Arcane Sidearm: Difference between revisions
GS4ALASTIR (talk | contribs) (Created page with "<pre{{log2}}> When held alongside a runestaff, the player has a standard flare chance to dart forward and strike their foe. This ability costs 10 stamina and will only trigger on war spells under the conditions where a standard flare would trigger." </pre> Prior to the swing, there is a small chance that an Elemental Strike effect will occur. Two-Weapon Combat training is not required to wield this weapon. This weapon will not penalize runestaff defense. Attack is un...") |
(Adding templates per Gswiki:Style guide/Item scripts. This stub is still missing a LOT of information, including the analyze, any verbs, any messaging, and any additional information beyond the brief blurb previously included. If you have it, please add to it!) |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
|||
<pre{{log2}}> |
|||
An '''Arcane Sidearm''' was sold at the [[Grand Auction of 5126]]. |
|||
| ⚫ | |||
</pre> |
|||
| ⚫ | |||
Prior to the swing, there is a small chance that an Elemental Strike effect will occur. Two-Weapon Combat training is not required to wield this weapon. This weapon will not penalize runestaff defense. Attack is unaimed. AS uses normal formula, so you'll want weapon training, but adds 75% AS boost from spell aim ranks. Additionally, the attack is a surprise, so the target's defense will always be calculated using offensive stance. |
Prior to the swing, there is a small chance that an Elemental Strike effect will occur. Two-Weapon Combat training is not required to wield this weapon. This weapon will not penalize runestaff defense. Attack is unaimed. AS uses normal formula, so you'll want weapon training, but adds 75% AS boost from spell aim ranks. Additionally, the attack is a surprise, so the target's defense will always be calculated using offensive stance. |
||
<pre{{log2}}> |
|||
The swing will use an offensive stance, regardless of the caster's original stance, *but* there is a 25% chance that the caster will remain in a neutral stance after the attack. Swing incurs normal hard RT (reducible via 506/1035/etc). Each attack flare costs 10 stamina, but will not pop muscles on insufficient stamina. |
The swing will use an offensive stance, regardless of the caster's original stance, *but* there is a 25% chance that the caster will remain in a neutral stance after the attack. Swing incurs normal hard RT (reducible via 506/1035/etc). Each attack flare costs 10 stamina, but will not pop muscles on insufficient stamina. |
||
{{stub}} |
|||
</pre> |
|||
{{TOC limit|2}} |
|||
==Analyze== |
|||
<pre{{log2}}> {{addmetext}} </pre> |
|||
==Usage== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|||
! scope="row" role="rowheader"|VERB |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|||
</td><td> |
|||
{{iteminfo |
|||
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|||
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|||
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|||
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|||
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|||
|releasevenue=Grand Auction of 5126 <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
|||
|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|||
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|||
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|||
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|||
|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|||
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|||
}} |
|||
{{itemverb |
|||
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
|||
}} |
|||
</td></tr></table> |
|||
Latest revision as of 08:15, 7 January 2026
|
An Arcane Sidearm was sold at the Grand Auction of 5126. When held alongside a runestaff, the player has a standard flare chance to dart forward and strike their foe. This ability costs 10 stamina and will only trigger on war spells under the conditions where a standard flare would trigger. Prior to the swing, there is a small chance that an Elemental Strike effect will occur. Two-Weapon Combat training is not required to wield this weapon. This weapon will not penalize runestaff defense. Attack is unaimed. AS uses normal formula, so you'll want weapon training, but adds 75% AS boost from spell aim ranks. Additionally, the attack is a surprise, so the target's defense will always be calculated using offensive stance. The swing will use an offensive stance, regardless of the caster's original stance, *but* there is a 25% chance that the caster will remain in a neutral stance after the attack. Swing incurs normal hard RT (reducible via 506/1035/etc). Each attack flare costs 10 stamina, but will not pop muscles on insufficient stamina.
AnalyzeThis section has not been added yet; please add to it now! Usage
|
| |||||||||||||||||||||||||||||