Talk:SGE protocol: Difference between revisions

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[[User:BELATHUS|Andy]] <sup>[[User talk:BELATHUS|talk]]</sup> 11:45, 5 June 2009 (EDT)
[[User:BELATHUS|Andy]] <sup>[[User talk:BELATHUS|talk]]</sup> 11:45, 5 June 2009 (EDT)


: The method outlines in the article is still working fine for me and my game entry.
: The method outlined in the article is still working fine for me and my game entry.
: [[User:Anshou|Oliver]] <sup>[[User talk:Anshou|Talk]]</sup> 10:21, 8 June 2009 (EDT)
: [[User:Anshou|Oliver]] <sup>[[User talk:Anshou|Talk]]</sup> 10:22, 8 June 2009 (EDT)

: Assuming that the superscript is meant to be ^ (XOR), then it is the same way that is described in the article, just a different way to write it. i.e. a XOR b is the same as b XOR a... [[User:WELCHA|Andreas]] 19:53, 10 October 2009 (EDT)

Latest revision as of 19:32, 31 December 2014

I used this method to log in, and it worked fine... until yesterday (June 4, 2009). I searched around and found that Warlock (another FE) used a different encryption method to log in, and I used that, which worked. Basically, for each character in the password, pw[i]:

pw[i] = hashkey[i](pw[i] - 32) + 32

Andy talk 11:45, 5 June 2009 (EDT)

The method outlined in the article is still working fine for me and my game entry.
Oliver Talk 10:22, 8 June 2009 (EDT)
Assuming that the superscript is meant to be ^ (XOR), then it is the same way that is described in the article, just a different way to write it. i.e. a XOR b is the same as b XOR a... Andreas 19:53, 10 October 2009 (EDT)