Verb:SKILLS: Difference between revisions
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{{Verbinfo |
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'''SKILLS''' is the command to display the [[skill]] ranks and bonuses your character is trained in. |
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|verb=SKILLS |
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|type=System |
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|system=Character mechanics,Combat |
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|pageintro={{boldmono|SKILLS}} is the command to display the [[skill]] ranks and bonuses your character is trained in. |
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}} |
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==Help== |
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<small>'''''Please note:''' This populates with {{boldmono|SKILLS HELP}}.''</small> |
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<pre{{log2}}>USAGE: |
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SKILLS - Display your current skills known |
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SKILLS BASE - Display your unmodified skill ranks and [[GOALS (verb)|goals]] |
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SKILLS FULL - Display current value of all skills |
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SKILLS BASE FULL - Display unmodified rank of all skills |
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SKILLS FAQS - Display help information on skill migration |
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SKILLS CONFIRM - Confirms the ending of your fast [[skill migration|migration]] period</pre> |
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==Usage== |
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* SKILLS : displays all applicable skills and bonuses |
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===By Itself=== |
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* SKILLS BASE : displays current skills as well as skill [[GOALS (verb)|goals]] |
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Typing {{boldmono|SKILLS}} by itself will output the character's current skill bonuses and ranks. |
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; Messaging Example: |
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[[category:Verbs]] |
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<pre{{log2}}> Person (at level 100), your current skill bonuses and ranks (including all modifiers) are: |
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Skill Name | Current Current |
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| Bonus Ranks |
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Armor Use..........................| 40 8 |
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Combat Maneuvers...................| 147 47 |
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Ranged Weapons.....................| 249 149 |
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Physical Fitness...................| 201 101 |
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Dodging............................| 136 38 |
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Arcane Symbols.....................| 204 104 |
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Magic Item Use.....................| 202 102 |
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Harness Power......................| 207 107 |
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Elemental Mana Control.............| 202 102 |
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Elemental Lore - Air...............| 150 50 |
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Elemental Lore - Water.............| 113 27 |
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Perception.........................| 185 85 |
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Climbing...........................| 155 55 |
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Swimming...........................| 155 55 |
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Spell Lists |
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Major Elemental....................| 66 |
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Spell Lists |
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Minor Elemental....................| 75 |
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Spell Lists |
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Wizard.............................| 93 |
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Training Points: 59 Phy 0 Mnt (1458 Phy converted to Mnt) |
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(Use SKILLS BASE to display unmodified ranks and goals) |
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125 days remain until the annual FIXSKILLS is to be granted, on 05/20/2026. |
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Your 30 day migration period will begin when you choose to degrade a skill. |
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Further information can be found in the FAQs.</pre> |
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==={{boldmono|BASE}}=== |
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{{boldmono|SKILLS BASE}} displays the character's unmodified skill ranks and goals. |
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; Messaging Example: |
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<pre{{log2}}> Person (at level 100), your base skill bonuses, ranks and goals are: |
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Skill Name | Actual Actual |
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| Bonus Ranks Goals In-Game Time to Goal |
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Armor Use..........................| 40 8 8 |
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Combat Maneuvers...................| 140 40 40 |
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Ranged Weapons.....................| 201 101 101 |
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Physical Fitness...................| 201 101 101 |
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Dodging............................| 136 38 38 |
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Arcane Symbols.....................| 202 102 102 |
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Magic Item Use.....................| 202 102 102 |
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Harness Power......................| 202 102 102 |
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Elemental Mana Control.............| 202 102 102 |
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Elemental Lore - Air...............| 150 50 50 |
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Elemental Lore - Water.............| 105 25 25 |
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Perception.........................| 185 85 85 |
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Climbing...........................| 155 55 55 |
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Swimming...........................| 155 55 55 |
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Spell Lists |
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Major Elemental....................| 66 66 |
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Spell Lists |
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Minor Elemental....................| 75 75 |
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Spell Lists |
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Wizard.............................| 93 93 |
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Training Points: 59 Phy 0 Mnt (1458 Phy converted to Mnt) |
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125 days remain until the annual FIXSKILLS is to be granted, on 05/20/2026. |
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Your 30 day migration period will begin when you choose to degrade a skill. |
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Further information can be found in the FAQs.</pre> |
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==={{boldmono|FULL}}=== |
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{{boldmono|SKILLS FULL}} displays the current value of all skills, including those not trained in. |
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==={{boldmono|BASE FULL}}=== |
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{{boldmono|SKILLS BASE FULL}} displays unmodified ranks of all skills, including those not trained in. |
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==={{boldmono|FAQS}}=== |
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{{boldmono|SKILLS FAQS}} will display help information on skill migration. In [[Wrayth]], this will open in a separate dialog window. |
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; Messaging |
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<pre{{log2}}> - What is it doing anyhow? |
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In a given thirty day period, you are allowed the quicker rate for the first sixty (60) training points you wish to untrain. Crossing that threshhold takes you into a secondary pool of twenty (20) training points that migrate at a significantly slower rate than the initial sixty, but still faster than the normal rate. Once you have exceeded the total pool of points for the quicker rates, migration takes place at the normal rate. |
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The mechanics are such that small migrations of a few ranks in a given thirty day period are 'relatively' quick and more dramatic changes or changes exceeding a few ranks in a thirty day period take significantly longer. The number of ranks you can migrate at the quicker rates is dependant on how many training points the ranks cost. |
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- What does ASAP mean? |
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It means 'As Soon As Possible,' in other words as soon as you have training points available either from gaining new points due to gaining experience or gaining a training point back from reducing a skill via the skill migrator. |
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- How does the migrator determine what skill to raise first? |
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Skills with the lowest training point cost will always increase before those with more expensive requirements. |
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- Why isn't the migrator instantaneous? |
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The skill migrator was never meant to be a way to make dramatic changes to your character from one day to the next, rather it was meant to provide you with a way to tweak and fix your character's training. It also allows the developers to provide means for players to adapt when significant changes are made that invalidate a previously viable training path or significantly change the way a given training path is 'played.' |
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- Why are you using online time rather than 'real' time? |
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The migrator system empowers you to correct minor flaws in your past training. It is not meant to allow you to make dramatic changes to your character, such as going from a lockpicker to an enchanter by setting some goals and logging out for six months. |
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If you want your character to be a lockpicker, then you should train to be a lockpicker. If your character is currently a lockpicker, but you really wanted to be an enchanter and you have exceeded the initial grace periods for migration, then you are going to have to commit yourself to migrating your skills at the normal rate. |
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- What if my character is unviable because I am migrating 160 ranks in edged weapons to 160 ranks in ranged weapons? |
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Unfortunately, you are trying to use the system in a manner contrary to its intended purpose. Consequently, it is not going to be easy to do and it is going to require a lot of time and sacrifice on your part. |
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Before GemStone IV's release, the only way you could change your ranks was by rerolling your character. |
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Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals. Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot 'save them up.'</pre> |
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==={{boldmono|CONFIRM}}=== |
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{{boldmono|SKILLS CONFIRM}} confirms the ending of your fast migration period. |
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Latest revision as of 19:37, 15 January 2026
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SKILLS is the command to display the skill ranks and bonuses your character is trained in.
Help
Please note: This populates with SKILLS HELP.
USAGE:
SKILLS - Display your current skills known
SKILLS BASE - Display your unmodified skill ranks and goals
SKILLS FULL - Display current value of all skills
SKILLS BASE FULL - Display unmodified rank of all skills
SKILLS FAQS - Display help information on skill migration
SKILLS CONFIRM - Confirms the ending of your fast migration period
Usage
By Itself
Typing SKILLS by itself will output the character's current skill bonuses and ranks.
- Messaging Example
Person (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Combat Maneuvers...................| 147 47
Ranged Weapons.....................| 249 149
Physical Fitness...................| 201 101
Dodging............................| 136 38
Arcane Symbols.....................| 204 104
Magic Item Use.....................| 202 102
Harness Power......................| 207 107
Elemental Mana Control.............| 202 102
Elemental Lore - Air...............| 150 50
Elemental Lore - Water.............| 113 27
Perception.........................| 185 85
Climbing...........................| 155 55
Swimming...........................| 155 55
Spell Lists
Major Elemental....................| 66
Spell Lists
Minor Elemental....................| 75
Spell Lists
Wizard.............................| 93
Training Points: 59 Phy 0 Mnt (1458 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)
125 days remain until the annual FIXSKILLS is to be granted, on 05/20/2026.
Your 30 day migration period will begin when you choose to degrade a skill.
Further information can be found in the FAQs.
BASE
SKILLS BASE displays the character's unmodified skill ranks and goals.
- Messaging Example
Person (at level 100), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 40 8 8
Combat Maneuvers...................| 140 40 40
Ranged Weapons.....................| 201 101 101
Physical Fitness...................| 201 101 101
Dodging............................| 136 38 38
Arcane Symbols.....................| 202 102 102
Magic Item Use.....................| 202 102 102
Harness Power......................| 202 102 102
Elemental Mana Control.............| 202 102 102
Elemental Lore - Air...............| 150 50 50
Elemental Lore - Water.............| 105 25 25
Perception.........................| 185 85 85
Climbing...........................| 155 55 55
Swimming...........................| 155 55 55
Spell Lists
Major Elemental....................| 66 66
Spell Lists
Minor Elemental....................| 75 75
Spell Lists
Wizard.............................| 93 93
Training Points: 59 Phy 0 Mnt (1458 Phy converted to Mnt)
125 days remain until the annual FIXSKILLS is to be granted, on 05/20/2026.
Your 30 day migration period will begin when you choose to degrade a skill.
Further information can be found in the FAQs.
FULL
SKILLS FULL displays the current value of all skills, including those not trained in.
BASE FULL
SKILLS BASE FULL displays unmodified ranks of all skills, including those not trained in.
FAQS
SKILLS FAQS will display help information on skill migration. In Wrayth, this will open in a separate dialog window.
- Messaging
- What is it doing anyhow? In a given thirty day period, you are allowed the quicker rate for the first sixty (60) training points you wish to untrain. Crossing that threshhold takes you into a secondary pool of twenty (20) training points that migrate at a significantly slower rate than the initial sixty, but still faster than the normal rate. Once you have exceeded the total pool of points for the quicker rates, migration takes place at the normal rate. The mechanics are such that small migrations of a few ranks in a given thirty day period are 'relatively' quick and more dramatic changes or changes exceeding a few ranks in a thirty day period take significantly longer. The number of ranks you can migrate at the quicker rates is dependant on how many training points the ranks cost. - What does ASAP mean? It means 'As Soon As Possible,' in other words as soon as you have training points available either from gaining new points due to gaining experience or gaining a training point back from reducing a skill via the skill migrator. - How does the migrator determine what skill to raise first? Skills with the lowest training point cost will always increase before those with more expensive requirements. - Why isn't the migrator instantaneous? The skill migrator was never meant to be a way to make dramatic changes to your character from one day to the next, rather it was meant to provide you with a way to tweak and fix your character's training. It also allows the developers to provide means for players to adapt when significant changes are made that invalidate a previously viable training path or significantly change the way a given training path is 'played.' - Why are you using online time rather than 'real' time? The migrator system empowers you to correct minor flaws in your past training. It is not meant to allow you to make dramatic changes to your character, such as going from a lockpicker to an enchanter by setting some goals and logging out for six months. If you want your character to be a lockpicker, then you should train to be a lockpicker. If your character is currently a lockpicker, but you really wanted to be an enchanter and you have exceeded the initial grace periods for migration, then you are going to have to commit yourself to migrating your skills at the normal rate. - What if my character is unviable because I am migrating 160 ranks in edged weapons to 160 ranks in ranged weapons? Unfortunately, you are trying to use the system in a manner contrary to its intended purpose. Consequently, it is not going to be easy to do and it is going to require a lot of time and sacrifice on your part. Before GemStone IV's release, the only way you could change your ranks was by rerolling your character. Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals. Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot 'save them up.'
CONFIRM
SKILLS CONFIRM confirms the ending of your fast migration period.