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The Tehir are a nomadic people of a tribal culture that dwell within the Sea of Fire, a great desert within the Turamzzyrian Empire, where they have adapted to the extremely harsh environment. |
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Tehir are human desert tribes from the Sea of Fire. |
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The Tehir are constantly fighting with the Turamzzyrian Empire over the copper mines found within the Sea of Fire. The Tehir hit-and-run tactics coupled with the harsh environment make them a difficult enemy for the empire to defeat. On the other hand, the Tehir are unable to drive the outlanders from the mines, and often their raids are ineffective against the well-guarded imperial caravans. |
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==Basic Information== |
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The Tehir are a relatively primitive nomadic people of a tribal culture. They live in the Sea of Fire where they have adapted to the extremely harsh environment within the great desert, typically migrating from oasis to oasis throughout the seasons, herding their few goats and yierkas, and living off of the sparse desert bounty. |
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Sometimes referred to as the Veiled Men, due to their tradition of wearing veils over their noses and mouths to show that a man has reached adulthood, Tehir legend holds that this veil protects against the evil spirits of the desert. The various styles and colors of the veil have additional meaning, e.g., one color might reflect strength in combat, while an unusual cloth indicates wisdom of an elder. |
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Tehir women do not wear facial veils, rather they wear head-scarves once they have married. It is customary among Tehir women to have elaborate tattoos on their faces and necks, which the Tehir people find to be very attractive. Tehir men also wear tattoos, though they tend to be around the eyes and on the arms. |
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Goatskin and yierka-hide tents woven by the women of the tribes are the most common shelters in Tehir culture. In the southeastern desert, nearest the mountains separating the desert from Hendor, caves within desert cliffs are sometimes used for the more sedentary tribes. |
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While there are a handful of Tehir tribes that are on good or neutral terms with the Empire, most of the fierce Tehir are constantly in conflict with the Turamzzyrian Empire over the copper mines found within the Sea of Fire. The Tehir hit-and-run tactics coupled with the harsh environment make them a difficult enemy for the Empire to defeat. At the same token, the Tehir are unable to drive the outlanders from the mines, and often their raids are ineffective against the well-guarded imperial caravans. |
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==History== |
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Prior to the discovery of copper mines within the desert, the Tehir tribes often fought one another for control over various oases and herds. On the occasions where such conflicts led to a complete defeat, or the capture of enemies, it was not uncommon for the victors to enslave their captives. This practice is still held in a few of the Tehir tribes, and it is rumored that on rare occasions imperial soldiers have been taken as captives. By and large, however, the practice of enslaving captives has dwindled or died out in most of the Tehir tribes. |
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==The Sea of Fire== |
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The Sea of Fire is a vast desert waste dominating the eastern half of Seareach. The area is harsh and unforgiving. Typical warfare and tactics successful in other regions of the Empire have proven ineffective here, and the peoples, though officially governed by Seareach, are largely tribal in social organization. The wares from the Sea of Fire are as unusual as the lore and tales that hearken from the vast desert. Some merchants have successfully set up trade agreements through the region, bartering passage through the regions claimed by various warlords and tribal leaders, but these are few and far between. |
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==Tribes== |
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Known tribes are as follows: |
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*[[Senkara]] |
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*[[Hunted Feather]] |
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*[[Al'Dur]] (inactive) |
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*[[Al'u'mr]] (inactive) |
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*[[Al'seithe]] (inactive) |
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*[[Sudha]] (inactive) |
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*[[Al'Akra]] (inactive) |
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==References== |
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*http://www.play.net/gs4/info/tomes/human_guide/human_seareach.asp#seaoffire |
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*http://www.play.net/gs4/info/tomes/human_guide/human_tehir.asp |
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*http://tehir.nayolan.com |
Revision as of 22:44, 12 January 2006
The Tehir are a nomadic people of a tribal culture that dwell within the Sea of Fire, a great desert within the Turamzzyrian Empire, where they have adapted to the extremely harsh environment.
The Tehir are constantly fighting with the Turamzzyrian Empire over the copper mines found within the Sea of Fire. The Tehir hit-and-run tactics coupled with the harsh environment make them a difficult enemy for the empire to defeat. On the other hand, the Tehir are unable to drive the outlanders from the mines, and often their raids are ineffective against the well-guarded imperial caravans.
Basic Information
The Tehir are a relatively primitive nomadic people of a tribal culture. They live in the Sea of Fire where they have adapted to the extremely harsh environment within the great desert, typically migrating from oasis to oasis throughout the seasons, herding their few goats and yierkas, and living off of the sparse desert bounty.
Sometimes referred to as the Veiled Men, due to their tradition of wearing veils over their noses and mouths to show that a man has reached adulthood, Tehir legend holds that this veil protects against the evil spirits of the desert. The various styles and colors of the veil have additional meaning, e.g., one color might reflect strength in combat, while an unusual cloth indicates wisdom of an elder.
Tehir women do not wear facial veils, rather they wear head-scarves once they have married. It is customary among Tehir women to have elaborate tattoos on their faces and necks, which the Tehir people find to be very attractive. Tehir men also wear tattoos, though they tend to be around the eyes and on the arms.
Goatskin and yierka-hide tents woven by the women of the tribes are the most common shelters in Tehir culture. In the southeastern desert, nearest the mountains separating the desert from Hendor, caves within desert cliffs are sometimes used for the more sedentary tribes.
While there are a handful of Tehir tribes that are on good or neutral terms with the Empire, most of the fierce Tehir are constantly in conflict with the Turamzzyrian Empire over the copper mines found within the Sea of Fire. The Tehir hit-and-run tactics coupled with the harsh environment make them a difficult enemy for the Empire to defeat. At the same token, the Tehir are unable to drive the outlanders from the mines, and often their raids are ineffective against the well-guarded imperial caravans.
History
Prior to the discovery of copper mines within the desert, the Tehir tribes often fought one another for control over various oases and herds. On the occasions where such conflicts led to a complete defeat, or the capture of enemies, it was not uncommon for the victors to enslave their captives. This practice is still held in a few of the Tehir tribes, and it is rumored that on rare occasions imperial soldiers have been taken as captives. By and large, however, the practice of enslaving captives has dwindled or died out in most of the Tehir tribes.
The Sea of Fire
The Sea of Fire is a vast desert waste dominating the eastern half of Seareach. The area is harsh and unforgiving. Typical warfare and tactics successful in other regions of the Empire have proven ineffective here, and the peoples, though officially governed by Seareach, are largely tribal in social organization. The wares from the Sea of Fire are as unusual as the lore and tales that hearken from the vast desert. Some merchants have successfully set up trade agreements through the region, bartering passage through the regions claimed by various warlords and tribal leaders, but these are few and far between.
Tribes
Known tribes are as follows:
- Senkara
- Hunted Feather
- Al'Dur (inactive)
- Al'u'mr (inactive)
- Al'seithe (inactive)
- Sudha (inactive)
- Al'Akra (inactive)