Under-the-tongue lockpick: Difference between revisions

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{{stub}} <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Under-the-tongue lockpicks''' are available for sale at many [[pay events]] and [[festivals]].
An '''under-the-tongue lockpick''' is a lockpick script that allows for it to be worn. When worn, it is scripted to appear hidden under the tongue. They are sometimes available at [[pay event]]s and [[festival]]s.
{{TOC limit|2}}
{{TOC limit|2}}
==Analyze==
==Analyze==
<pre{{log2}}>This (item) is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
<pre{{log2}}>This (item) is designed to be worn under-the-tongue. It can be freely altered, but should remain small.</pre>
==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row"|REMOVE
! scope="row" role="rowheader"|REMOVE
|Opening your mouth, you remove the (item) from underneath your tongue and wipe off the surface.
| Opening your mouth, you remove the (item) from underneath your tongue and wipe off the surface.
|Opening his mouth, player removes (item) from underneath his tongue and wipes off the surface.
| Opening his mouth, Person removes (item) from underneath his tongue and wipes off the surface.
|-
|-
! scope="row"|RUB
! scope="row" role="rowheader"|RUB
|You run your tongue over the surface of your (item).
| You run your tongue over the surface of your (item).
|player swishes his tongue back and forth in his mouth.
| Person swishes his tongue back and forth in his mouth.
|-
|-
! scope="row"|TAP
! scope="row" role="rowheader"|TAP
|You flick your tongue, exposing the (item) in your mouth.
| You flick your tongue, exposing the (item) in your mouth.
|player flicks his tongue, exposing the (item) in his mouth.
| Person flicks his tongue, exposing the (item) in his mouth.
|-
|-
! scope="row"|WEAR
! scope="row" role="rowheader"|WEAR
|Opening your mouth, you slip the (item) underneath your tongue.
| Opening your mouth, you slip the (item) underneath your tongue.
|Opening his mouth, player slips (item) underneath his tongue.
| Opening his mouth, Person slips (item) underneath his tongue.
|}
|}
==Additional Information==
==Additional Information==
===Ambients===
===Ambient Messages===
First Person: Suddenly, the (item) feels rather uncomfortable under your tongue.
<pre{{log2}}>First Person: Suddenly, the (item) feels rather uncomfortable under your tongue.


Third Person: player looks slightly alarmed as he begins to gag for no reason. During a short coughing fit, a blood red lockpick is exposed under player's tongue.
Third Person: Person looks slightly alarmed as he begins to gag for no reason. During a short coughing fit, a (item) is exposed under Person's tongue.</pre>
==See Also==
* [[Lockpick]]s
* [[Hairpick]]
* [[Wearpick]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type=Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype=Lockpick <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype=Lockpicks <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter=Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
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}}
}}
{{itemverb
{{itemverb
|verb= REMOVE<!-- Verbs MUST be capitalized when entered. -->
|verb=REMOVE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= RUB
|verb2=RUB
|verb3= TAP
|verb3=TAP
|verb4= WEAR
|verb4=WEAR
|verb5=
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 08:05, 7 July 2026

An under-the-tongue lockpick is a lockpick script that allows for it to be worn. When worn, it is scripted to appear hidden under the tongue. They are sometimes available at pay events and festivals.

Analyze

This (item) is designed to be worn under-the-tongue. It can be freely altered, but should remain small.

Usage

Verb First Third
REMOVE Opening your mouth, you remove the (item) from underneath your tongue and wipe off the surface. Opening his mouth, Person removes (item) from underneath his tongue and wipes off the surface.
RUB You run your tongue over the surface of your (item). Person swishes his tongue back and forth in his mouth.
TAP You flick your tongue, exposing the (item) in your mouth. Person flicks his tongue, exposing the (item) in his mouth.
WEAR Opening your mouth, you slip the (item) underneath your tongue. Opening his mouth, Person slips (item) underneath his tongue.

Additional Information

Ambient Messages

First Person: Suddenly, the (item) feels rather uncomfortable under your tongue.

Third Person: Person looks slightly alarmed as he begins to gag for no reason. During a short coughing fit, a (item) is exposed under Person's tongue.
Under-the-tongue lockpick Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Lockpick
Alterable Yes
Light/Deep
Item Verbs
REMOVE RUB TAP WEAR