Repel (Fear): Difference between revisions
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(Added - this is the 'run away!' / 'immobilized' spell that many undead cast.) |
(→Messaging: reformatted to have the warding roll in a single line.) |
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==Messaging== |
==Messaging== |
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Warded off: |
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<pre{{log2|margin-right=150px}}> |
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A death dirge gestures at you! |
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CS: +53 - TD: +51 + CvA: +18 + d100: +21 == +41 |
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Warded off! |
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</pre> |
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Warding failure between 101 and 150: |
Warding failure between 101 and 150: |
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You run away immediately are not otherwise affected (no roundtime is induced, for example), and you can move back to the area with the caster if you want. |
You run away immediately are not otherwise affected (no roundtime is induced, for example), and you can move back to the area with the caster if you want. |
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<pre{{log2|margin-right= |
<pre{{log2|margin-right=150px}}> |
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A death dirge gestures at you! |
A death dirge gestures at you! |
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CS: +53 - TD: +51 + CvA: +18 + d100: +93 == +113 |
CS: +53 - TD: +51 + CvA: +18 + d100: +93 == +113 |
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Warding failure between 151 or higher will immobilize: |
Warding failure between 151 or higher will immobilize: |
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<pre{{log2|margin-right= |
<pre{{log2|margin-right=150px}}> |
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A wraith gestures at you! |
A wraith gestures at you! |
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CS: +99 - TD: +51 + CvA: +18 + d100: +87 == +153 |
CS: +99 - TD: +51 + CvA: +18 + d100: +87 == +153 |
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Latest revision as of 14:35, 9 August 2026
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Description
Fear is a spiritual warding spell cast primarily by undead that causes the target to be struck by an immediate fear of the caster. This causes the target to run away in fear, or even be immobilized by it.
If the endresult of the warding result is 101 to 150, you run away in an arbitrary direction without any further negative effects. On a warding roll of 151 or higher you become immobilized. Nothing happens if you ward it off.
Messaging
Warded off:
A death dirge gestures at you! CS: +53 - TD: +51 + CvA: +18 + d100: +21 == +41 Warded off!
Warding failure between 101 and 150:
You run away immediately are not otherwise affected (no roundtime is induced, for example), and you can move back to the area with the caster if you want.
A death dirge gestures at you! CS: +53 - TD: +51 + CvA: +18 + d100: +93 == +113 Warding failed! The death dirge suddenly transforms into a horridly grotesque image, inducing utter terror in your soul! You bolt southeastward! [Wormwood Slough, Mound] The ground rises from the surrounding swampland in a mound here near the overgrown creek bank. You also see a greater spider and a black scimitar. Obvious paths: north, northeast, northwest
Warding failure between 151 or higher will immobilize:
A wraith gestures at you! CS: +99 - TD: +51 + CvA: +18 + d100: +87 == +153 Warding failed! The wraith suddenly transforms into a horridly grotesque image, inducing utter terror in your soul! You are immobilized with sheer terror! I> w You don't seem to be able to move to do that.