithi.


Stay-Put Mechanics:
Placing it on the ground or ON an item will restrict the item so no one else can pick it up. Once it is picked back up by that person, the restriction will be cleared so you can give it to anyone.
This item has Stay-Put qualities. If you PLACE it, it will be moved to the ground in your current room and stay there, unable to be picked up by others or taken by the janitor, for 4 minutes, 46 seconds. You may NUDGE it at a valid container to place the incense on top of the container until you NUDGE it out of its place again. After the duration expires, the item is fair game for others and for the janitor. Alternately, the item may be PLACEd by the owner of a private property within the grounds of the property or by the owner of a stall or loft in and will stay there until PLACEd or NUDGEd again.

Private Properties:
The owner of a private property may PLACE or NUDGE their incense and then TURN it to make it a permanent fixture. Once you do this, you cannot pick it up again.
Your nakheva-twined incense has a long time left.

Scent Setup:
These should be real scents (ocean breeze, zesty lemon, cinnamon) and NOT ideas (tears of my enemies). You can combine a few scents, but it must work with phrases like "the scent of (insert scent here) or "(scent)-scented smoke." Example: some smoke smelling of zesty lemon and rotting fish OR the zesty lemon and rotting fish-scented smoke. Any more than 3 would get too unwieldy, and the person performing the service has final say.


Your crimson incense has a long time left.
Your incense has the following scents:
mist and damp earth


You get no sense of whether or not the incense may be further lightened.
You get no sense of whether or not the incense may be further lightened.

Revision as of 13:32, 22 December 2025

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Analyze

~*~ Erithi Incense for General and Funeral Usages~*~

This incense is set for general usage.

It can have up to seven custom scents that you can POKE to cycle through.  This can be altered with a base, long, and show (merchant dependent).  A merchant may also add additional charges to your incense with the possibility of unlimited charges under special circumstances or when the PERM-ifier is available.

The incense has special messaging for GAZE, PRAY, AND WAVE.  Messaging varies if lit or unlit, held or not held, and if it is funeral incense, the special messaging also varies if the activator is an erithi.

Stay-Put Mechanics:
This item has Stay-Put qualities.  If you PLACE it, it will be moved to the ground in your current room and stay there, unable to be picked up by others or taken by the janitor, for 4 minutes, 46 seconds.  You may NUDGE it at a valid container to place the incense on top of the container until you NUDGE it out of its place again.  After the duration expires, the item is fair game for others and for the janitor.  Alternately, the item may be PLACEd by the owner of a private property within the grounds of the property or by the owner of a stall or loft in and will stay there until PLACEd or NUDGEd again.

Private Properties:
The owner of a private property may PLACE or NUDGE their incense and then TURN it to make it a permanent fixture.  Once you do this, you cannot pick it up again.
Your nakheva-twined incense has a long time left.

Scent Setup:
These should be real scents (ocean breeze, zesty lemon, cinnamon) and NOT ideas (tears of my enemies).  You can combine a few scents, but it must work with phrases like "the scent of (insert scent here) or "(scent)-scented smoke."  Example: some smoke smelling of zesty lemon and rotting fish OR the zesty lemon and rotting fish-scented smoke.  Any more than 3 would get too unwieldy, and the person performing the service has final say.

Your incense has the following scents:
  mist and damp earth

You get no sense of whether or not the incense may be further lightened.