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'''Fusion''' is a script that can be applied to combat gear, including armor and weapons, that allows players to build customized [[enhancive]] items. [[Fusion orb]]s are objects with the fusion script that have enhancive properties on them. They can be added to slots in [[fusion gear]] to receive those enhancive benefits. |
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Certain enhancive items found in the [[treasure system]] can be converted into fusion orbs via the automated [[Fusion Shaman]] NPC. |
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== Fusion Gear == |
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==List of Applicable Scripts== |
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Fusion items have been released as a part of special merchant events and festivals and are not available for purchase from standard NPC merchants. So far, only weapons and armor have been released. Fusion items may have multiple fusion orb slots (standard items have two slots while special raffle and auction items may have more) and can be recognized by their spherical depressions which appear in their [[show description]]. Almost all off-the-shelf fusion gear is 4x [[enchant]]ed. |
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{{#ask: [[Category:Item scripts]][[Has script family:Fusion items]] |
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;Examples |
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| ?Item script=Type |
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Some double leather [[armor]] with two empty fusion slots: |
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| ?Item script category=Category |
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<pre{{log2}}> |
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| ?Item script classification=Classification |
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Two spherical depressions adorn the black double leathers, approximately the size and shape of a small gem. |
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| ?Item script tiers=Total Tiers |
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All of the gem chambers are currently empty. |
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| ?Item script unlock=How to Unlock |
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</pre> |
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| mainlabel= Script Page |
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| headers=plain |
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}} |
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==See Also== |
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Some metal breastplate armor with one empty and one full fusion slot: |
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* [[/saved posts|Saved posts]] |
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<pre{{log2}}> |
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* [[Fusion Shaman]] |
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Two spherical depressions adorn the white mithglin breastplate, approximately the size and shape of a small gem. |
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* [[De-fusion]] |
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The chambers currently hold a shining hoarfrost white orb. |
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</pre> |
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==Resources== |
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A [[runestaff]] with two full fusion slots: |
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* [http://web.archive.org/web/20111103220811/http://www.nilandia.com/merchants/fusion.htm Nilandia's Guide] |
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<pre{{log2}}> |
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Two spherical depressions adorn the thick rowan runestaff, approximately the size and shape of a small gem. |
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The chambers currently hold a globe-marked dark indigo orb, and a key-marked hoarfrost white orb. |
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</pre> |
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[[Category:Enhancives]] |
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=== Enchanting & Ensorcelling === |
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[[Category:Item script families]] |
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A typical fusion item is sold with a +20 bonus (4x enchant) but may be enchanted further to a 7x enchantment by players (or higher through the [[Premium Point]] system). Unlike traditional weapons and armor, fusion items require the use of an additional pre-tempering potion ([[urven'eth potion]]), made by [[wizard]] [[Alchemy|alchemists]]. <section begin=nopry />Enchanting and ensorcelling fusion items is substantially more difficult than typical gear (difficulty is dependent on the number of orb slots, not the bonuses of the orbs within those slots; prying orbs before enchanting or ensorcelling will not decrease difficulty).<section end=nopry /> |
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=== Other Enhancements === |
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Fusion armor can be [[padded]] or given [[flares]] with the Premium Point system. An enhancive item surcharge applies to any Premium Point costs for such enhancements. |
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== Fusion Orbs == |
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Fusion orbs are created by extracting properties from enhancive items. Fusion orbs may be [[loresinging|loresung]] for their enhancive information and that information will carry into the [[Playershop]] system, similar to that for normal enhancives. Characters may also {{mono|[[DRAW]]}} images ON fusion orbs to tell them apart. There are approximately 70+ different images to draw upon a fusion orb. |
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=== Creating Orbs === |
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{{main|Fusion Shaman}} |
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Currently, fusion orbs can only be created by the fusion shaman NPC which is only available at special merchant events and festivals. Creating a fusion orb in this way destroys the original item. Only one enhancive property may be extracted from any single item, regardless of how many enhacive properties that item has. Edible, drinkable and spell knowledge enhancives may not be extracted; enhancives with certain scripts and certain restrictions may not be extracted. Enhancives with 'global' and 'local' restrictions may not be extracted, but this limit does not affect most items currently in the game. Global restrictions are those which affect the item as a whole and all of its enhancements, while local restrictions affect single traits. [[Crumbly]] enhancives may be extracted and the resulting orb will be non-crumbly ([[persistent]]). |
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There are three types of fusion orbs: |
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*T3: "old-style" fusion orbs carry the full bonus of the extracted property and does not degrade with time. However, when manually prying a T3 orb out of an armament, there is a chance that it may be damaged and become a T2 orb. {{red|Because the fusion shaman no longer offers T3 orb creation, it is highly recommended that player characters not try to manually pry T3 orbs.}} |
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*T2: "new-style" fusion orbs carry the full bonus of the extracted property initially, but will degrade at a rate of 4% a month (real time) to a maximum degradation of 50%. For example, +10 would lose 0.4 bonus points per month (becoming effective only when a full -1 value is reached, so only after 3 months in the case of the +10 item would any degradation of the bonus actually occur). It would take 13 months to reach max degradation in most cases. Values of 1 would round down to 0. Presently, the fusion shaman will only create orbs of this type. |
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*T1: Prying new-style orbs will have a chance to damage the orb, similar to old-style. When damaged it becomes a T1 orb, which will uncap the max degradation (i.e. can degrade to zero in all cases). Further damage would increase degradation rate by 1% per month per damage cycle. |
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There are special merchant services that may be offered from time to time to safely pry orbs or to refurbish a T2 or T1 orb back to its maximum bonus. The merchant will not convert the orb to a T3. This service should not be considered regular upkeep; by design the T2 orb extraction is meant to only give half the enhancive effect of the original item as a permanent bonus. |
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=== Adding and Removing Orbs === |
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Once the orb is created, it may be {{mono|[[PUT]]}} into the selected fusion armament. The armament then becomes an enhancive bearing the enhancive bonus carried by the fusion orb. |
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When the charges are depleted, a careful {{mono|[[PRY]]}} may remove the fusion orb from the armament. {{mono|[[RUB]]}} the armament to change which fusion orb will be manipulated if it is necessary to do so. There is a very slim chance that removing an orb may damage it, which causes the orb to be degraded down one type (T3 to T2, or T2 to T1). |
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In the past, orbs may become "loose" after some time and could be safely pried; this is no longer the case. |
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Draining charges: |
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<pre{{log2}}> |
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>exh my staf |
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You blow gently on a faenor-banded silvery lor staff. Cinders of multicolored energy wash off of the staff's surface, joining with the breeze in glimmering pirouettes. |
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[EXHALE on a faenor-banded silvery lor staff again within 30 seconds to exhaust its enhancive charges.] |
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>exh my staf |
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You take a deep breath and blow on a faenor-banded silvery lor staff. A cloud of glimmering lights explodes off of the staff, whisking away with a mournfully musical sound. |
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Two spherical depressions adorn the silvery lor staff, approximately the size and shape of a small gem. The chambers currently hold a muffin-marked dark indigo orb, and a sprite-marked dark indigo orb. |
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The chamber surrounding a muffin-marked dark indigo orb is alive with steady radiance. |
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>pry my staf |
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You carefully pry a muffin-marked dark indigo orb out of your silvery lor staff.</pre> |
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=== Charges === |
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When an orb is first inserted, the armament has no enhancive charges, but the enhancive may be charged in the [[Adventurer's Guild]] or by a merchant. Armaments hold a maximum of 20 enhancive charges that are used like normal enhancive charges. Fusion items will cost 125% the value in Bounty Points to recharge, or 150% in silvers (during the time of the year when silver recharging is offered). |
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Orbs may only be switched when the armament has no enhancive charges. Characters may {{mono|[[EXHALE]]}} twice on the armament to prematurely drain its charges. Any type of orb may be placed in any armament that can accept fusion orbs, with one exception: two orbs enhancing the same trait may not be placed in the same piece, but one each may be placed into two different pieces (for these purposes, a bonus to a statistic and a bonus to a statistic bonus are considered different traits). |
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Fusion orbs alone do not enhance anything and do not hold charges; they are only used to impart the specific bonus to the fusion weapon or armor and have no effect on their own. The restrictions placed on the original enhancive trait are carried with the fusion orb and will be present when placed in a fusion armament. |
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==Fusion Boost== |
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'''Fusion Boost''' adds one additional Fusion slot to an existing Fusion item. |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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<pre{{log2}}> |
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You analyze the fused links and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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Your links are used to unlock the potential of things held in your other hand or on your person. |
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Some orb-shaped fused links grant one additional Fusion slot to an existing Fusion item (max six slots). |
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DETAILS: |
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> Claidhmores, katanas, and naginatas are ineligible. |
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You need only RAISE your links while holding a compatible item in your other hand or on your person. |
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Your links may not be altered or changed in any way. |
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You get no sense of whether or not the links may be further lightened. |
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</pre> |
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== Item Scripts == |
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Additional [[verb trap]]s may be added to some fusion gear by a [[merchant]]. |
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=== Armor === |
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{| {{prettytable|background:#F0F8FF;height:15px}} |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
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! style="width:5em" |VERB |
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! style="width:35em"|MESSAGING |
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|- |
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! WEAR |
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| You work your way into some <armor>, taking care to align the orbs in their chambers properly before use. |
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|- |
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! REMOVE |
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| The chamber surrounding a <orb> flares up momentarily, as you work your way out of some <armor>. |
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|- |
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! PULL (1) |
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| You give a <orb> set in your <armor> a slight tug, making sure it is still firmly seated in place. |
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|- |
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! PULL (2) |
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| You shrug your shoulders and tug on your <armor>, smoothing any wrinkles. |
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|- |
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! STARE |
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| Lamenting past battles lost and won, you hold your hand over a <orb> set in your <armor> and stare blankly into the distance. |
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|- |
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! HUG |
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| You lightly run your hands up and down your <armor>, carefully inspecting the leather for any scarring. |
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|- |
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! PINCH |
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|You reach out and touch a <orb> set in your <armor> and give it a slight turn in its setting. A light crackle of energy washes over the orb. |
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|- |
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! POKE |
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| Running your hand up your <armor>, you forcefully poke a <orb>, sending a wisp of crackling energy up your finger. |
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|- |
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! RAISE |
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| You nervously run your fingers along the inside neckline of your <armor>. |
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|- |
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! CLEAN |
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| You meticulously start to clean a <orb> set in your <armor>, removing the dirt and grime of battle. |
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|- |
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! TOUCH |
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| You notice a bit of gory remains stuck to a <orb> set in your <armor>. You deftly flick off the offending debris in disgust. |
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|- |
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! WAIT |
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| You impatiently tap your fingers across the hip of your <armor>. |
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|- |
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! PUSH |
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| As if trying to conceal its radiance, you cover up a <orb> in your <armor> with your hands, causing them to glow briefly. |
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|} |
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== Resources == |
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*[[/saved posts|Saved posts]] |
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*[[De-fusion]] |
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*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Fusion/view Officials folder] |
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*[http://web.archive.org/web/20111103220811/http://www.nilandia.com/merchants/fusion.htm Nilandia's Guide] |
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[[Category: Functional Scripts]] |
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[[Category: Enhancives]] |
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Latest revision as of 10:57, 16 September 2026
Fusion is a script that can be applied to combat gear, including armor and weapons, that allows players to build customized enhancive items. Fusion orbs are objects with the fusion script that have enhancive properties on them. They can be added to slots in fusion gear to receive those enhancive benefits.
Certain enhancive items found in the treasure system can be converted into fusion orbs via the automated Fusion Shaman NPC.